Originally posted by: jpeyton
Cherry picking?Originally posted by: ArchAngel777
Peyton decided to make an extreme statement to the right, cherry picking a benchmark that shows QC dominating.
Let's double check the title of this thread: Who said Supereme Commander runs faster with a quad-core?
Let's double check the title of the review I quoted: SupCom & Intel Core 2 Quad Gameplay Advantages
lopri said he doesn't think his quad-core makes a difference, yet he fails to list which system (specs) he used, what settings he used, and any results he got.
GD then expands on lopri's conclusions with:
That was easily proved false, with a thorough industry review (HardOCP) that showed significant gains in FPS and playable settings (even at higher resolutions and quality settings, in both XP and Vista) utilizing quad-core CPUs. They use a high-end SLI setup to make sure the benchmarks are not GPU limited, which makes sense because they're testing CPU performance.Everybody touts SC as being the best example of gaming using 4 cores, but to actually put 4 cores to use you need a pair of 8800gtx's running in SLI at the lowest crap resolution with no eye candy
I'm not keeping score, but I think I've been the only person to provide numbers instead of hearsay in this thread about SupCom.
Originally posted by: firewolfsm
The answer depends on how long you want to keep your processor. By the end of the year we'll have UT3, Crysis, SupCom, Alan Wake and I think I heard of another one. Also, all games using the Cry engine and the Unreal engine will support quads, along with any new games with Physx. Unless you dump your processor every 6 months, quads are well worth it.
Originally posted by: bryanW1995
I'm still wondering why somebody would put his 8800gts in an opteron 165 rig and 8600 gt with the Q6600. The reason there was no change is that the 8600 gt is not a gaming card.
Originally posted by: jpeyton
I'm not keeping score, but I think I've been the only person to provide numbers instead of hearsay in this thread about SupCom.
Originally posted by: btdvox
While i understand and get that for this game if you have a quad you'll have a harder time being bottlenecked but at the DC your not getting NON PLAYABLE settings. That part is bull.
Originally posted by: btdvox
^^ Yeah I get what your saying but it all goes back to "WHEN" and time, no one knows when Quad core will be used fully for some stuff, and seeing as how Dual core took, i just assume that quite a few ppl on this forum change CPU's every year or so. So in that remark i dont see big changes happening at this time. And that Quad is just beginning where as Duals are just starting to peak.
Originally posted by: btdvox
I see, Well just wanted to show some other benchmarks of SupCom. Heres one from Extreme Tech, As you can see CPU really doesnt make a difference and seeing as there using a Q6600(2.4ghz) vs E6300(1.8Ghz; not even a E6600 or E6700 that alot of people have now) With a 1950XTX at MAX settings and 4XAA, The difference on Vista from the two is one FPS. For those with a 8800 GTS, GTX or Ultra they'll be hitting 30-65FPS easily @ 1600X1200 I would assume.
http://www.extremetech.com/art.../0,1697,2107342,00.asp
Supreme Commander is the first game we have experienced that very much exposes the power of Intel?s new Core 2 Quad line of processors. If you are thinking of playing Supreme Commander the more processor cores your computer has the better.
If there's one component Supreme Commander can't get enough of, it's the CPU. The game lives on brute processing power--the more you give it, the better it runs. The game got progressively faster as we moved up the MHz scale, and the numbers went even higher when we moved to quad-core. Most games still don't take full advantage of multiple cores, but Supreme Commander sure does. ...
Nevertheless, it is inconceivable to really enjoy the game with less than a dual core unless you stick to 1vs1 games that will last less than half an hour. In our test conditions, it is of course the quad core that is best for play even if the multi-threading of Supreme Commander is quite simple and the 4 cores are only partially used. In fact, 3 are enough.
In order to take advantage of the potential of the latest CPUs, engineers of GPG have made Supreme Commander a multithread game. This means that it is capable of using processors with 1, 2 and even 4 cores. To do so, they have chosen a "relatively" simple support of threading in that each major part of the game is a thread. There is one thread for the graphic part, another for the simulation, and less heavy ones for sound amongst other things. GPG hasn't answered our questions concerning AI, mainly if it?s included to the simulation thread or if it is on another thread of its own.
Originally posted by: jpeyton
Here's an idea: instead of staking your opinion entirely on thread posted by a random forum user, who backs up their claim with a 'brief observation' and absolutely no data provided, read a review instead.Originally posted by: GuitarDaddy
This thread is a classic, and a perfect example of why Quads are totally worthless for current gaming.
Everybody touts SC as being the best example of gaming using 4 cores, but to actually put 4 cores to use you need a pair of 8800gtx's running in SLI at the lowest crap resolution with no eye candy
Just what I always wanted, $1000+ of video cards and a 24" monitor so I can run 800x600 with no eye candy, but I'm utilizing my 4 cores by god!!! :laugh:
QX6700
8800GTX SLI
2GB RAM
Supreme Commander
1600x1200, Graphics Settings: High, 0x/16x AA/AF
4 Cores Enabled: 15/84/34 FPS Min/Max/Avg
2 Cores Enabled: 10/67/21.9 FPS Min/Max/Avg
1 Core Enabled: 2/38/9.4 FPS Min/Max/Avg
Originally posted by: apoppin
Originally posted by: btdvox
I see, Well just wanted to show some other benchmarks of SupCom. Heres one from Extreme Tech, As you can see CPU really doesnt make a difference and seeing as there using a Q6600(2.4ghz) vs E6300(1.8Ghz; not even a E6600 or E6700 that alot of people have now) With a 1950XTX at MAX settings and 4XAA, The difference on Vista from the two is one FPS. For those with a 8800 GTS, GTX or Ultra they'll be hitting 30-65FPS easily @ 1600X1200 I would assume.
http://www.extremetech.com/art.../0,1697,2107342,00.asp
OK, i don't mind throwing HardOCP's results in the trash .. they are a 'fanboy' site
http://enthusiast.hardocp.com/...wxLCxoZW50aHVzaWFzdA==
Supreme Commander is the first game we have experienced that very much exposes the power of Intel?s new Core 2 Quad line of processors. If you are thinking of playing Supreme Commander the more processor cores your computer has the better.
. ... . but what about these tests?:
http://au.gamespot.com/features/6166198/p-6.htmlIf there's one component Supreme Commander can't get enough of, it's the CPU. The game lives on brute processing power--the more you give it, the better it runs. The game got progressively faster as we moved up the MHz scale, and the numbers went even higher when we moved to quad-core. Most games still don't take full advantage of multiple cores, but Supreme Commander sure does. ...
Nevertheless, it is inconceivable to really enjoy the game with less than a dual core unless you stick to 1vs1 games that will last less than half an hour. In our test conditions, it is of course the quad core that is best for play even if the multi-threading of Supreme Commander is quite simple and the 4 cores are only partially used. In fact, 3 are enough.
and
http://www.behardware.com/arti...mmander-benchmark.html
In order to take advantage of the potential of the latest CPUs, engineers of GPG have made Supreme Commander a multithread game. This means that it is capable of using processors with 1, 2 and even 4 cores. To do so, they have chosen a "relatively" simple support of threading in that each major part of the game is a thread. There is one thread for the graphic part, another for the simulation, and less heavy ones for sound amongst other things. GPG hasn't answered our questions concerning AI, mainly if it?s included to the simulation thread or if it is on another thread of its own.
Originally posted by: GuitarDaddy
Originally posted by: f4phantom2500
Originally posted by: jpeyton
Here's an idea: instead of staking your opinion entirely on thread posted by a random forum user, who backs up their claim with a 'brief observation' and absolutely no data provided, read a review instead.Originally posted by: GuitarDaddy
This thread is a classic, and a perfect example of why Quads are totally worthless for current gaming.
Everybody touts SC as being the best example of gaming using 4 cores, but to actually put 4 cores to use you need a pair of 8800gtx's running in SLI at the lowest crap resolution with no eye candy
Just what I always wanted, $1000+ of video cards and a 24" monitor so I can run 800x600 with no eye candy, but I'm utilizing my 4 cores by god!!! :laugh:
QX6700
8800GTX SLI
2GB RAM
Supreme Commander
1600x1200, Graphics Settings: High, 0x/16x AA/AF
4 Cores Enabled: 15/84/34 FPS Min/Max/Avg
2 Cores Enabled: 10/67/21.9 FPS Min/Max/Avg
1 Core Enabled: 2/38/9.4 FPS Min/Max/Avg
pwned.
Way to cherry pick data to prove your point. Why didn't you pick the 1600x1200 under Vista which shows less than 1fps difference from dual to quad? And are you really going to use $1000+ gpu's to play at settings that give you 15fps min and 34fps avg?
And you seem to have missed my main point. The vast majority of gamers can't/won't afford SLI'd gtx's. And with more reasonable gpu solutions like a single GS, the game is extremely gpu bound and the advantage of a quad all but goes away. I have no doubt that at some point in the future quads will become useful for the average gamer, but not today.
Nice try.
Originally posted by: AWhackWhiteBoy
Please use the SupCom Core Maximizer, its a supplement to create perfect load balancing across all cores. It's valuable even for a duel core system.