What GPGPU applications are available to ATI users?

Page 5 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

Scali

Banned
Dec 3, 2004
2,495
0
0
But the DX11 according to steam is like 95% AMD - 5% NVIDIA. See I can do fanboy numbers too.

What does that have to do with anything? DirectX isn't vendor-specific. Developers don't have to choose AMD vs nVidia for a new DirectX version. It's safe to assume that both vendors will support each new version of DirectX, even though one may be a few months sooner to market than the other. You don't have to rewrite your code... DX11 applications that were released before Fermi will just work.

Now for more accurate current markshare http://www.crn.com/hardware/225000002, discrete market 49.7% - 50.3%. Is discrete only acceptable or you want IGPs if you believe IGPs can do hardware physX?

Those are sales figures, not an indication of the installed base. Currently AMD sells about as well as nVidia (partly because nVidia was late with DX11 parts, but they may claw back sales now)... but nVidia has FAR more hardware on the market that is capable of GPU-accelerated physics. nVidia has all 8-series and higher. AMD only has the 4000 and 5000-series. Steam is a much better indication of what people currently own.
 
Last edited:

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
Scali - how many of those GPUs that are part of NVIDIA numbers on steam support physX?

How many of those GPU will be able to play games with GPU physX on their own?

Those sales figures are what current market is buying and shows now and the the next few months in a much more accurate way.
 

Scali

Banned
Dec 3, 2004
2,495
0
0
Scali - how many of those GPUs that are part of NVIDIA numbers on steam support physX?

How many of those GPU will be able to play games with GPU physX on their own?

Geez, what's wrong with you? Stop downplaying PhysX like a silly AMD fanboy and grow up.
I'm not going to play this game with you.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
Geez, what's wrong with you? Stop downplaying PhysX like a silly AMD fanboy and grow up.
I'm not going to play this game with you.

I'm just stating reality mate.

You can write whatever you want - facts are that physX GPUs games can be counted by the fingers of my hands.

Same with GPGPU applications for consumers.

Is physics exciting? Yes.

Is GPGPU exciting? Yes.

Are they relevant atm? No.
 

luv2increase

Member
Nov 20, 2009
130
0
0
www.youtube.com
But the DX11 according to steam is like 95% AMD - 5% NVIDIA. See I can do fanboy numbers too.

Did you seriously think that DX11 is vendor specific? Wow... The reason why 95% of the GPUs on steam are AMD is because AMD has had DX11 GPUs out since September of 2009, and they have since brought to the market a complete line from high-end to low-end and even laptop DX11 GPUs. AMD did a phenomenal job by bringing their whole line out so quickly!

Nvidia has hardly squat out. They only have their higher-end cards available thus far --> 465, 470 and 480


Here is a link for you to educate yourself of what DirectX is:

http://en.wikipedia.org/wiki/Directx




GaiaHunter said:
And GPU physX is 5 games or so. Weeee.

No. Here is the list of PhysX titles:


http://en.wikipedia.org/wiki/PhysX
2 Days to Vergas
Adrenalin 2: Rush Hour
Age of Empires III (Mac version only)
Alpha Prime
APB
Army of Two
Auto Assault
Alliance of Valiant Arms
Batman: Arkham Asylum
Backbreaker
B.A.S.E. Jumping
Bet on Soldier: Blackout Saigon
Bet on Soldier: Blood of Sahara
Bet on Soldier: Blood Sport
Beowulf: The Game
Bladestorm: The Hundred Years' War
Borderlands
Brothers in Arms: Hell's Highway
Captain Blood
CellFactor: Combat Training
CellFactor: Revolution
City of Villains
Crazy Machines 2
Cryostasis: Sleep of Reason
Dark Physics
Dark Void
Darkest of Days
Desert Diner
Dragon Age: Origins[22]
Dragonshard
Dusk 12
Empire Above All
Empire Earth III
Entropia Universe
Fallen Earth
Fat Princess
Frontlines: Fuel of War
Fury
Garshasp
Gears of War
Race Driver: Grid
Global Agenda
Gluk'Oza: Action
GooBall
Gothic 3
Gunship Apocalypse
Heavy Rain
Helldorado: Conspiracy
Hero's Journey
Hour of Victory
Huxley
H.A.V.E. Online
iFluid
Infernal
Inhabited island: Prisoner of Power
Joint Task Force
Kran Simulator 2009[23]
Kuma\War
Aura of Wisdom
Mafia 2
Magic Ball 3
Mass Effect
Mass Effect 2
Medal of Honor: Airborne
Metro 2033
Mirror's Edge
Mobile Suit Gundam: Crossfire
Monster Madness: Battle for Suburbia
Monster Truck Maniax
Myst Online: Uru Live
Need for Speed: Shift
Nights: Journey of Dreams
Nurien
Odd Blox
Open Fire (and its successor, Open Fire Gold)
Overlord 2
Parabellum
Paragraph 78
Pirates of the Burning Sea
Prince of Persia
Point Blank
PT Boats: Knights of the Sea
Rail Simulator
Red Steel
Rise of Nations: Rise of Legends
Risen
Robert Ludlum's The Bourne Conspiracy
Roboblitz
Sacred 2
Shadowgrounds (Only on the Linux version)
Shadowgrounds: Survivor
Sherlock Holmes: The Awakened
Showdown: Scorpion
Silverfall
Sovereign Symphony
Sonic and the Black Knight
Sonic and the Secret Rings
Speedball 2
Stoked
Stoked Rider: Alaska Alien
Switchball
Trine
The Hunt
The Stalin Subway
The Void
Tom Clancy's Ghost Recon Advanced Warfighter
Tom Clancy's Ghost Recon Advanced Warfighter 2
Tom Clancy's Rainbow Six: Vegas
Tom Clancy's Splinter Cell: Double Agent
Tortuga: Two Treasures
Turok
Two Worlds
Ultra Tubes
Unreal Tournament 3
Unreal Tournament 3: Extreme Physics Mod
Valkyria Chronicles
Velvet Assassin
Warfare
Warmonger: Operation Downtown Destruction
W.E.L.L. Online
Winterheart's Guild
Wolverine Origins
WorldShift
Zombie Driver


Do you have 124 fingers on your hand? LMAO

Newbies, you gotta love 'em :)
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
Did you seriously think that DX11 is vendor specific? Wow... The reason why 95% of the GPUs on steam are AMD is because AMD has had DX11 GPUs out since September of 2009, and they have since brought to the market a complete line from high-end to low-end and even laptop DX11 GPUs. AMD did a phenomenal job by bringing their whole line out so quickly!

Nvidia has hardly squat out. They only have their higher-end cards available thus far --> 465, 470 and 480


Here is a link for you to educate yourself of what DirectX is:

http://en.wikipedia.org/wiki/Directx

Where did I say DX 11 was vendor specific?

For the rest of that quote learn this word: Irony


No. Here is the list of PhysX titles:


http://en.wikipedia.org/wiki/PhysX



Do you have 124 fingers on your hand? LMAO

Newbies, you gotta love 'em :)

GPU ACCELERATED PHYSX!!!!!!!!

Learn to read please. The large majority of those are effects that can run by ALL GPUs!

Getting tired of having to do this distinction.

Then come and insult me more like you keep insulting people in all the threads you go in!
 
Last edited:

linkgoron

Platinum Member
Mar 9, 2005
2,598
1,238
136
Did you seriously think that DX11 is vendor specific? Wow... The reason why 95% of the GPUs on steam are AMD is because AMD has had DX11 GPUs out since September of 2009, and they have since brought to the market a complete line from high-end to low-end and even laptop DX11 GPUs. AMD did a phenomenal job by bringing their whole line out so quickly!

Nvidia has hardly squat out. They only have their higher-end cards available thus far --> 465, 470 and 480


Here is a link for you to educate yourself of what DirectX is:

http://en.wikipedia.org/wiki/Directx






No. Here is the list of PhysX titles:


http://en.wikipedia.org/wiki/PhysX



Do you have 124 fingers on your hand? LMAO

Newbies, you gotta love 'em :)

I don't like people posting stuff like "newbies". Especiall when you show that you don't know what you're talking about.

Physx and Hardware-accelerated physx are two different things.
http://www.nzone.com/object/nzone_physxgames_home.html
Below is a listing of current and upcoming GPU PhysX-accelerated titles available for the PC. PC titles can take exclusive advantage of the PhysX Accelerator to provide an enhanced gaming experience.

Batman: Arkham Asylum Rocksteady Studios PC
Crazy Machines II FAKT Software PC
Cryostasis Action Forms PC
Dark Void Airtight Games PC
Darkest of Days Phantom EFX PC
Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW2) GRIN, Ubisoft Paris PC
Metal Knight Zero Online (MKZ) ObjectSoftware Limited PC
Mirror's Edge DICE PC
Nurien Nurien Software PC
PT Boats: Knights of the Sea Akella PC
Sacred 2 ASCARON Entertainment PC
Star Tales QWD1 PC
Unreal Tournament 3 Epic Games PC
Unreal Tournament 3: Extreme Physics Mod Epic Games PC
U-WARS Biart Studio PC
Warmonger: Operation Downtown Destruction Net Devil PC
 

linkgoron

Platinum Member
Mar 9, 2005
2,598
1,238
136
So gaiahunter only needed to multiply his estimate of GPU physx titles by 3? Wonderful!

luv2increase only needed to take his clame down by almost 11?
15 games in 2/3 years? that not really a lot. They also count Unreal3 twice?
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
You referred to DX11 in a response to my argument that if AMD made a vendor-specific physics solution, developers would pick the solution with the biggest marketshare.

No.

I referred DX 11 in response of your claim NVIDIA has 60% marketshare using STEAM survey.

But I though you were done playing fanboy games with me?
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
luv2increase only needed to take his clame down by almost 11?
15 games in 2/3 years? that not really a lot. They also count Unreal3 twice?

I really dont care but PhysX games are coming. How many bullet or Havok games run on a GPU?
 

luv2increase

Member
Nov 20, 2009
130
0
0
www.youtube.com
I really dont care but PhysX games are coming. How many bullet or Havok games run on a GPU?


Off-topic --> I really like your signature! Great stuff! If only every American knew this.


On-topic --> If you are buying a GPU for GPGPU applications, your best bet is undoubtedly an Nvidia based GPU. The new Fermi architecture was built with GPGPU computing in mind. I'd actually say it is more so tailored to GPGPU computing rather than gaming to be quite honest.

The future of GPGPU computing will be with OpenCL and CUDA. Right now, CUDA has a LARGE lead.
 
Last edited:

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
So gaiahunter only needed to multiply his estimate of GPU physx titles by 3? Wonderful!

I have 10 fingers.

The list I see

Batman: Arkham Asylum
Crazy Machines II
Cryostasis
Dark Void
Darkest of Days
Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW2)
Metal Knight Zero Online (MKZ)
Mirror's Edge
Nurien
PT Boats: Knights of the Sea
Sacred 2
Star Tales
Unreal Tournament 3
Unreal Tournament 3: Extreme Physics Mod
U-WARS Warmonger: Operation Downtown Destruction

So that is 15 or 15 if you count some physX mods and maps.

But it isn't hard to see how can I've missed a few of these titles...
 
Last edited:

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
Really? Havok and Bullet run on a GPU? That is news to me. Which games?????

You said which Havok or Bullet games run on a GPU.

You didn't said which ones have physics that are accelerated by the GPU.
 
Last edited:

linkgoron

Platinum Member
Mar 9, 2005
2,598
1,238
136
No. They can be ran on the CPU. If a PhysX capable GPU is present though, the PhysX will be offloaded onto the GPU.

Only games that actually support hardware -accelerated physx run on the GPU. All else run on the CPU.
I've already listed those 15 games.

I really dont care but PhysX games are coming. How many bullet or Havok games run on a GPU?

What's your point?
The fact that ATi doesn't have anything against it doesn't mean that Physx means anything. It's not game-changing, and can be run on CPU (seriously, does Batman:AA really need PhysX?).
PhysX, as of now, is not something I would buy an nVidia card for. From everything I've seen from PhysX the only uses for it were PR. Every effect with PhysX has been blown up 10x just to show how cool it is and to show that "OMFG WERE USING HARDWARE PHYSICS!!! OMFG", but nothing has actually really change the gameplay.


On the other hand, If I cared about GPGPU performance (not PhysX, actually using GPGPU) I'd go nVidia. That wasn't the question asked though.
Anyway, why has this thread changed to an nVidia thread yet again? It seems that every ATi thread here gets derailed to a thread about nVidia...
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
He meant "accelerated" on the GPU. How you could have thought any different is beyond me.

Man you are so out of your league.

But I'll explain.

He asked because he is trying to prove that there are many more games using GPU accelerated than bullet or havok.

That is true. After all you only need 1 (or 15) to have more than 0.

But the problem is that the majority of games don't use GPU accelerated physics at all, even though most USE PHYSICS OF SOME SORT.

It seems like as if without physX there aren't physics in games. That isn't true. (One of my favourites is Painkiller, nice game to blow off some steam - nothing like nailing someone to the wall with a tree trunk and that is a physics calculation)

Accelerated GPU physics have the potential to be more complex and so more realistic, but so far GPU accelerated physics have been on par with CPU accelerated physics.
 
Last edited:

Scali

Banned
Dec 3, 2004
2,495
0
0
No.

I referred DX 11 in response of your claim NVIDIA has 60% marketshare using STEAM survey.

Then you really ARE a fanboy, because marketshare was not the point I was making.
Even a fanboy such as yourself will have to admit that although AMD and nVidia are pretty much tied in sales *now*, nVidia has had the upper hand ever since the 8-series. Add to that only AMD's 4000 and 5000-series can run OpenCL and thus GPU-accelerated physics...
nVidia 8-series and beyond vs AMD's 4000-series and beyond?
Even you cannot deny that nVidia has a lot more devices capable of GPU physics on the market.
So if that is the criterion on which developers will have to choose their physics API, AMD is at a disadvantage, THAT was the point.
And then we're not even getting into the fact that AMD doesn't HAVE a physics API, and even if they ever came up with one, they would have to fight against nVidia's stable and mature API, which many developers are already familiar with.
In other words, AMD is not in the same position as nVidia, and will need cross-vendor compatibility for leverage.
 
Status
Not open for further replies.