What kind of framerates to expect for NFS PS

BassBomb

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Nov 25, 2005
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I just borrowed ProStreet from my cousin, wondering what type of frame rates to expect with the game. Sitting at work now so I can't exactly install it yet.

Will I be able to use vsync and 4xAA? I hope the game supports widescreen, will check wsgf
 

AmberClad

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Jul 23, 2005
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Most Wanted and Carbon did not support widescreen. My framerates on a 8800GTS 320MB with Carbon were absolutely abysmal, even with low quality settings. And from what I've heard about ProStreet, it might be even more poorly coded.

On a sidenote, GRID is supposedly similar to ProStreet, but much better. I've only played the demoes for both. Neither of them really appealed to me much (no cop chases, no ramming everything without fear of damage), but I have to say that GRID did look and feel quite a bit more polished. Again, the more realistic, less arcade style gameplay isn't really my thing, but I'd have to recommend GRID over ProStreet if I had to choose.
 

BassBomb

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Nov 25, 2005
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Originally posted by: AmberClad
Most Wanted and Carbon did not support widescreen. My framerates on a 8800GTS 320MB with Carbon were absolutely abysmal, even with low quality settings. And from what I've heard about ProStreet, it might be even more poorly coded.

On a sidenote, GRID is supposedly similar to ProStreet, but much better. I've only played the demoes for both. Neither of them really appealed to me much (no cop chases, no ramming everything without fear of damage), but I have to say that GRID did look and feel quite a bit more polished. Again, the more realistic, less arcade style gameplay isn't really my thing, but I'd have to recommend GRID over ProStreet if I had to choose.

I have both.

I had so-so framerates with Carbon on my 6600GT before.
 

AmberClad

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Jul 23, 2005
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Yeah, I'm not sure why, but my old G80 just didn't seem to like Carbon much. It did great with Most Wanted -- smooth as butter, and my 4870 does great with Carbon. Not sure if the G80 just didn't have enough VRAM or what. Oh well.

Let me know what you think of ProStreet. I might reinstall both demos to give them a second chance.
 

BassBomb

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Nov 25, 2005
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well his disc was corrupt..... so ill have to wait

oh well now GRID works iwht my ps3 controller :)
 

AmberClad

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Jul 23, 2005
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To answer your question, ProStreet does have widescreen support, unlike the previous games. Just reinstalled both the ProStreet and GRID demos. Can't say that I like ProStreet any better the second time around though - the controls just feel off and laggy. I'm going to give GRID more of a try to see if I can get into the gameplay.
 

quadomatic

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May 13, 2007
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Originally posted by: AmberClad
Most Wanted and Carbon did not support widescreen. My framerates on a 8800GTS 320MB with Carbon were absolutely abysmal, even with low quality settings. And from what I've heard about ProStreet, it might be even more poorly coded.

On a sidenote, GRID is supposedly similar to ProStreet, but much better. I've only played the demoes for both. Neither of them really appealed to me much (no cop chases, no ramming everything without fear of damage), but I have to say that GRID did look and feel quite a bit more polished. Again, the more realistic, less arcade style gameplay isn't really my thing, but I'd have to recommend GRID over ProStreet if I had to choose.

Really? I played Carbon a while back on my X850 Pro and I had great framerates...granted I couldn't use the ps 3.0 effects, but still!
 

CP5670

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Jun 24, 2004
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Originally posted by: AmberClad
Yeah, I'm not sure why, but my old G80 just didn't seem to like Carbon much. It did great with Most Wanted -- smooth as butter, and my 4870 does great with Carbon. Not sure if the G80 just didn't have enough VRAM or what. Oh well.

Let me know what you think of ProStreet. I might reinstall both demos to give them a second chance.

One issue I had with MW is that its graphics engine seems to do something similar to microstuttering on any hardware. The motion never feels entirely smooth even with high framerates, although the jerkiness becomes less prominent as the framerate increases. I get a constant 85fps in it now and it still does the same thing. I really liked the game otherwise though, so I just put up with it.

It's probably the result of a fixed ticrate physics engine, which tends to cause things like this. I don't know whether the newer NFS games have the same issue. GRID, on the other hand, feels very nice and smooth.
 

AmberClad

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Jul 23, 2005
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The stuttering in Carbon is quite bad actually, even with high framerates (both NV and ATI cards). Not sure about ProStreet -- I was too distracted by the input lag to check for stuttering :p. It seems like it's been all downhill since Underground and Most Wanted.

GRID definitely feels smooth though, and it just plains looks nicer as far as the visual treatment. ProStreet doesn't look bad at all, just bland by comparison. I'm kind of warming up to GRID, might get it if I find it on sale at GoGamer or wherever.
 

evolucion8

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Jun 17, 2005
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Underground 2 was terrible, I didn't like that game, Most Wanted was nice, Carbon pretty much the same repetitive gameplay except at night, don't know about ProStreet, but the franchise has beeing going down for a while...
 

User5

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Jul 24, 2004
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im sure they all do.

i played most wanted back when i had a 4:3, and it was the only one I didn't re-install on my new rig along with my new widescreen monitor.. the weakest one imo anyway.

If I launch carbon right now, a new window pops up and i launch the game in 1680x1050. Sorry I dont have a link but its called "NFSCRes"
 

AmberClad

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Jul 23, 2005
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Originally posted by: User5
Sorry I dont have a link but its called "NFSCRes"
Thanks, I just downloaded it, trying it right now. I remembered hearing about a widescreen hack for Carbon, but it involved a No-CD or ripped version -- nice to find a small, clean app that works with the full retail DVD version.

First impressions - it looks like some of the displays are stretched? The speedometer and GPS display, and also the menus. It's not too serious, and I'd probably tolerate it, but just an observation.
 

User5

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Jul 24, 2004
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yeah it is a nice clean app.. wish some other alternatives were like this!

as far as the displays.. as long as you are referring to the hud and fonts and such over the screen.. yeah, this usually always happens to me when using a widescreen workaround. But still WAYY better than the alternative, stretching! But I do remember being very impressed with how nice it looked and ran running in 16x10 and 4x aa.
 

AmberClad

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Jul 23, 2005
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Yeah, I agree, it's definitely worth a few slightly distorted displays here and there to play the game in full widescreen glory. Sort of makes you wonder how EA glossed over something so seemingly obvious -- we're talking about a fairly modern game, and for it not to support WS...

Looks like that site has a similar hack for Most Wanted...excellent :D. Oh, and thanks for pointing me to the link :thumbsup:.
 

User5

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Jul 24, 2004
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yeah come to mention it, i think it was the latest game released that i had to hack to widescreen .. what the hell ea

oh and you're welcome, although I didn't technically provide the link ;)
 

CP5670

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Jun 24, 2004
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I use the MW version of that little program too, as the game doesn't natively support 2048x1536 for some reason. (it's not the first such game I've seen though)
 

User5

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Jul 24, 2004
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Originally posted by: CP5670
I use the MW version of that little program too, as the game doesn't natively support 2048x1536 for some reason. (it's not the first such game I've seen though)

Well in their defense, I couldn't imagine there are too many people out there fortunate to be playing in such a resolution!

But man why cant games just come with CUSTOM resolution settings?
 

CP5670

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Jun 24, 2004
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Well, it's a relatively standard 4:3 resolution on 21/22" CRTs. The best thing would be for the game to detect the list of supported resolutions using the monitor driver though, instead of just offering some fixed, preset options. There are some other games that do it this way.
 

unr3al

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Jun 10, 2008
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www.link-up.co.za
Custom resolutions would be difficult to attain; that would put a lot of work on the developers.

Where the EA/Slow, Heavy, Buggy thing is concerned, just look at Crysis... Ugh.

The biggest joke? I play Resident Evil 4 (another port, for comparison) on 800x600 around 20fps average with the patch (ATi X1250 IGP) and 1024x768 without the patch at the same performance level. In NFSMW my fate is to turn all detail down to minimum and game at 640x480 just to have a playable experience!

Age of Empires 3 runs quite acceptably on 1024x768 with most settings maxed (no AA or AF obviously).

Come on EA, what gives??
 

AmberClad

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Jul 23, 2005
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Eh, I just gave up on ProStreet.

Went ahead and ordered GRID yesterday, should be here today (gotta love free one-day shipping from Amazon :D). The game really grew on me after spending some quality time with the demo over the weekend and getting used to the controls.

To ProStreet's credit, it's a reasonably good looking game (other than that boring Nevada track). The Drift King track looked pretty sharp and had some nice eye candy. It also runs very smoothly maxed out, unlike Carbon, which had some really obnoxious stuttering regardless of graphics settings, and also excessive camera shaking effects whenever you drove off-road. The controls just don't feel right or realistic at all. No idea if something got lost in the translation when it got ported to PC, or if the controls are just screwed up all across the board. Not sure if I'm being too harsh. Doesn't sound like any of you actually own ProStreet for PC -- did you all opt to skip it too?

On a sidenote, the stuttering in Carbon seems to coincide with the force feedback kicking in, not sure if that's pure coincidence or what. I might have glossed over it, but I didn't see any option for disabling force feedback, so I guess there's no way of testing if that's the cause.