SphinxnihpS
Diamond Member
- Feb 17, 2005
- 8,368
- 25
- 91
ARMA series can have you kill some time
Arma 3 looks to add to that, but Arma 2 is already a beautiful world.
ARMA series can have you kill some time
Arma 3 looks to add to that, but Arma 2 is already a beautiful world.
Minecraft. I have spent hours and hours exploring caves or just walking and seeing what the map looked like this time. ARMA 2/DayZ is also interesting to explore the first time you go through the maps. And even though it isnt an open world game, going through the levels is Hl/HL2 is pretty cool.
I completely forgot about Minecraft! That's my choice, it's a virtual LEGO world and nothing tops that.
Ultima 7.
Every AI had a schedule. Every AI interacted with eachother. If you killed a NPC, other NPCs would "notice" down the road that that NPC was missing, and wonder what had happened. AI would congregate around events that happened (non-scripted).
It was really an amazing piece of work for a world as large as it was given the technology of the time (386/486 era where 1MB of ram was "common").
Eve Online. Nothing compares. Especially with the merge of DUST into Eve. Massive player built economies, massive territory wars, small piracy gangs, direct support of ground forces to DUST from Eve, every single action is a cascade effect from other actions that other players have done.
Nothing comes even close to the scale Eve online has generated.
Only in terms of abstracted complexity, while Eve Online is impressive, it's certainly more of a Sim than anything else. I swear that graphics to that game are just a nice extra to have, you could probably play it equally as well without actually rendering anything at all.
In that sense what it benefits in complexity and game mechanics are sacrificed in interesting and unique locations, I don't really consider Eve a world in which you'd explore for the sake of exploring like you would say explore a cave or a forest.
Have to Join the Everquest gang.. and the trip from Freeport to Qynos( yes some went the other way.. if you where a MONK you needed to for the monk quests).. I had no issues except High Keep.. to many GNOLLS (not to mention the orcs at the zone in from commons (or was it Nek? been so long))and it was a mess of mazes. In the early days the ZONELINES where 'safe spots" get to much you ran and zoned.. so anybody else zoning at the same time would get a HUGE surprise.. I was lucky, i got in a ways and died and was lost. But the group at zone in took up my cause and we all learned the zone and fought our way through.. to find a NEW zone.. and all felt like we had done something.. achieved!
Daggerfall (elder scrolls) was just so HUGE.. and any of the Beth games after.. Oblivion, Fallout, etc..
Have to Join the Everquest gang.. and the trip from Freeport to Qynos( yes some went the other way.. if you where a MONK you needed to for the monk quests).. I had no issues except High Keep.. to many GNOLLS (not to mention the orcs at the zone in from commons (or was it Nek? been so long))and it was a mess of mazes. In the early days the ZONELINES where 'safe spots" get to much you ran and zoned.. so anybody else zoning at the same time would get a HUGE surprise.. I was lucky, i got in a ways and died and was lost. But the group at zone in took up my cause and we all learned the zone and fought our way through.. to find a NEW zone.. and all felt like we had done something.. achieved!
Daggerfall (elder scrolls) was just so HUGE.. and any of the Beth games after.. Oblivion, Fallout, etc..