Who's playing Deus Ex??

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JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Ape,

Mixed feelings on MDK2. Right now I'm wading through a ton of jumping/high-dexterity-required puzzles and they're quite lame and unsatisfying. The game is rather linear but the light, often comic storyline is fun. It's basically a mindless platform-like shooter in 3D. So far I've cheated to bypass one level simply because I could not figure out how to trigger that last elevation platform. MDK2 can't hold a candle to FAKK2. I may not finish it.

On the plus side I'm getting ready to install Thief 2 and Dues Ex! :)
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
0
0
JB: Sorry to hear that about MDK2. Thief 2 should rock however, based on everything I've read (and similar games we've both played:)).
 

glen

Lifer
Apr 28, 2000
15,995
1
81
Is it just me or is this game HUGE?
While it has flaws, it is remarkably well thought out and a hell of a way to pass the time till Tribes 2 comes out.
 

Chuck

Senior member
Oct 9, 1999
704
0
0
Yeah, I'm sure I must be playing it on easy or something (I used my old demo save games, and I can't remember what setting I put it on), but it's still turning out to be a much better / longer game than I have played in a long time. And just think the only reason I bought it was because Black & White got delayed... shame on me...
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
0
0
Maybe TOO huge...

It takes a long time to finish. I found myself replaying certain parts to see what the differing results might be. You also revisit many areas, especially early on, and the sub-levels take some time to load, so it does feel very large.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
I'd rather see a game err on the long side. Too many games today stop short of delivering their $49.99's worth of virtual enjoyment!
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
0
0
Really? I'm usually bored with a game after about 15-20 hours no matter how good it is. I'd much rather pay $19.99-$29.99 for a game with a solid 15-20 hours of BUG FREE gameplay than $39.99-$49.99 for 30+ hours of usually patch-worthy progressively thinner content. I'm also cheap :), so $29.99 is my self-imposed limit for ANY game. I've got such a back-log of titles I want to try that I can wait it out without much suffering.

A good work-around for me is to have multiple NEW games going at once, preferably of different genres, so that you can switch between, say, a FPS and a RTS. It seems to fend-off my boredom for a little while longer.

For me, very few games are as enduring as a Half-Life or Starcraft. Along with UT, those are the only games that have a permanent home on my HDD.
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
Ape,

I see nothing wrong with your philosophy. :) Since my gaming time is limited, I prefer to occassionally pickup that $50 game that'll last me a while. RPGs fit that bill nicely, for example. The trouble with the really cheap games are that they're usually not too deep. I'd rather have a steak dinner for the day rather than 6 bowls of Campbells Watery Soup!

One thing I've tried in the past: what 'til the $50 titles drop to $25 at the bargain bin. Not only are games cheaper but usually run well on your PC because they're aged. However, it was too hard to stick to this plan so I do it only sometimes now. Currently eyeing Freespace 2 at $20 + s/h at EB Online. :)
 

Dark4ng3l

Diamond Member
Sep 17, 2000
5,061
1
0
Well you revisit some parts of the game (mostly early on) but it gos into the feel of the game. Like when you always report back to HQ after every mission. There is always something to do and makes the game more beleavable. It's not like donkey kong 64 or the turok games whre you have to go back to the first level to get key yxyv that you couldnt get the first way through because you needed key aaaaa to get it. What I mean is that the revisiting area's part of this game is not too bad since it's not just the same boring thing.
 

glen

Lifer
Apr 28, 2000
15,995
1
81
Exactly. The revisiting works well for this game. The theme is that you are an agent, so you have to go back to certain places to get new orders, or do a new mission as the game evolves. The whole plot is VERY well organised.
 

Killer Ape

Golden Member
Dec 29, 1999
1,352
0
0
Yes, but I couldn't KEEP ANYTHING IN MY OWN DAMN OFFICE because the game design didn't allow for a persistent universe :|. For whatever reason I found that really irritating (as I've ranted about before :eek:).

Let's face it, most of the time revisting an area in a game is an easy way for a developer to add "content" to a game at minimal cost (don't get me started on Boss levels :)). It CAN be used effectively as a story telling device. Thief and SS2 did it, for example. Usually the thrill of revisiting an area is that either: 1.) something has dramatically been changed, so in effect its NOT really just the same area again, or 2.) there is a gameplay benefit-to-risk factor at play that makes it challenging to go back. The second case usually involves access to some power-up, side quest or storage opportunity if it's an inventory restricted game. In DX you got a little of the first case, some of the second case in terms of power-ups (augs) or side-quests (decisions made about where to send NPCs), but no place to store any of my crap. Yes it was character defining, challenging and fun (sometimes) to agonize over what stayed in my inventory and what got tossed, but as a device to add "realism" to the game, it seemed like a lost opportunity.

UNATCO HQ was just NOT that interesting of a place to make me want to go back there as many times as I was forced to. I mean 007 usually visits Q once at the beginning of the movie and THAT'S IT :).

I'm not sure what my point is here, so let me remind everyone again that I DO like the game. If anyone is worthy of trying something a little too over ambitious it's Warren Spector. Then again Ion Storm is definitely NOT ot be trusted with over ambitious projects ;). Maybe that's the problem...:)
 

glen

Lifer
Apr 28, 2000
15,995
1
81


<< Yes, but I couldn't KEEP ANYTHING IN MY OWN DAMN OFFICE because ... >>


Doesn't that girl sell all the stuff you leave in your office on the blackmarket?
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
how many times do you even go back to unatco? i only remember 3x... maybe once too many times... but it was cool to............................................
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blow off manderly's head :) Did anyone else have manderly attack you after the conversation??? it seems this only happened to me.. i walked in w/ nothing... he started capping me when i turned around... and i got pissed and whooped out a GEP :)
 

Dark4ng3l

Diamond Member
Sep 17, 2000
5,061
1
0
*SPOILER WARNING*





























Well if he atacked you depends what you said to him. The boss terorist guy in the first level atacks you if you say you will bring him back in a boddy bag. Manderly did not atack me but I still whoped his @$$ with my trusty 10mm handgun. The POS bastard !!
 

Dark4ng3l

Diamond Member
Sep 17, 2000
5,061
1
0
oh yea and am I the only who found those damn spider bots(especialy the mini ones since they were faster and harder to hit) realy annoying. In the last level I had to go to the botom with all the mutants to get the doo code to the aquarius hub(or something like that) damn I must have done thet 20 times. To do it I had to use the camoflage aug that I had never used before. I was invincable with the power consumption reducing aug, bullet damage reducng aug and the healing aug. Since I only sarted using augs about half way throught the game and only thoroughly in the last 3 or 4 levels I finished the game with over 20 bioelectrical cells left.

Something else that I found weird is that about in the midle of the game I found tons of GEP rounds but I found maybe 3 in the last half of the game. Anyhow even after some weird things like that the world has a credible feel since you can interact so much and read email, newspapers, etc.
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
i found enough geps to use :)


At that last part... here's what I did...

I picked the wrong augs, i had camo but said screw it....

I put on speed running w/ my multi-tool... ran to the door, used one... ran around... did the same thing to avoid getting my leg chopped off :) then i let the security bot out when I shut the door... hehehe.

THe helios ending is disappointing i must say :(
 

Dark4ng3l

Diamond Member
Sep 17, 2000
5,061
1
0
The loading sucks too. I finished it and I think I have waited throught at least 4 hours of waiting. I found the endings disapointing because there was a lack of what happens after. The ending was just basicaly a short speach with whoever you decided to end the game with. I would have liked an aftermath type ending. Awesome game I recomend it to anyone seeing this.
 

Chuck

Senior member
Oct 9, 1999
704
0
0
glen,



<< Walter is VERY hard to kill. Any hints? Can I just run away? >>



What I did was walk out of the base door a little bit, then have that talk with him, then run back in and let the door close. Then do a little cat and mouse thing (I waited untill he was near the barrels behind the JCB and then shot them... that did the trick :p). I kinda thought that you were supposed to use the electrecuting rail track things, but i couldn't work out how you are supposed to use them. hmm......
 

glen

Lifer
Apr 28, 2000
15,995
1
81
Here is what I did:
I went back to an older save, before Walter appears. I got a TNT box from the lab, and set it up in a hall with a LAM on each wall. Then later in the game, I let him chase me down the hall. Well, he set of the whole thing, a box of TNT and 2 LAMs, and lived...so, I ran like hell!!!!!