how many of the same old thing FPS games do we need?
That has been brought up in a several threads, the opinion seems to be that its easier for a company to rubber stamp something that has already been tried and tested, then developing something new.
When a company tries something new, its a gamble if the idea is going to succeed or be a failure. That might explain why games like Brink and Black Ops look like they have been reskinned, instead of being a new game.
Take the battlefield series and all of its clones,,,,,, how many times can something be rubber stamped before it starts to get old?
go play with your kids and stop posting here.
Why can't more people make post like yours. If they did, this would have been a pretty awesome thread.
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I wonder how much of the console deployment side has hindered PC development?
Take a multiplayer game, any game, how many can cross-platform between pc and consoles in multiplayer? Do consoles have rentable servers like PCs do?
How many console multiplayer servers can have modifications, new maps, add-ons,,,,?
Nobody is giving you solid well thought out response because you sound like a troll with an agenda to push your own already made up beliefs onto others, rather than someone who is honestly trying to stimulate intelligent discussion, and your post history suggests the same.
Tons of stuff on the horizon. As always pick a better genre.
Texas, I have to ask what the point of your thread is. Is it to compare the best received games of each decade, the most hyped games of each decade, or your personal choice of games from each decade?
I am trying to compare games in "general" over the past decade and a half.
If you took all of the pc games from the 1990s to maybe 5 or so years ago, and figured an average user rating, would that score be higher or lower then current games released in the past few years?
that doesn't necessarily mean that the number of well received games has gone down let alone gone stagnant; it just means that there are more crappy games.
If more crappy games are getting released, that would bring down the average user rating, wouldn't it?
Lets say between 1995 and 2008, 100 games were released, and 15 were flops.
Then between 2008 - 2011 100 games were released and 25 were flops.
The point is that companies are shitting out more games now than ever; however, the number of good, quality games is still about the same as before. The problem is that it doesn't seem like it because they're surrounded by all the crap that comes out.