Pete-
For a few months, yes, a 5900XT was much less than a 9800P ($185 vs. $250, IIRC--and the XT included CoD at the beginning).
Retail was $299 for a R9800Pro when the 5900XT launched(I know, that's when I bought one). Last time I was in BestBuy they had the R9800Pro for $249; that was yesterday(Hollyoke mall in MA for anyone wondering).
I was just pointing out that there are a few current games (more than Halo, FC, and TR) that show the 5900XT noticably behind the 9800P.
Absolutely, Mafia the R9800Pro obliterates the NV3X line(quite a bit more then double the FPS IIRC from the last benches I saw), nothing to do with shaders though.
LordTyranus
Don't kid yourself. There were more reasons than DX9 to buy a 9xxx card over a 5xxx. Your "all cards suck at shaders" comments are rather foolish, considering the XTPE is the best we have at running them. When will cards be good enough for you to run shaders? 2008?
And I've been running a R9800Pro for eight months now- what is your point exactly? I'm pointing out the fact that shaders have been d@mn near useless- nothing else.
If 5xxx owners did not already regret their decision beforehand, they would have certainly regretted it this January when Farcry demo was released. This was 6 months before the NV40/R420.
I was regretting buying a R9800Pro at that point. It is far too slow to play the game decently with all shaders set to their highest settings. A whole lot of people on this board were stating how horribly the game was coded because of how it ran on R3x0 hardware when the demo first hit(same thing they were saying with Halo).
BFG-
I dunno about the SM 2.0 but the camo effect is not rendered properly on nV cards, as has been verified by Gearbox themselves.
Either board can render it either way- none of it is PS 2.0. Gearbox can say what they will on that front, check it out for yourself. Gearbox also stated that Halo was CPU limited on the R3x0/NV3X line of vid cards too
And just think about how much poorer they would run on NV3x class hardware. The difference basically consitutes a generation gap except the R3xx is the earlier generation.
A Pinto versus a Chevette. What it comes down to is having to back off the shaders because it is unplayable or having to back off the shaders because it is
really unplayable. In the lifetime of your R9700Pro how many shader heavy games did
you play through? I know you are way more objective then most of the other PS 2.0 flag wavers, seriously list them all off.
Blastman-
Take a look at the second set of Halo shots at oczone -- the ice gun is a PS2.0 effect and is not rendered by the 5700U.
The camo effect isn't PS 2.0, not sure where OCZone got that impression.
Snowman-
Don't even try to go there with Ben, Last time I went so far as to make videos of it running on an xbox and he still wouldn't admit that nvidia's active cammoflauge, which looks the same as the dx7 mode even on their "dx9" cards (and their real dx9 6800s as well), was incorrect.
Use 3DAnalyze and check for yourself what board are capable of doing the different camo technique.
oldfart-
LOL, I remember that too. ATi does a MUCH better job of rendering the camo. Ben claimed that ATi wasn't rendering the weapons properly (they do) and were "cheating" by properly rendering the camo while nVidia doesn't. Can't for the life of me figure out what he was trying to prove.
I went off because ATi wasn't rendering the camo like it was on the XBox- I looked into it and found that Gearbox is the one who screwed it up because all of the boards could render it any which way. The shader on the weapons was an issue with certain driver revisions.
Still waiting for the shader advocates to list off this huge list of games that has made shader performance so crucial.