What is your dream game that doesn't exist?

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LtPage1

Diamond Member
Jan 15, 2004
6,311
2
0
Originally posted by: AstroManLuca
I want to see a true sequel to the X-Wing series.

I was going to be really disappointed if this wasn't the first reply. Thanks. :)
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Originally posted by: Sureshot324
Originally posted by: Pia
Originally posted by: Sureshot324
A fighting game like tekken, except there are no predetermined frames of animation. All animation is controlled by the physics engine.
The problem with that is figuring out how the player is supposed to control the character. If you want realtime fighting and a tempo anywhere in the ballpark of Tekken, you simply can't give total control of a character to the player using standard (mouse, kb, stick, pad, wiistick) peripherals. Inputs need to be simple and limited. Check out Toribash and you'll have a good idea of what is keeping your dream game from being made.

I'm not saying the player would have full control of the fighter's body. It would have to partially be controlled by an AI.
If the controls aren't simple and reliable enough to learn to a mostly unconscious level, you can never shift your attention on the real core concepts of fighting like timing, distance and predicting your opponent. The interface's most important job is to get out of the way. I don't see how an "AI driven" input system would help at all. It sounds like something that'd steal a lot of your attention, like trying to play a FPS game with nothing but a TAC-2, with an AI guessing which of thousands of possible moves you actually mean with a particular combination of a digital directional input and two buttons. Fighting with the interface isn't fun.
I checked out the trailer for Toribash and it looks pretty cool. I'm gonna try it out when I get home from work.
Have fun! :)
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
Originally posted by: Pia
Originally posted by: Sureshot324
Originally posted by: Pia
Originally posted by: Sureshot324
A fighting game like tekken, except there are no predetermined frames of animation. All animation is controlled by the physics engine.
The problem with that is figuring out how the player is supposed to control the character. If you want realtime fighting and a tempo anywhere in the ballpark of Tekken, you simply can't give total control of a character to the player using standard (mouse, kb, stick, pad, wiistick) peripherals. Inputs need to be simple and limited. Check out Toribash and you'll have a good idea of what is keeping your dream game from being made.

I'm not saying the player would have full control of the fighter's body. It would have to partially be controlled by an AI.
If the controls aren't simple and reliable enough to learn to a mostly unconscious level, you can never shift your attention on the real core concepts of fighting like timing, distance and predicting your opponent. The interface's most important job is to get out of the way. I don't see how an "AI driven" input system would help at all. It sounds like something that'd steal a lot of your attention, like trying to play a FPS game with nothing but a TAC-2, with an AI guessing which of thousands of possible moves you actually mean with a particular combination of a digital directional input and two buttons. Fighting with the interface isn't fun.

The control interface could be the same as a regular fighter like tekken. Press the punch button and your character punches. Your character's AI take care of the rest, like balance, aiming the punch, etc.. The fact that there is no fixed animations introduces an element of randomness that means things don't always play out the same way. I know it would be insanely hard to implement, but hey, this thread is about dream games, right? :)
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
OH SWEET FUCKING CRAP!

I cannot believe we forgot the most important one.

Alien Vs. Predator 3!!!!!
 

Fullmetal Chocobo

Moderator<br>Distributed Computing
Moderator
May 13, 2003
13,704
7
81
I was going to say that a game that is just Tower Defense with decent graphics would be cool, but I found one last night. Quite nice--but I'm not sure if it's worth $20. I have to find out how long it is before I shell out $20... Was fun for the demo time though.
 

Miah

Senior member
Sep 24, 2002
767
0
0
Hmm.. I'd love to see someone run with updates/remakes/about anything of:

Kingdom O' Magic
Shadow Warrior
Death Rally
Crusader: No Remorse/No Regret
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: Capitalizt
modern sequels to Pilotwings and most importantly...JUMPING FLASH!

Oh dude.


Those games, especially Jumping Flash rocked. Gleeful childlike fun it was.



What I would like to see:
an MMO based on the BattleTech/Mechwarrior universe. It's like that game is designed to be an MMO but nobody has ever done it.
 

BadRobot

Senior member
May 25, 2007
547
0
0
x wing vs tie fighter game single player/multiplayer

AND alternatively what SWG should have been. Blizzard should complete what SWG started with "galaxy of starcraft" make it mmorpg with flying combat, OMFG laser beams pew pew

i want both of these
 

Corydon

Junior Member
Apr 17, 2008
9
0
0
Originally posted by: Darklife
An RPG or MMORPG set fully in the medieval ages. Note that there would be no fantasy and magic which is common in most games that are based on this era. It would all be fully realistic. I envision players being able to serve as mercenaries in battles , wandering the land, rising to the rank of generals or even kings and commanding armies in gigantic battles and conquests.

I've often thought this would be kind of fun. It could start out as an RPG type game and as you gain money/influence, it could advance to more of an RTS, where you spend more time managing assets and NPCs (someone's got to be all of those medieval peasants after all), possibly players in the RPG phase of the game (if you make it an MMORPG).

As an medieval RPG, I could even see a few potential backdrops...the Crusades is an obvious one. Be a Frankish or a Saracen knight, make your fortune, establish your household somewhere and go from there...
 

bullbert

Senior member
May 24, 2004
717
0
0
"Better than Life"

From the BBC TV Series, 'Red Dwarf', Season 2 the episode 'Better Than Life' and again in Season 5 the episode 'Back to Reality'

It is part of a series of 'VR Total Immersion Video Games', which work by inserting electrodes into the user's frontal lobes and hypothalamus. The user becomes completely immersed within the reality of the game.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
BUMP!!!!
I finally thought of a good use for that PhysX processor.

Some of you may recall that X-Wing Alliance had a pretty good simulator mode where you could set up huge space skirmishes. But they didnt let you have too many ships on screen at one time.

I'd like to see a modern X-wing game that takes advantage of the PhysX card and lets you have dozens of capital ships, hundreds of fighters, and thousands of blaster bolts/missiles on screen on one time.

Same thing with the new Mechwarrior game we all keep begging for.
Dozens of mechs, hundreds of planes and tanks, and thousands of weapons all going at once.
 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Battlefield 3, all the awesomeness of 2, only bigger, more intense and with 10/10 graphics and sfx
 

HOOfan 1

Platinum Member
Sep 2, 2007
2,337
15
81
I'd like a Sniping game with the graphics of Crysis...with real grass that you can hide in and make a ghillie suit out of. With real ballistic dynamics...bullet drop, heat affect, wind drift. The manual could contain ballistics charts and a tutorial could teach you how to read them and adjust for heat and wind affects. Of course there would be a 1000+ meter range to practice on.

I'd also like a decent Super Operative game. I don't know how good the Bourne Conspiracy is, but I would be it is more of a shoot em up or beat em up game.

I would like one where you are basically an Operative out on your own and you may get a mission with minimal intelligence. It is then up to you to get all of the other intelligence you know, by contacts, stakeouts, B&E and hacking computers.

Then it is up to you to figure the best way to complete the mission. Of course you would have a ready weapons arsenal at your disposal, but you would also be an expert at making your own weapons....I am talking about an old adventure game style take items you find and combine them to make a weapon type of system, but with a modern flair. Then you would also be an expert at Hand to hand and knife combat and there would be a very intricate fighting system incorporated into the game.

It would be awsome if the world consisted of multiple sandbox type environments. For Example, lets say you start in Paris and your has you trying to complete your mission in an open environment Paris, but you find your target has flown the coup to Beirut. So you have to go to the airport and book a flight to Cyprus, Cyprus is also an open environment and now you have to figure a way to get to Beirut...maybe you can hire an airplane and pilot and HALO jump into Beirut...or maybe you decide to rent a boat to take you there Then once you get to Beirut it is also an open sandbox environment and you have to find and eliminate your target.
 

pmv

Lifer
May 30, 2008
14,997
9,876
136
Perhaps a good implementation of a game based on the old Steve Jackson game Car Wars? I suppose the engine would bear some resemblance to GTA, but less cartoonish and with vehicular weapons and ability to extensively upgrade your vehicle. It'd be a sandbox-plus-storyline style thing like Oblivion, set in a post-collapse US as Car Wars was. You design, mod, upgrade your vehicle, while travelling across this post-collapse landscape, entering autoduel tournaments, etc. Could be either single or MM player.

I suppose it would end up a bit like Fallout 3 crossed with GTA.

For some reason though games based on old tabletop games are almost always rubbish, with the sole exception of the BG implentation of D&D. Otherwise I'd also suggest a _good_ Call of Cthulu game.
 

bullbert

Senior member
May 24, 2004
717
0
0
Originally posted by: pmv
Perhaps a good implementation of a game based on the old Steve Jackson game Car Wars? I suppose the engine would bear some resemblance to GTA, but less cartoonish and with vehicular weapons and ability to extensively upgrade your vehicle. It'd be a sandbox-plus-storyline style thing like Oblivion, set in a post-collapse US as Car Wars was. You design, mod, upgrade your vehicle, while travelling across this post-collapse landscape, entering autoduel tournaments, etc. Could be either single or MM player.

I suppose it would end up a bit like Fallout 3 crossed with GTA.

For some reason though games based on old tabletop games are almost always rubbish, with the sole exception of the BG implentation of D&D. Otherwise I'd also suggest a _good_ Call of Cthulu game.

I remember playing Autoduel on my Apple II, back in the day.

Maybe after Bethesda epic fails, by trashing the legacy that is Fallout, the Fallout IP value will drop to penny(s) on the dollar, and Rockstar will snatch it up and create Fallout IV.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
An evolving, never ending, uncensored sci-fi virtual reality [all 5 senses are used] game.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: Darklife
An RPG or MMORPG set fully in the medieval ages. Note that there would be no fantasy and magic which is common in most games that are based on this era. It would all be fully realistic. I envision players being able to serve as mercenaries in battles , wandering the land, rising to the rank of generals or even kings and commanding armies in gigantic battles and conquests.

Play EVE, it's exactly what you just described, except in space. :D
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Everquest remake. Updated combat system, UI API and graphics, but the same vastness, lore and punishing gameplay that made it so rewarding.
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Nuclear/Zombie/whatever apocalypse survival simulator. STALKER comes kinda close, but I'm talking without the IM network and other fancy toys. Closest thing I've found so far is Wasteland.
http://www.the-underdogs.info/game.php?gameid=2425

I want something where you literally start in the middle of the action, have to escape the town before whatever bad stuff takes it out, then live in the hills hunting for food, making a resistance movement, etc, or you could choose to run along with the other refugees, join the Army/Air Force/Marines/Navy, have sex with a street whore (now this would sell), travel to other countries (if possible), even get married and have kids, completely open-ended and as realistic as possible.

Make it FPS, RPG style with true character development. None of this "gain exp to reach level x" bullshit. Let your character have morals, and let his/her choices modify the stats, not the player. ie: If you choose to join the Army, you go through basic training which increases your strength/dexterity/agility, and gain various skills from the training. If you get married and have kids, your character will not fight as effectively if he knows his/her family is in danger. If you have sex with a street whore, you could catch an STD or possibly have a kid with her, and your character might feel shame from the action which would influence his stats later if, say, he came across her again.

Stuff like that. It would take forever to develop/implement properly, but it would be awesome if done right.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Originally posted by: schizoid77
I want a next-gen sequel or follow-up to Twisted Metal: Black.

Yes! My God I absolutely second that. I played T1, T2 and T3 (especially T2) so much back in the days with my friends on the PlayStation. But, personally, I never liked TM: Black. But a knowing that there could be a new one? Yes absolutely, I'd like to see that happen on today's hardware.