JoetheLion
Senior member
- Nov 8, 2012
- 392
- 3
- 81
I say that there are too many new games with too generic or sterile content present in this topic.
For me the world that I want to explore must have a special feeling -atmosphere about and some original and living believable content.
Albion is such a game. A forgotten RPG jewel from Blue Byte. I've played it again two years ago and it's still great - lush life on the tropical island of Nakiridaani, great Iskai city of Jirinaar. Celtic villages on the continent of Gratogel, Beloveno on Maini, little islands and a desert continent Umajo where the sun can burn you down and you'll die of thirst and hunger if you go wrong way without precautions.
Another one is Baldur's Gate 2, maybe a bit more linear that the first instalment, but Athkatla was THE perfect living city, with districts full of socially a racially diverse inhabitants. There are many little quests or small talk with NPCs unimportant to story, but enhancing the whole lore (something that modern RPGS are missing a lot) and the ambient sounds are great, you can hear drunkards at night near taverns, screams and shouts in the crowds, jabbering at marketplace mixed with the shouting of merchants or guards. Not to mention the music by Michael Hoenig that adds a lot to overall atmosphere.
Fallout 1 and 2 - this is similar case to BG 2.
Might and Magic VI and VII - big worlds to explore with many dungeons that are far from being linear or plainly stupid, in most cases the architecture is pretty logical and it sticks to the theme of the dungeon (a cave, temple, alchemist's castle, elemental forge, lair of bandits). It may seem like classic choices for RPG, which they are, but the content is unique, plus there are some nice and big towns, not just 5 to 10 houses like in many modern RPGs or jRPGs.
For me the world that I want to explore must have a special feeling -atmosphere about and some original and living believable content.
Albion is such a game. A forgotten RPG jewel from Blue Byte. I've played it again two years ago and it's still great - lush life on the tropical island of Nakiridaani, great Iskai city of Jirinaar. Celtic villages on the continent of Gratogel, Beloveno on Maini, little islands and a desert continent Umajo where the sun can burn you down and you'll die of thirst and hunger if you go wrong way without precautions.
Another one is Baldur's Gate 2, maybe a bit more linear that the first instalment, but Athkatla was THE perfect living city, with districts full of socially a racially diverse inhabitants. There are many little quests or small talk with NPCs unimportant to story, but enhancing the whole lore (something that modern RPGS are missing a lot) and the ambient sounds are great, you can hear drunkards at night near taverns, screams and shouts in the crowds, jabbering at marketplace mixed with the shouting of merchants or guards. Not to mention the music by Michael Hoenig that adds a lot to overall atmosphere.
Fallout 1 and 2 - this is similar case to BG 2.
Might and Magic VI and VII - big worlds to explore with many dungeons that are far from being linear or plainly stupid, in most cases the architecture is pretty logical and it sticks to the theme of the dungeon (a cave, temple, alchemist's castle, elemental forge, lair of bandits). It may seem like classic choices for RPG, which they are, but the content is unique, plus there are some nice and big towns, not just 5 to 10 houses like in many modern RPGs or jRPGs.