Originally posted by: jbourne77
Originally posted by: Thera
Originally posted by: jbourne77
I agree with a lot of what's been said here. That said, I really wish that Spec Ops soldiers got points (teamwork, etc) for blowing up enemey assets. To take this a step further, I think it's a little rediculous that Commanders can repair damaged assets by simply dropping crates on them. This TOTALLY undermines the efforts of a Spec Ops soldier, and the class in general. With diminished fire power and no armor, blowing stationary assets to the heavens are the Spec Ops' calling card. They need to be rewarded for these efforts.
I've played about 3 hours in the commander role and must say it's extremely hard to accomplish anything even with fully operational assets. If further incentive was given to destroy assets nobody would even play in the commander role, aside from a greedy player who just used it to resupply himself.
I disagree. This would just put pressure on teams (commanders, squads, all the way down to individual players) to actually DEFEND THEIR ASSETS (what a concept!!!). As it is right now, there's no motivation at all to defend your tools, because all a Commander has to do is drop a crate on it and be done with it.
What SHOULD be happening is when assets come under attack, the Commander should order a squad to handle the situation. If a squad isn't available, then he/she should be instructing an engineer to fix the carnage after the attack.
But as it is right now, there's little purpose for Spec Ops, which is unfortunate, because with the proper rewards and without the penalties, the class could be a blast.
I LOVE sneaking behind enemy lines to raise some hell, but what's the point? Why risk my butt and take away manpower from flag-capturing efforts to blow up UAV, Command, and artillery stations? Why bother?