GabeN also told us DRM is bad.
GabeN also told us store exclusives are bad.
Yet every single Valve game is a Steam exclusive with Steam DRM. So far GabeN's actions are the complete opposite of his statements.
And I can count those exclusives on two hands. Epic probably already has more publisher-exclusive titles on their distribution service than Steam. Valve barely produces any software AT ALL. It's gotten to the point that it's a joke. Their "current" titles are CS:Go, DotA2, Artifact, and TF2 (and TF2 is nearly abandonware at this poiint). Soon-ish we'll have Half Life: Alyx. Over the course of Steam's run, well over 99% of the titles there have not been exclusives. Most of the titles you'll find only on Steam are Steam-only due to the publisher's decision not to pursue other outlets. Which is a shame, since I'd like to see them all co-publish on GoG, but whatever.
In any case, if GabeN said "exclusives are bad", I'd say his track record has been pretty good. Steam is full of non-exclusive titles.
So exactly what evidence do you have, other than "GabeN said so"?
None. And you have no evidence to the contrary.
Except Microsoft isn't stopping me from running my games, Steam is.
Yes they are. MS drops support, and Steam drops support. Real simple. Steam still supports their Linux titles on any version of Linux that can run on a 64-bit CPU. They might even support 32-bit Linux, though 32-bit distros are falling out of fashion now. In any case, if MS still patched and supported XP, then Steam would be forced to support it since many users wouldn't have abandoned it.
And how exactly would I run Steam in a VM running a Steam-unsupported OS? Show us.
You'd have to use an old version of Steam, most likely. Not sure if it would be forced to update itself though. It probably would. You might be better off doing the opposite: run your legacy "OS of choice" on bare metal, and then run Win10 in a VM to play your Steam games. Either way, VMs to the rescue! One of the cool things about Steamworks + VAC is that it can run in a VM, while a lot of anti-cheat software (EAC in particular) barfs as soon as it leaves bare metal.
Microsoft not supporting an OS doesn't stop anyone running it.
Of course it does. Nobody wants to maintain software interoperability with an abandonware OS. MS signaled to the world: "stop using this operating system", and its users do otherwise at their own peril.
Valve not supporting Steam stops people from running it, and blocks their Steam DRM'd games.
Good thing that's never happened.
Imagine DOS also had Steam once. Would you also blame Microsoft if DOSBox can no longer run Steam games? What utter lunacy.
MS-DOS barely even had the technical underpinnings to make a service like Steam work over our glorious 14.4k modems that we had back when running 6.22. Bad example. You'd have to be nuts to support a digital distribution service on a platform like that, especially once MS effectively abandoned DOS when moving to the NT kernel.
So if you had a digital distribution service (lol) and the vast majority of your clients moved to NT-based operating systems like 2k and XP, then yeah, you wouldn't maintain a DOS-era client at all, and you'd rely on compatibility layers to run the old stuff instead (with mixed results). In the end, it would be MS' fault for faulty compatibility with old software. There're many reasons why GabeN flirted with pushing Linux as a gaming OS, and superior interoperability between kernel versions was one of them.
Steam is also selling games with minimum requirements on their store page Valve themselves don't support.
They're old, and the publishers haven't updated the reqs.
No, it's the individual publishers doing that.
Show us your Valve insider information to back that up, O wise one. Even GabeN never said anything about a torrent system.
. . . seriously? What insider information? It's just common sense. If I put myself in Valve's shoes, I don't want to maintain a bunch of content servers when I'm going bankrupt. So I start seeding torrents and let my users scramble to download their software before the lights go out. Blizzard did it years ago for patch distribution, and it worked. Took a lot of stress off their own content servers for client downloads and patches. Why wouldn't Valve do the same?
You're the one pretending. "GabeN promised a torrent system when he goes out of business!", LMAO.
. . . I never said that. It's just the obvious thing to do. Care to stop misquoting me?
Also show us a single example of a software distribution company who was purchased / went out of business that removed all restrictions from their software retroactively.
See below.
I still don't understand all the hate for Valve. They just aren't as bad as you make them out to be. All this energy you could be directing to support a BETTER distribution service - GoG - is instead wasted on hatred of Valve. You don't know what's going to happen if/when Valve goes down (or sells out) so don't pretend like you know it all. You know nothing. And the same pertains to the rest of us.
Meanwhile, there is a distribution service - GoG - that has better overall sales terms. No DRM, and you can download offline versions of the games you buy. And they're in trouble. GoG recently had to lay off a few people (10% of its workforce, which was only a dozen people or so), and their margins are razor thin. Pushing a little bit of business their way (instead of savaging Steam) might be a really good idea if you're trying to sell the idea of a DRM-free world.
Has there ever been a digital distributor that went out of business? Correct me if I'm wrong, but all of the digital distributors I've ever heard of are still in business.
Total Entertainment Network could count as one, since they had a few exclusives, like DSO. But they barely counted as a distribution service since they had to ship everything on CD if they were to ship anything at all.
GoG will probably stay with us for awhile on the strength of Cyberpunk: 2077 sales. After that? Who knows. They're running a very tight ship. Layoffs are never a good sign.