destrekor
Lifer
- Nov 18, 2005
- 28,799
- 359
- 126
I find it hilarious how people find high frame rate stuff "cheap" looking because its too smooth. Oh no! The image looks too realistic! Let me throw in some jerkiness so people think it looks classy!
Ultra-sharp moving pictures cannot in any way look realistic.
Some people may be fond of it, but it should be an option. To me, it looks artificial. It makes motion look sharper and unnatural, when compared to the way our eyes and brain normally would process the scene.
At least, that's the way it looks to my brain after my eyes and brain compute the scene.
To process the visual world into frames is the wrong answer to begin with, so simply increasing framerate isn't going to change the fundamental flaw with the concept.
Our visual system isn't one of frame after frame. It's not closing the shutters, it's a variable contrast, variable exposure, constant-stream of data into a vast network for computations of said stream.
Capturing motion onto frames, so that the video is nothing more than a high-speed playback of photographs in succession. (Hence, the motion picture)
Why do I mention this? As our vision is ultimately a fluid "video stream", there is no true blur in the eye because the speed of light means the ultimate projector of light and reflections (aka nature) can provide our "lenses" and "sensors" with the absolutely natural limit of speed, and there is no way we can distinguish anything other than razer-sharp clarity at that kind of refresh rate.
HOWEVER, this is the important part: our brain, as in the electrical conductions and the biological method for connectivity/communication, is much slower than what nature provides. There is no way our combined visual systems can provide a perfectly sharp and crisp image of motion to our eyes.
Can you focus on motion itself? No? Images captured in frame format strangely can, in a round-about way that is just odd, and I cannot even explain what I mean it's just that perplexing of a thought. But trust me on that.
In short, we have natural motion blur, because we aren't capturing in frames. The concept of motion blur in frames is inherent to the method, where frames are thrown across the exposure plate (or the sensor is processed and refreshed) at a high rate of speed, so each frame is capturing 1/24th of a second of motion, as it is whisked across the plate, as the motion is happening at a faster rate... the image is blurred. It's like taking a photo of something moving, if you have your shutter set at 1/24th of a second, the subject will be captured, and motion is captured with the subject blurred.
You can increase that framerate all you want, eventually, at 1000fps, the video might appear more natural. In fact, it would probably introduce an odd effect on the overall clarity, but it might possibly appear more natural. It far less natural. I don't know.
In short, the clamor for "more frames!" is the wrong answer. As it stands, in the near-term, I think it looks less natural as we get faster. There might be a barrier where it starts to look even better with far more fps, but that's not a worthwhile expenditure.
Personally, we should invest in some kind of video-stream capture system for cameras, where the video itself is simply a raw stream of visual data, without a system of progressive frames.
That also could complicate display systems - we need some kind of display drawing technology that simply blasts a constant stream of win, so that the constant stream of visual data is displayed without a physical refresh rate, it's just constantly firing in all directions on all cylinders. Possible? Right now, I couldn't even begin to imagine how we could ever engineer such awesomeness.
Projectors can throw a constant visual stream, but the assembly through which the light shines operates on a refresh rate system. Hell, our entire computing world as we know it only understands the concept of cycles/refresh rates/clocks. I think we may be far off from my world of amazing, mind-blowing technology. Dammit.
