BFG10K
Lifer
- Aug 14, 2000
- 22,709
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Uh...what? Given the game looks basically identical on non-shader hardware I really to fail how that's possible. Normal maps and stencil shadows don't even require shaders and apart from the haze effects there is nothing that requires shaders in the lighting part.You mean besides the entire lighting engine, shadows and normal maps which between them cover pretty much every pixel on screen in the game? I suppose not much, since it doesn't have water and all.
This is the point I'm making: run FC on non-shader hardware and see the difference.
Except it can't do stencil shadows or bump mapping though, nor does it even have a path in the game. Whoops. There goes that (rather obtuse) theory.You have been saying D3's shaders are just for multi-texturing, the V2 can do that with no problem so you shouldn't have any issue gettting the game to run on a R100 at all.
Shader "intensity" is something you keep harping on about, not anyone else. I'm simply illustrating the painfully obvious performance gaps in games like Far Cry which you've been dismissing since the dawn of time.I'm assuming you have twisted your mind to read me commenting on the nV3x parts running as fast as R3x0 in 'shader' games to read that the nV3x is comparable- the reality is that those numbers should show you the games are NOT as shader intensive as you may want to believe.
Heavy or not heavy, the NV3x gets blasted in Far Cry and most other games that have any reasonable degree of shaders. Your definition of "heavy" is quite irrelevant.
I mentioned them only because I was giving you the list you requested. The NV3x being better in JK2/JA doesn't disprove the rest of the situation.You mention JKII/JKIII as shader games where the NV3x kills the R3x0
The consistent pattern to your agrument is to bring up Halo and Doom III and deny everything else. If you can't see that you really need to take a step back for a moment.I brought up Halo as another 'shader' game where the NV3x and R3X0 are neck and neck.
I'm afraid you're sorely mistaken. It's also interesting how you used to trumpet T&L much the same as way as the "fanatics" are trumpeting shaders now. I suspect it's simply because nVidia had the best hardwired T&L around but now the tables have turned for shaders so in typical pro-nv fashion you dismiss them as irrelevant.I'm pointing out how useless shaders have been.
Not to mention that you continually ignore my comments about DEIW and T3 requiring shader hardware to run. What excuses have you dreamed up that makes those games irrelevant? Crap games perhaps? Don't fit your definition of shaders? You don't have those games?
What is it with you and JA/JK2??? Those aren't the only games I listed.No, I'm pointing out that JKII/JKIII are not shader intensive at all.
Stencil fill. In otherwise no little/shader involvement, as per above. So much for the "every pixel has shaders applied to it" comment you were making above.If D3 wasn't so heavy on the stencil fill and if its' shaders were altered a bit the R3x0 would be killing the NV3x0 there too.
That's probably the only comment I agree with although I still believe the R420 has the edge and nVidia needs SM 3.0 and shader substitution to narrow the gap.There is roughly parity right now in terms of shader performance(NV4x v R420)- it has nothing to do with being partisan.