What's your take on the Spec Ops class for BF2?

Stuxnet

Diamond Member
Jun 16, 2005
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Personally, I like the class because a) I really like the scope on the rifle... you can actually snipe with it at medium distances, and b) I hate ending up at an enemy base without C4.

But, I get the impression that some people frown upon the use of the class, so I was just interested in everyone's thoughts.
 

AT

Senior member
Oct 9, 1999
388
0
0
I like it a lot and exactly for the reasons you mentioned. Blowing up an unsuspecting tank while its capturing a flag is one the greatest things you can do in BF2.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Right now a lot of people think the class is overpowered. I disagree. I think people do not know how to completely make use of the other classes right now. IE, a lot of people hate engineer and support. But these 2 classes can be godly in a vehicle. Support can give the vehicle basically infinite ammo and the engineer can keep it repaired. The spec ops is basically the perfect footman though.
 

akubi

Diamond Member
Apr 19, 2005
4,392
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c4 is very handy but now I usually run around as medic... and pick up/switch kits when necessary.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
You don't get much teamwork pts working as spec ops. Blowing up commander assets for example does not give you points as I think it should.

Playing as a medic I get more pts. per round than any other class
 

43st

Diamond Member
Nov 7, 2001
3,197
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I'm an engineer and I have a special place in my heart for killing Spec. Ops.. In fact if I spot more than one target, which is often, the Spec. Ops. are the first to die. The best kills are running over a sprinting Special Ops unit as they're trying to get near armor.

Currently I have 1037 kills in armor and only 32 deaths by C4 so I'd really question it's pratical effectiveness. Regardless C4 is too powerful to be left walking around. Not to mention that the Spec. Ops. class has no body armor which makes them much easier to mow down than the Assault class.

My class selection is as follows... engineer>anti-tank>support>everything else.

 
Dec 27, 2001
11,272
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C4 is nice to have, but, in reality, using it drops your KPM.

The main use, right now, is for running up on enemy armor, planting some, and running away. This has a pretty low success rate against anybody but newbie drivers, but does still work. But the odds of being spotted or run over or shot or blowing yourself up in the process are high. I still use C4 a lot, but I do it understanding it's for the team.

The other main use is as a manually detonated mine which is effective, but, again, usually means waiting around for a few minutes waiting for something to come along.

The Spec Ops gun is more accurate than support and doesn't have that damn delay of the assault gun. It's still very weak though. The zoom helps, but you need to hit somebody 4 times to kill them and most people, when sniped, start running around wildly.

The main reason so many people play Spec Ops isn't because it's overpowered.....afterall the M4 is pretty weak and, as I said, using C4 is net loss for your stats. The main reason is because the assault class is so weak. The grenade launcher is nothing. I hit an APC like 6 times with it and it wasn't even smoking. That forced burst fire on their standard gun means, during a fire fight, you can't fire more often than you can which is frustrating.

Support is also pretty weak.....the gun is worthless and the ability to replenish ammo is a poor tradeoff for any of the other classes abilities.

So it's really be default that the Spec Ops is so popular.
 

userman

Banned
Mar 7, 2005
2,290
0
0
I dont know playing as a mec spec or chinese spec is more fun than the american spec ops.
Plus being a medic is god!
I still hate this game though.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
They should get points for blowing up enemy artillery, satcom, etc. I mean the support gets points for resupplying him with the C4, why doesnt the spec op get a point for blowing up a piece of artillery.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
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I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.
 

43st

Diamond Member
Nov 7, 2001
3,197
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Originally posted by: jbourne77
I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.

I've played about 3 hours in the commander role and must say it's extremely hard to accomplish anything even with fully operational assets. If further incentive was given to destroy assets nobody would even play in the commander role, aside from a greedy player who just used it to resupply himself.
 

Malfeas

Senior member
Apr 27, 2005
829
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I like to play engineer and medic most of the time, but I have so many teamkills from people running over my mines that I am now banned from about a dozen servers. MEC medic and engineer are the best IMO. I would play support more, but all the damn machineguns are so inaccurate I get frustrated when snipers with their pistols a hundred yards away kill me before I can kill them. I only tend to play spec op when no one else on my team tries to take out the enemy artillery or satellite, but I think they are balanced just fine.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
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Originally posted by: Thera
Originally posted by: jbourne77
I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.

I've played about 3 hours in the commander role and must say it's extremely hard to accomplish anything even with fully operational assets. If further incentive was given to destroy assets nobody would even play in the commander role, aside from a greedy player who just used it to resupply himself.

I disagree. This would just put pressure on teams (commanders, squads, all the way down to individual players) to actually DEFEND THEIR ASSETS (what a concept!!!). As it is right now, there's no motivation at all to defend your tools, because all a Commander has to do is drop a crate on it and be done with it.

What SHOULD be happening is when assets come under attack, the Commander should order a squad to handle the situation. If a squad isn't available, then he/she should be instructing an engineer to fix the carnage after the attack.

But as it is right now, there's little purpose for Spec Ops, which is unfortunate, because with the proper rewards and without the penalties, the class could be a blast.

I LOVE sneaking behind enemy lines to raise some hell, but what's the point? Why risk my butt and take away manpower from flag-capturing efforts to blow up UAV, Command, and artillery stations? Why bother?
 
Dec 27, 2001
11,272
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Originally posted by: jbourne77
I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.

Not really. That same crate that repairs the artillery or radar also refills your C4. ;)

I've had commanders use their artillery, as soon as it is repaired, on just me to get rid of me before. :)
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
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Originally posted by: HeroOfPellinor
Originally posted by: jbourne77
I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.

Not really. That same crate that repairs the artillery or radar also refills your C4. ;)

I've had commanders use their artillery, as soon as it is repaired, on just me to get rid of me before. :)

True, but the value of auto-repairing equipment is much higher than it is for replenishing C4. What I'm saying is, the benefits are pretty one-sided. Besides, if I need more C4, I'll request it ;) .
 
Dec 27, 2001
11,272
1
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Originally posted by: jbourne77
Originally posted by: HeroOfPellinor
Originally posted by: jbourne77
I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.

Not really. That same crate that repairs the artillery or radar also refills your C4. ;)

I've had commanders use their artillery, as soon as it is repaired, on just me to get rid of me before. :)

True, but the value of auto-repairing equipment is much higher than it is for replenishing C4. What I'm saying is, the benefits are pretty one-sided. Besides, if I need more C4, I'll request it ;) .

True. I'm just saying as soon as the crate drops, you C4 the artillery over again.

Also, I don't know what could be a good alternative. Some artillery/radar are based on capturable bases so getting them repaired would be close to impossible.

In an ideal world, people would know and understand and work together as a team in a conscious effort to protect these assets, but, in reality, nobody cares if they still have artillery or radar and only ponders about either for a brief split second when an artillery barrage strikes something nearby.
 

43st

Diamond Member
Nov 7, 2001
3,197
0
0
Originally posted by: jbourne77
Originally posted by: Thera
Originally posted by: jbourne77
I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.

I've played about 3 hours in the commander role and must say it's extremely hard to accomplish anything even with fully operational assets. If further incentive was given to destroy assets nobody would even play in the commander role, aside from a greedy player who just used it to resupply himself.

I disagree. This would just put pressure on teams (commanders, squads, all the way down to individual players) to actually DEFEND THEIR ASSETS (what a concept!!!). As it is right now, there's no motivation at all to defend your tools, because all a Commander has to do is drop a crate on it and be done with it.

What SHOULD be happening is when assets come under attack, the Commander should order a squad to handle the situation. If a squad isn't available, then he/she should be instructing an engineer to fix the carnage after the attack.

But as it is right now, there's little purpose for Spec Ops, which is unfortunate, because with the proper rewards and without the penalties, the class could be a blast.

I LOVE sneaking behind enemy lines to raise some hell, but what's the point? Why risk my butt and take away manpower from flag-capturing efforts to blow up UAV, Command, and artillery stations? Why bother?

It sounds great in theory to send a squad to defend assets but it's not going to happen. The game is about capturing and holding flags. Not to mention the commander has absolutely no way to enforce orders. If I'm a commander it's up to me alone to defend the area and that's sometimes quite hard. I never use a box to repair assests unless I know the Spec. Ops. is dead. It's more dangerous in my opinion to rearm the terrorist than it is to repair assets.

As it currently stands more than half a team usually plays the Spec. Ops. class. Giving them points for the class will simply increase the popularity. If anything the class needs limited so people diversify classes more.
 

The Dude

Member
Jan 26, 2005
31
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Tell me about it. I got on this one Blackhawk squad as an Engineer so they were getting automatic repair. I proceeded to switch to the behind cam mode and drop mines out of the chopper (really a blast to see, and do, especially when you drop one right behind an APC that's trying to cap a flah) and eventually got kicked. Dunno why though. People weren't getting team killed. Think they needed more room for clan mates or something.

I racked up big team points too. Seems to be the best place for an engineer. IN a transport heli.


Also, as an ARty loving commander myself, I'm glad they don't reward SPEC ops for blowing up assets because then they'd be an even bigger hassle. There would be more of them. The way it is now, only the really die hard C4 guys are gonna wanna play spec ops.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
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So why even have the Spec Ops class if your goal is to dissuade people from using it?
 

ryanv12

Senior member
May 4, 2005
920
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0
Originally posted by: lozina
You don't get much teamwork pts working as spec ops. Blowing up commander assets for example does not give you points as I think it should.

Playing as a medic I get more pts. per round than any other class


Yeah, you should get points for taking out arty/UAVs/Radar. At least one point per. Sabatoge can be VERY helpful for your team.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
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I agree. I mean, a major talking point for BF2 pre-release was the Spec Ops class, but with no teamwork points awarded and given how easily such assets are repaired, what's the advantage?

Some refer to SO as Assault+, but I just don't see it. You have a gun with better sight, yes, but you have no armor and your inherent tasks require some patience.
 

userman

Banned
Mar 7, 2005
2,290
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0
Originally posted by: HeroOfPellinor
Originally posted by: userman
I dont know playing as a mec spec or chinese spec is more fun than the american spec ops.

Uh, no. Chinese Spec Ops don't get the laser sites.

The MEC gets dot sites on the Ak74
The Chinese SMG is very hard to get used to but once you do its awsome!