Of course there is lot more to a game than just it's formula. Many great games have a formula that has been used over and over. That's beside the point, because RPGs have a much stronger focus on storyline than other genres like FPS or RTS games.
And User perspective is part of the point. If you've never played a computer RPG before, then Dragon Age could seem pretty innovative. Of course the more you consume of anything, your going to get diminishing utility on it.
After playing every Bioware RPG since Baldur's Gate, it turns from a formula into a cliche.
If you've really played all the games above, then you would know they have a superior storyline to Dragon Age. I'm not saying they had a more detailed world or better sidequests or better characters. Take Deus Ex or Planescape from the above examples. Would they really have the same acclaim if they had a generic Save the world from an ancient threat storyline?
The point is with all the otherwise great things about Dragon Age, including some of the characters that were very much NOT cliched, and an extremely detailed lore, the story was very much so, and the game overall suffers because of it.
Oh and a handy bioware cliche chart. Some of the things on it are strech though, but I still think that Bioware needs some change in formula after all these years.
http://gza.gameriot.com/content/images/orig_320200_1_1257581825.png
If you want to say 'Dagone Age was a great game, but I'd rather it had done something more than the normal 'stop the evil conquering the world' plot as the main story. I've got no argument, even if i disagree.
That's just a very reasonable preference you have.
If you say "Dragon Age sucked because it had the stop the evil conquering the world plot", period, I argue.
It'd be trite for me to say "if I wanted story, I'd read a book", but the element of truth to that is that while story is one elemenet of the game, there are others as well. Like graphics, combat, etc.
I don't take much issue with the latest post. You might enjoy different things about the first RPG than the 25th.
It's a little like a movie buff versus a casual viewer - the buff watching the 100th film i a genre might appreciate very differnt qualities the casual buff doesn't even pay attention too, and the casual viewer might enjoy things the buff has seen dozens of times and is sick of. You might get very different reviews of the same movie.
When it gets to that point, you might see what happened with Westerns, where they've gone through everything from from parody (Blazing Saddles, like fantasy gamaes have seen efforts like the 'Sorcerer' Simon series), to a period where they didn't make many westerns, and then there were genre-exploring movies made such as 'Unforgiven' to break some rules, to Brokeback Mountain, to the one with women protagnists (which is a bit analogous to the Steamwork offshoot of fantasy meets guns).
I don't think we're disagreeing much currently.
For what it's worth, I too would like to see RPG's figure out how to do more from the 'evil threatens the world' line. Even the leading source - Lord of the Rings - IMO did a pretty crappy job of it. What exactly COULD Sauron do with that ring, anyway, especially given it was just chopped off his finger when he had it before, and the world was apparently doomed? It was easy enough to say 'oh, the shire will be overrun with orcs', but it wasn't too clear at all.
Give me a game that makes a bite-sized plot fun.
Since I made the porn analogy once, I'll do it again, they still haven't really figured ot how to break out of the 'it's aboiut sex' formula, however they play with the plot.
People thought they'd make a film as good a Gone with the Wind but with sex, and they haven't. The merge is yet to happen.
And RPG's (I guess I better be clear why the analogy was made) are still 'stop the evil taking over the world'.
Ultimately, I think part of the issue is the whole bankrupt 'evil taking over the world' thing. Nazis and terrorists or aliens get old in movies and games. At least Bond made some effort for notable villains.
But for the game mechanic, the real world of 'let's stop evil wall street corruption' doesn't translate as well as 'stop the evil dragon'.