Originally posted by: lopri
I didn't get to the test yet - my apologies first.
At this point what I am curious about is whether this game really takes advantage of more than 2 cores, and if so how. So let's try to avoid GPU bottleneck issue. Of course we know after a certain point the game will be limited by GPU. (which game isn't?) That is rather a moot issue for modern games. One can make any game either GPU bound or CPU bound by manipulating various in-game/driver settings.
One thing that I find interesting from the linked reviews is that they used a quad-core for both scenarios (dual vs quad), via a method of disabling cores in the BIOS. One would think a site the size of HardOCP can afford E6600/E6700, instead of going the route of disabling cores via BIOS? It might or might not matter, but I found that to be a little odd.
Supcom has 4 active threads at all times, it just distributes the load of the threads on the available cores.