When is NVIDIA and/or MS going to fix the 60Hz refresh rate problem?

Rick67

Senior member
Oct 11, 2001
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Why am I still having to use a 3rd party program called NVIDIA Refresh Rate Fix to fix this well known problem? Doesn't NVIDIA know about this problem? What could be so hard about adding a fix in their next driver update? Man this is getting old! Anyone have any good info on this topic? Thanks,:|
 

Rick67

Senior member
Oct 11, 2001
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Not sure if this just effects GeForce 3 cards or the whole line. People who have these cards along with Windows XP end up with a 60Hz refresh rate even though they've selected a higher rate in the Dispaly Properties. Not sure if it's just openGL games or not. I'm playing the heck out of Medal of Honor and unless I'm running the fix, my refresh rate goes to 60Hz every time. I'm sure other people on this board know about it.
 

Zarich

Member
Oct 2, 2001
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nvidia will fix it when ati fixes it..
hmm
pattern here huh

maybe you should be asking
when is microsoft gonna fix it.
 

Rick67

Senior member
Oct 11, 2001
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I did ask when is Microsoft going to fix it. Take a look at my question again.;)
 

Rand

Lifer
Oct 11, 1999
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I'm sure nVidia is well aware of the problem, as is ATi and mst other graphics card manufacturer... but it's not really a problem of their in any case.
It's more of a problem of Microsoft's and their strong preference to defaulting to 60Hz in 3D applications under the NT kernel.

I don't expect a fix until MS themselves fix it, nVidia and the like are merely complying with MS's guidelines by not overriding the default values.

Personally, I just use dxdiag to override the default DirectDraw refresh rate of 60Hz for DirectX applications.
As I have no OpenGL based applications on this system I don't overly care much to it defaulting to 60Hz there.
 

Rick67

Senior member
Oct 11, 2001
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Is there a reason why MS prefers 60Hz for 3D apps? I'd like to find a way to override this without using that 3rd party app.
 

Xtasy

Banned
Nov 23, 2001
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If u ask me, nvidia refresh rate fix is salvation, for me, it doesn't even seem as if there is a problem any more.
 

Rand

Lifer
Oct 11, 1999
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<< Is there a reason why MS prefers 60Hz for 3D apps? I'd like to find a way to override this without using that 3rd party app. >>



I'm guessing simply because 60Hz is certain to be compatible with a broad range of monitors and video adapters. No matter what the resolution you set it to, if your hardware can do the res you assured it will be able to run at 60Hz.
Probably clears up a lot of potential problems for users that arent too knowledgeable and try running at higher resolutions in which they can run at 75Hz or whatever...

DXDiag should fix the problem in DX applications at least, or it does for me so I don't have to use a third party utility.
 

Rick67

Senior member
Oct 11, 2001
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The reason I don't want to use the fix is because I was getting a minidump error when I rebooted. I uninstalled it and the error went away.

I can't find the dxdiag in Windows XP. Can anyone point me in the right direction? Thanks,
 

SamuraiSludge

Member
Jun 13, 2001
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Rick67:

Go into your Windows/System Driectory and click on DXDiag. Then Click on "More Help" tab on the far right. Then click on the "Override" Tab. You will see a space that says "Override Value" Enter the Refresh Rate you want to use. This new Refresh Rate will be used under all resolutions and in all Direct3D games and applications (but not in OpenGL).

*Warning: Setting a rate that is too high or that is unsupported by your monitor will most likely damage it. Use this setting at your own risk!*
 

Rick67

Senior member
Oct 11, 2001
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Thanks for the help guys! It looks like I can work around using that refresh rate fix program. I've went into the dxdiag and changed the default for DirectX games. For all my Quake 3 engine games (RTCW, MOHAA, Q3TA) I went into the config file and added the line r_displayrefresh 100 and saved the changes. Thanks again for the help! :D
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
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The issue is caused by the drivers not specifically telling the OS what refresh rate to use so 2000/XP drops back to a safe 60 Hz. AFAICT it's actually an issue with both nVidia and ATi and it's on their shoulders to fix it. It's been proven that nvreffix does the trick for nVidia cards so what's stopping nVidia from integrating the solution into their drivers?

I'm not sure about ATi; do they have a similar utility to fix it? Regardless, I know that powerstrip will work on any card. Again, the manufacturers should be correctly telling the OS what refresh rate to use. It could be that they're too scared of incorrectly forcing unknown monitors into refresh rates that they can't do.
 

AA0

Golden Member
Sep 5, 2001
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Since both companies seem unable to fix something so trivial, I believe MS is standing on their feet. Probably don't want the defaults to change. It'd be nice for them to at least put a hidden option somewhere to change them.
 

OverDose

Member
Oct 15, 2001
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What are you guys smokin? All you need to do is select "Plug and Play Monitor" for your monitor in the display properties and then refresh rates above 60hz will be available from within windows without the need for 3rd party software, by default windows selects "default monitor" as your monitor, espically in WinXP..... get it right ;)
 

SpeedTester

Senior member
Mar 18, 2001
995
1
81


<< What are you guys smokin? >>



Obviously not something as strong as you are. Like Sunner said
it doesnt work in Dx/OGL games, only in windows.
 

anime

Senior member
Jan 24, 2000
649
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i have GF3 and running winXP--and I never ever have this 60Hz probs period. I guess I'm just lucky or installed the driver correctly or something.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
Or you've never run any OpenGL games. My Direct3D games worked just fine without nvreffix but it was the OpenGL games that had the problem.
 

Mem

Lifer
Apr 23, 2000
21,476
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Yep mine ran fine in D3D but OpenGL was stuck at 60hz with XP OS without the fix.
 

AA0

Golden Member
Sep 5, 2001
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You know... if its only an opengl problem... there might be more to it than that. I'm sure MS is trying to squash opengl, and its support so the linux community gets even fewer games. Seeing as its happened in the later OSs, its consistant with their recent attempts to get rid of linux more aggressively, been using that monopoly a lot lately to force manufacturers to pretend linux doesn't exist.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
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I see what you mean BFG, that either Nvidia and ATi or MS want to have a refresh rate that is supported by pretty much every monitor at whatever res, but can't they make it so it goes to the highest supported res at the given resolution?

Damn thing I hate it I wish there was a better fix. Works in windows at 85hz, used DxDiag to force 85hz in D3D, but OpenGL I'm still stuck with 60hz. I tried editing the registry but it doesn't work and I'd rather not use Powerstrip (although I know Powerstrip does work).