Originally posted by: ayabe
Originally posted by: OCNewbie
Originally posted by: JKing106
Oblivion. Why play a MMO by yourself? I don't get it.
Because there is still a living economy. You can still chat with people while playing. You can pass lowbies en route to your destination and give them buffs. You can still join the occasional group if you wanted. I typically prefer to solo, unless the group I'm in is all competent and not constantly afk. Most groups that I've been, especially when I played EQ1, took their sweet time way too much. Plus, all the phat lewts you get when solo go directly in your own pocket =)
Many times a solo experience can be MUCH more rewarding, and MUCH less frustrating than your typical group experience. This is different of course if you are lucky enough to have a handful of real life friends that you can play with regularly and rely on and trust, etc.
I agree with everything in this post.
Which is why I don't play MMO's anymore. Lack of solo content and gimping of classes to force grouping. Being in a group is too much like work, trying to corral 5/10/30 people into working together can be a chore and really detracts from the fun.
Sure in a perfect situation with friends where you don't need to tell people what to do and when to do it, and there's no squabbling over loot etc, it can be fun. But those situations are far from the norm in my experience. It only takes one immature player to ruin it for everyone, which can mean hours of lost time potentially.
Number one reason why I quit wow: too much downtime.
I didn't raid with my guild... it was more of a collection of friends that I hung out with. They raided, I didn't. That said, even in the raids I did, they just weren't fun, especially when you did them over and over again. I didn't like the fact that raids were frequently over two hours. I had to pretty much allot two to three hours of time where I did absolutely nothing else... and well that sucks.
Finding a pug in WoW is way too difficult also. If you just want to do some simple heroics, you'll spend a lot of time looking for that tank or healer. And to me, that just wasn't fun. I'd say 60% of my playtime at level 80 was me running around Dalaran riding my mount while advertising in chat for a group. I exaggerate a bit, but you get the point.
The most fun I had in WoW was honestly leveling to 80. All my friends said WoW would be an entirely different game once you get to 80, and it is, but I don't like it. Once I dinged 80 for the first time, first thing I said, what do I do now? And frankly, I didn't have a clue. I dabbled in arena, but I usually brought my teams down. (Not that I suck... I can hold my own in BG's, but in arena, I'm a squishie glass canon). BG's are moderately fun, but horde is dominant on my battlegroup, winning more than 70% of the games (estimate pulled out my ass).
I'd honestly resubscribe to WoW if two things happen:
-Single (three) Player dungeons. Blizzard could create dungeons that are single player with two bots (healer, tank, whatever...depends what class you play), just like a few quests do. These dungeons should be fairly difficult, but not impossible. Loot doesn't have to be spectacular, but should be somewhere near the level of heroics gear.
-Better system for finding groups. Because lets face it, no one uses the current system.