purbeast0
No Lifer
- Sep 13, 2001
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Based on the track record of R&C games I don't see why it would be a short game.If it's really launch window, I have to wonder if it'll be short.
Based on the track record of R&C games I don't see why it would be a short game.If it's really launch window, I have to wonder if it'll be short.
If it's really launch window, I have to wonder if it'll be short.
The only one I will consider is the PS5. To hell with any xbox. That said I would be willing to pay $500 for a new console. I honestly doubt I will buy a new console though, as I cannot justify the cost when I have only put a hundred hours or so on my PS4 pro and a few hundred on my PS4. I have a bunch of games that I have not even taken out of the wrapper yet. Now if the PS5 can play any of my disc based PS4 games? Then YES I will buy a PS5 and give my son ownership of one of my ps4s for his bedroom. God knows he uses my old PS4 more than anyone. That kid has burned through a projector bulb playing the PS4!
So I read but I have not seen anything confirming it 100%. Then again i do not keep up on this stuff.Wasn't it already established that backwards compatibility was a thing going forward?
So I read but I have not seen anything confirming it 100%. Then again i do not keep up on this stuff.
I mean its still x86 and RDNA based graphics. It should be easy enough. I'd be surprised if it can't run it anyways.
While the PS4 and PS5 both use x86 CPUs, they do not use the same family of GPUs. PS4 uses GCN where PS5 uses RDNA. Given that Sony offers two graphics libraries where one offers low level access to the hardware, I figured that there would likely be some stumbling blocks in regard to handling hardware-specific calls on unlike hardware. I don't know nearly enough about their low-level API to say much about the difficulties.
I would expect most games to work but not all. Especially those released early in the cycle.
Well, the awkward part is that Microsoft also offers a low-level API for the Xbox One, but Microsoft has been pretty bold that Xbox One titles (outside of those that require unsupported peripherals) will work.
When looking up The Xbox One's use of a low-level API, I did see some old articles about AMD's Mantle and the rumors that Mantle was a port of or was based on the Xbox One's low-level API. As we know, Mantle was pretty much abandoned after it never really caught on, but Mantle was used as the basis for Vulkan. While the start of the chain is just a rumor, if the Xbox low-level API is at least a subset of Mantle and Mantle is a subset of Vulkan, then it's theoretical that having Vulkan support might be what helps Microsoft? 🤔
MS has a thorough history with BC, so they probably know what they are talking about. I would be surprised if any Xbox One games don't work on Series X.
Sony has been pretty vague about this, they have something to prove here.
MS has a thorough history with BC, so they probably know what they are talking about. I would be surprised if any Xbox One games don't work on Series X.
Sony has been pretty vague about this, they have something to prove here.
I am waiting for prices to drop on PS4 during the fall.
When Halo comes out next year if the reviews for the multiplayer are excellent, I'll get an XBox at $499 but no more. Otherwise I'll wait for the next Battlefield to come out before I upgrade the PS4Pro and sell it.
I think you should definitely wait before you go out and buy any kind of next gen console. Support for current gen won't stop that quickly and if you wait for, say one year, the prices will drop significally...
I think prices on X1SX are going to drop quickly because it's not going to sell.
Neither of them are going to do well and both will have price drops fairly quick. That is how I see it playing out.That's why they made the Series S. Have to think they anticipated that the Series X wasn't going to sell well when they went with the Gamepass strategy. It is the most powerful console so it's OK if they just leave the price high.