Whats a good PVP centric MMO?

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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Solo...massively multiplayer online...paradox detected...

No, you are reading it wrong.

He is right, its called MASSIVELY, meaning a lot of people. Its not called MMGO..massivly Multiplayer Grouping Online.

I've yet to suffer because i play solo in MMO games.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
At the least add microtransactions so those of this can't group due to time restrictions or interruptions can have good gear.

Blizzard could make a lot of money offering items for $.10 for green items, $1 for blues, $2 for purples, and $3 for mounts or raid type items.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
No, you are reading it wrong.

He is right, its called MASSIVELY, meaning a lot of people. Its not called MMGO..massivly Multiplayer Grouping Online.

I've yet to suffer because i play solo in MMO games.


You don't progress as fast as in a group, you are already "suffering"....
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
If everyone is playing against you its still mmo.

With that said you can be very good at market pvp in eve. You could cost someone much more then the price of a battleship with some clever market manipulations. That could be solo pvp.

You can also solo ship pvp in eve but you better be good because you will get jumped.

Much like this guy who was running around looking for someone to kill. unluckily for him, we were on a roam and looking for some people to kill too.

http://nawti.evekb.co.uk/?a=kill_detail&kll_id=1702966
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
It's an extremely competitive game where anything is possible, including causing a player to lose everything of value he ever owned in 10 seconds.

It's expected and incredibly awesome

No I'm not saying EVE is bad, EVE is great. I'll be the first to recommend it. I'm just saying the op clearly misses the point of playing games.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
No, you are reading it wrong.

He is right, its called MASSIVELY, meaning a lot of people. Its not called MMGO..massivly Multiplayer Grouping Online.

I've yet to suffer because i play solo in MMO games.

Really? Really? Massively Multiplayer Online... Does this confuse you? The word "massively" describes the degree to which the game is "multiplayer." This indicates the purpose of the game is to be MASSIVELY MULTIPLAYER. It's fairly simple.


At the least add microtransactions so those of this can't group due to time restrictions or interruptions can have good gear.

Blizzard could make a lot of money offering items for $.10 for green items, $1 for blues, $2 for purples, and $3 for mounts or raid type items.

By doing this, you'd incredibly devalue the purpose in grouping, which, again, is the primary purpose of the game. It just doesn't work that way. It's unfortunate that you don't like the multiplayer aspect of MMOs, but honestly, you should take what you can get considering you are not "playing as intended." Continuing to argue that soloers should be afforded equal footing with those who group is just silly.
 

AVP

Senior member
Jan 19, 2005
885
0
76
Playing with others and playing amongst others are two entirely different things and are both encompassed by massively multiplayer. Plenty of people enjoy interacting with a community (massive) but prefer to play alone, which is fine and great. There is no reason that an MMO couldn't be created that had no grouping whatsoever.

It's not single-player...it's multiplayer...read the fucking acronym dammit.

Just because there are multi - players in the environment doesn't mean they should have together, it just allows for the creation of content with this new possibility and ruleset. It's not better in any sense of the word - playing WITH other's doesn't make your achievements more valuable, more skillful or more meaningful at all. In an MMO there is no real reason that people playing alone shouldn't be able to access the same content or attain the same rewards. Whether a game designer decides to design everything for solo content or for 40 man raids, as long as there are many players in an online world its still an MMO.
 
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KMFJD

Lifer
Aug 11, 2005
31,944
50,440
136
At the least add microtransactions so those of this can't group due to time restrictions or interruptions can have good gear.

Blizzard could make a lot of money offering items for $.10 for green items, $1 for blues, $2 for purples, and $3 for mounts or raid type items.

That suggestion is so fucking retarded i am starting to get a migraine trying to comprehend the stupidity of it
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
That suggestion is so fucking retarded i am starting to get a migraine trying to comprehend the stupidity of it

Why? You want to be forced to group to get good gear? Some of us have jobs and families and aren't up for raiding over and over.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Well then, maybe MMO's aren't exactly geared toward you then

This is what Jumpem just doesn't get. Those MMO games are GEARED to people who can invest some considerable time grouping together to get the best gear. If a casual soloer could also get the best gear, what the fuck would the incentive to invest time in the game be? That would be a terrible idea. Simply, he is not in the key demographic for that game, period. Back in college before I was old enough to drink (legally) and I was in a long distance relationship, I loved playing WoW and raiding many nights a week for the top gear because I had little else to do. However, once I moved on/got a new gf locally/hit 21/etc.. I quit WoW because I simply couldn't put the time in to gain what I want (the phatest lewtz). That's just the way it works. Weekend warriors do not deserve the best out there.
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
Why? You want to be forced to group to get good gear? Some of us have jobs and families and aren't up for raiding over and over.

Well, the good gear you get from raiding is typically is only useful for raiding. If you've reached the level cap in a lot of MMORPGs and you're not interested in raiding then there's not going to much else for you to do. There's not much point in getting better gear just to take on monsters you've probably already defeated. Roll a new character, or consider yourself to have won the game and move on. That's what most solo players of MMORPGs do.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
The fact that you NEED a good guild to get the best gear makes you feel 'needed' by the guild. It makes you feel like you are contributing to the guild's success by helping them raid, which builds the comradery that MMOs are all about. If solo players could do just as well, there would be no benefit to working with others, and thus no point to being in a guild other than the social aspect.

Having said that, I can see for pure solo players it's frustrating that in most mmos, once you hit max level, you are DONE. You cannot progress anymore period. I guess they could put in some solo content after that so you could improve your gear (solo versions of all the raids?), but it would HAVE to be substantially slower/more limited than grouping for reasons stated above.

Why are you guys so opposed to pugging? Now that Wow has cross server queuing for instances, it's basically wait 5 mins for group, do one wing of dungeon for 20 mins, and you're done. You don't need to be hardcore to do that. You're not even obligated to stay for the whole thing anymore, since if you leave half way through your group can easily find a replacement via the dungeon finder.

As for buying gear via micro-transactions, what if you buy the best gear in the game? What do you do then? You've basically finished the game at that point. PVE is all about grinding for phat l00tz and if there's no more loot to get, there's no more reason to play the game. That's like getting a single player game and buying a cheat code that gets you to the ending credits. The only reason I can see for micro-transactions is if you DO want to play with others, but your friends/guild are too far ahead and you need to catch up.
 
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