- Apr 19, 2016
- 609
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It seems to me that most people who don't like VSync have never played it with triple buffering. I have been using it since forever and I really can't see the fuss over A-Sync?
The problem is that most games don't have an in game setting of triple buffering hence VSync will perform poorly. Then users are further left in the dark with the Nvidia/AMD driver settings which can only force triple buffering in OpenGL games without actually mentioning it.
You need a third party program like D3DOverrider to force triple buffering in DX games and it's a God sent.
For those who don't know double buffered VSync will either play at 60FPS or 30FPS as soon as you get below 60. This results in stuttering and a very lackluster experience overall. Triple buffering completely eliminates this problem at the cost of slightly more VRAM consumption.
Now people who already know all this seem to say that triple buffering introduces input lag. I for one just can't feel it at all? For me VSync off = VSync with triple buffering. This is as far as input lag is concerned.
Now I don't have an A-Sync monitor to compare but I really feel why should I think about it when it really doesn't matter? I literally have no issues with tearing, judder or input lag. Never knew why people had such an issue with these.
Is there any owner of A-Sync monitor who will agree with me?
Sent from my HTC One M9
The problem is that most games don't have an in game setting of triple buffering hence VSync will perform poorly. Then users are further left in the dark with the Nvidia/AMD driver settings which can only force triple buffering in OpenGL games without actually mentioning it.
You need a third party program like D3DOverrider to force triple buffering in DX games and it's a God sent.
For those who don't know double buffered VSync will either play at 60FPS or 30FPS as soon as you get below 60. This results in stuttering and a very lackluster experience overall. Triple buffering completely eliminates this problem at the cost of slightly more VRAM consumption.
Now people who already know all this seem to say that triple buffering introduces input lag. I for one just can't feel it at all? For me VSync off = VSync with triple buffering. This is as far as input lag is concerned.
Now I don't have an A-Sync monitor to compare but I really feel why should I think about it when it really doesn't matter? I literally have no issues with tearing, judder or input lag. Never knew why people had such an issue with these.
Is there any owner of A-Sync monitor who will agree with me?
Sent from my HTC One M9