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What the hell did they do? Age of Empires Online...

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The gameplay video actually looks tolerable. I need to see this to get a real feel for it. Are there ladders for competitive players? Can I hop right into a 1v1 match and not be at a major disadvantage due to Lvl 1 gear?

But the cutesy look everything has is not good...
 
The gameplay video actually looks tolerable. I need to see this to get a real feel for it. Are there ladders for competitive players? Can I hop right into a 1v1 match and not be at a major disadvantage due to Lvl 1 gear?

But the cutesy look everything has is not good...

I guess what kind of irks me is that there is only one civilization--Greece, albeit many city states. The gamespot video I posted should answer most of your questions.

I have to say, after viewing that I may be interested in this game after all.
 
I could never play this.

I guess they decided to branch to a different audience...or someone thought Blizzard's cartoony graphics is what brought in all the money =p.
 
This is actually worse than Farmville.... I don't mind playing farmville (none of this begging from friends stuff), but even 5 yo will think this is for babies LOL
 
fyi guys,
SixOkay said:
Game2.0 is not an Age game. It is based on an original IP. Carry on

SixOkay is Robot Entertainment's Community guy. Interesting, an original IP...
 
My email box has something "special" in it this morning. Nice early way to start the new year it looks like, for whatever it's worth.
 
I can get over the cartoony art style, but I do not like the idea of levels for your home city ala Age of Empires 3. In that game, you earned better abilities to use as your city "leveled up" from experienced gained as you play. It seems they're taking this a step further and applying things like "equipment" for your cities/units/buildings that can increase their stats, to which I wonder where balance figures in all of this?

How is it fair that one guy (for example) has +20% damage bonus to his infantry while another guy (same "level") did not happen to pay for that stat boosting item with whatever currency the game uses (It's free to play, so I'm sure there will be "premium benefits")? RTS should always aim for perfect balance, injecting the RPG element into the game just seems like a bad move.
 
ANYBODY PLAY THIS YET?

:colbert:


Also, FUCK GAMES FOR WINDOWS LIVE!
😡

I was in the beta but stopped playing a while ago. I had a ridiculously long way to go before my "level" was high enough where I could use the better units and equipment (bonuses to your units), quite annoying having to deal with an MMO-esque "grind" in an RTS game. That and I absolutely hate GFWL.
 
It's risky to mess with an institution. Firaxis found that out with the horrible "Sid Meier's Railroads," and that game wasn't even really the same branded product as it's famous predecessor. AoE was every bit the institution RRT was, perhaps more, so the only thing I can come up with is that they are aiming for an entirely new customer base. They can't imagine existing AoE fans will rush to play this.
 
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