Originally posted by: destrekor
I can milk more higher-quality details thanks to my lower res.
Originally posted by: Ichigo
I might be interested if anything besides the graphics truly impressed me.
Originally posted by: Nightmare225
Originally posted by: Ichigo
I might be interested if anything besides the graphics truly impressed me.
Here, read up on it.
http://www.gamesradar.com/us/x...Id=2007022792642821021
Originally posted by: Phokus
DirectX 10 is available on windows xp, right?
Originally posted by: Nightmare225
Originally posted by: Ichigo
I might be interested if anything besides the graphics truly impressed me.
Here, read up on it.
http://www.gamesradar.com/us/x...Id=2007022792642821021
Yes, you can pick up, throw and even beat people with live chickens. You can pick up, throw and beat people with anything smaller than a car, and in this we include wheelbarrows, spades, tree trunks, grown men and even most of a car. At one point in our playtest we shot a man?s helmet off, caught it, beat him to the ground with it, shot him again and dropped it on his body. Anything smaller than a tree can be held in your left hand while you fire with your right, even when you?re using an assault rifle or shotgun, so alternating between bonging people with a spade and shooting them in the face is seamless. They even encourage you to beat people when they?re down by introducing a chance that a fallen soldier will get back up if you don?t. This, again, is what a game should be about.
But here?s the really crazy part: it took Crytek two years to make it possible to shoot a tree in half. They got it working the day before they had to demo it to the press, a video of the presentation quickly went online, and just as quickly racked up 50 million downloads. So it was worth doing, but it was inordinately hard.
A big part of the reason for that is that the AI has to understand that a fallen chunk of tree is cover. It has to deal with and exploit an environment that can dramatically change with every gunshot. When they first implemented this, Senior Game Designer Bernd Diemer discovered that he could grab a fallen tree and hold it in front of him to become completely invisible to the AI. This tactic is frowned upon in the real military as unsporting, so it had to be tactfully explained to the AI that a walking tree is deeply suspicious.
Originally posted by: bamacre
But here?s the really crazy part: it took Crytek two years to make it possible to shoot a tree in half. They got it working the day before they had to demo it to the press, a video of the presentation quickly went online, and just as quickly racked up 50 million downloads. So it was worth doing, but it was inordinately hard.
A big part of the reason for that is that the AI has to understand that a fallen chunk of tree is cover. It has to deal with and exploit an environment that can dramatically change with every gunshot. When they first implemented this, Senior Game Designer Bernd Diemer discovered that he could grab a fallen tree and hold it in front of him to become completely invisible to the AI. This tactic is frowned upon in the real military as unsporting, so it had to be tactfully explained to the AI that a walking tree is deeply suspicious.
:laugh: :laugh:
Originally posted by: destrekor
Originally posted by: bamacre
But here?s the really crazy part: it took Crytek two years to make it possible to shoot a tree in half. They got it working the day before they had to demo it to the press, a video of the presentation quickly went online, and just as quickly racked up 50 million downloads. So it was worth doing, but it was inordinately hard.
A big part of the reason for that is that the AI has to understand that a fallen chunk of tree is cover. It has to deal with and exploit an environment that can dramatically change with every gunshot. When they first implemented this, Senior Game Designer Bernd Diemer discovered that he could grab a fallen tree and hold it in front of him to become completely invisible to the AI. This tactic is frowned upon in the real military as unsporting, so it had to be tactfully explained to the AI that a walking tree is deeply suspicious.
:laugh: :laugh:
:laugh:
Originally posted by: Raduque
Originally posted by: destrekor
Originally posted by: bamacre
But here?s the really crazy part: it took Crytek two years to make it possible to shoot a tree in half. They got it working the day before they had to demo it to the press, a video of the presentation quickly went online, and just as quickly racked up 50 million downloads. So it was worth doing, but it was inordinately hard.
A big part of the reason for that is that the AI has to understand that a fallen chunk of tree is cover. It has to deal with and exploit an environment that can dramatically change with every gunshot. When they first implemented this, Senior Game Designer Bernd Diemer discovered that he could grab a fallen tree and hold it in front of him to become completely invisible to the AI. This tactic is frowned upon in the real military as unsporting, so it had to be tactfully explained to the AI that a walking tree is deeply suspicious.
:laugh: :laugh:
:laugh:
Bwahaha, that is a classic line, right there.
Crysis looks really nice, and sounds fun to play, but Alan Wake is the game that will motivate me to buy a DX10 card.
Originally posted by: destrekor
now when the hell is that game supposed to be released? i remember it having been reported to be a 360 launch title. what was that, a year and a half ago?
Originally posted by: HamburgerBoy
Originally posted by: destrekor
now when the hell is that game supposed to be released? i remember it having been reported to be a 360 launch title. what was that, a year and a half ago?
Crysis was announced in January 2006, two months after the 360's launch. AFAIK they haven't set any official dates, but hopefully we can get something by 2008.
Originally posted by: destrekor
Originally posted by: bamacre
But here?s the really crazy part: it took Crytek two years to make it possible to shoot a tree in half. They got it working the day before they had to demo it to the press, a video of the presentation quickly went online, and just as quickly racked up 50 million downloads. So it was worth doing, but it was inordinately hard.
A big part of the reason for that is that the AI has to understand that a fallen chunk of tree is cover. It has to deal with and exploit an environment that can dramatically change with every gunshot. When they first implemented this, Senior Game Designer Bernd Diemer discovered that he could grab a fallen tree and hold it in front of him to become completely invisible to the AI. This tactic is frowned upon in the real military as unsporting, so it had to be tactfully explained to the AI that a walking tree is deeply suspicious.
:laugh: :laugh:
:laugh:
Originally posted by: destrekor
Originally posted by: HamburgerBoy
Originally posted by: destrekor
now when the hell is that game supposed to be released? i remember it having been reported to be a 360 launch title. what was that, a year and a half ago?
Crysis was announced in January 2006, two months after the 360's launch. AFAIK they haven't set any official dates, but hopefully we can get something by 2008.
I was referring to Alan Wake.
Originally posted by: Duddy
First I have to wait on the $5,000 PC I need to run it.
When I get that, then I'll be all over that Crysis stuff!
Originally posted by: Regs
Originally posted by: Duddy
First I have to wait on the $5,000 PC I need to run it.
When I get that, then I'll be all over that Crysis stuff!
Just a 500-600 dollar video card. (Next Generation of course)
Originally posted by: montypythizzle
The difference between DX9 and DX10 are subtle, but noticeable. What are the performance costs?