which refresh rate fix do you use

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ScrewFace

Banned
Sep 21, 2002
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I use RefreshForce. It works in both Windows 98/ME and Windows XP Home/Pro and is extremely easy to use and works great.:)
 

CJP

Senior member
Jul 23, 2002
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A quick question here. I see in my nvidia driver control panel that only the direct 3d tab has the option for setting the refresh rates. Does this mean that open gl games are still stuck at 60 hz? Are ATI's drivers similarly limited?
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
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Turn off "use DDC information" in the ATi driver control panel and also in the drivers manually set the highest resolution and refresh rate your monitor supports if they're not detecting it correctly.

Tried that, no good. RefreshForce seems to be useless for me.
 

aircasper

Senior member
Jan 26, 2001
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i can't seem to get the refresh override to work via either the ATI control panel or Rivatuner. is there something i'm doing wrong here? turned off ddc and still won't work. i'm running win xp pro.
 

aircasper

Senior member
Jan 26, 2001
486
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just tried refreshforce and it worked like a charm! not sure what i was doing wrong with rivatuner. i just wish my monitor supported 1600x1200 at 85hz. it only supports up to 75hz at that resolution.
 

Thor86

Diamond Member
May 3, 2001
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Refresh Force (or reforce) is the best. No installs or background running apps. :)
 

WinkOsmosis

Banned
Sep 18, 2002
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Originally posted by: Auric
Okay listen up. Refresh rate override has been part of DirectX since 1978 dammit. Or a long time anyway. There is no need for external programs and you will just risk causing yourself grief. ATI has recently provided a third place to access the same old function (in addition to the original two). If you need an override for some obscure API like OpenGL for that one in a million game then I suppose one of these programs could be useful. :p

You = stupid.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
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Tried that, no good. RefreshForce seems to be useless for me.
Do you have the correct monitor INF for your system?
Does ReForce correctly auto-populate the refresh values you expect when you run it?

Also remember you need to change resolutions at least once after you run it so the program's effects can kick in.
 

Auric

Diamond Member
Oct 11, 1999
9,591
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Jellomancer, I may be stoopid but that doesn't change the fact that there are only a few modern engines that use an OpenGL renderer. Namely those in Serious Sam, IL-2 Sturmovik, and Morrowind. IL-2 even includes a Direct3D wrapper so OpenGL is not even necessary. In the latest engines like Unreal 2003, OpenGL is an option but cannot provide the same quality features of Direct3D. Then we must consider that only those OpenGL games lacking their own refresh rate settings are going to suffer from the default 60Hz problem. So having to resort to RefreshLock or the like truly is rare.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
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So having to resort to RefreshLock or the like truly is rare.
Not it isn't.

For a start there are heaps of OpenGL games. Then in addition to this, Direct3D games need it too since the DirectX override only works for one setting. If you change the resolution, you have to change the setting again.

Basically it's a must for anyone that automatically wants the highest possible refresh rate at any given resolution, and I'm pretty sure that would be everyone.
 

Auric

Diamond Member
Oct 11, 1999
9,591
2
71
Please elaborate on heaps of OpenGL games and name at least five decent ones other than those I mentioned from the last two years that do not use three to five year old Quake engines.

I don't follow what you say about the DirectX override. One value can be chosen and it will apply for all resolutions. There should be no need to choose different values as only one will be optimal for your viewing enjoyment.
 

CraigRT

Lifer
Jun 16, 2000
31,440
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Originally posted by: aircasper
i can't seem to get the refresh override to work via either the ATI control panel or Rivatuner. is there something i'm doing wrong here? turned off ddc and still won't work. i'm running win xp pro.

I just got a Radeon card for my computer at work, I can't use my normal resolution of 1152x864 @ at least 75Hz ... I can only use 1024x768 @ 85Hz ... the fix (REForce) didn't do anything.

grrrrr.....

EDIT:
this is the one that worked.
RefreshFix 0.9.9.7
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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well Auric, i agree there are not realy that many opengl games as you said, but i should hope that you would also agree quite a few the ones we do have are among the popular games out there.
 

joeld

Senior member
Jun 18, 2001
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Originally posted by: TheSnowman
well Auric, i agree there are not realy that many opengl games as you said, but i should hope that you would also agree quite a few the ones we do have are among the popular games out there.

COUGH, COUNTER-STRIKE, COUGH

:)

Quick question: Does rivatuner work for all versions of detonators? I remember installing the the 41.xx series and the 60hz fix did not work. right now i'm using 40.72, and rivatuner works like a charm, but if someone might know why it didn't work on the latest drivers and would enlighten me I would appreciate it. (geforce3 ti 200)
 

BFG10K

Lifer
Aug 14, 2000
22,709
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For those of you still having problems with ReForce, make sure to disable DDC information in the drivers and make sure in the case of ATi boards that you've correctly chosen the maximum refresh rate and resolution values in the driver control panel.

Please elaborate on heaps of OpenGL games and name at least five decent ones other than those I mentioned from the last two years that do not use three to five year old Quake engines.
At least half of the games I have installed on my machine are either OpenGL-only or run optimally under it so that Direct3D isn't an option.

And "decent"? I'm sorry but your definition of decent doesn't factor into the equation at all, with the equation being that I have numerous OpenGL games and therefore dxdiag doesn't help me at all. Also a game being Quake 3-engined doesn't somehow magically exclude it from the discusion either.

One value can be chosen and it will apply for all resolutions.
Which is precisely why it's useless.

There should be no need to choose different values as only one will be optimal for your viewing enjoyment.
Uh, how about when you change resolutions? 120 Hz ain't gonna work too well on most monitors when you work at 2048 x 1536 and likewise sticking to 75 Hz is looney if the target resolution can do 120 Hz.

That's why ReForce (or similar) is the best solution because it automatically picks the highest refresh rate available in any given situation. You just run it once and forget about it.