Seriously, you keep repeating the same nonsense over and over..
No that is not the case. I am about to offer ... "FREE knowledge" to you.
PhysX effects on the CPU aren't purposely hobbled. Witcher 3 will use PhysX version 3.3, or even 3.4, and all the low level stuff plus cloth and destruction (at default settings) will run on the CPU.
If Physx are run on the CPU it does not mean they will run any good for if they did optimize Physx for the CPU then it would completely negate the necessity of GPU Physx which would have nvidia caught in a huge lie and the snake oil would be found out. Take BL2 for instance the Physx run like poop on the CPU along with Metro games and Batman games etc etc etc see the pattern here.
So if NVidia is purposely hobbling CPU PhysX, why has CDPR decided to run such critical physics components on the CPU?
nvidia has to set apart the Physx in some way between GPU and CPU otherwise it would not make sense from a marketing standpoint to have GPU accelerated Physx marketed as a ... "showstoping" selling feature highlight on their GPUs and it would no longer be an nvidia only feature that highlights and makes their hardware stand out from the crowd. SSE on modern CPUs is still a better instruction set to use for Physx than is old school X87 GPU Physx but nvidia invested into Physx a long time ago when CPUs were not strong enough to run the Physx via SSE instruction sets. Most people that clout the benefits of Physx do not even know how it works for if they did they would be enlightened to the fact that Physx is just a bunch of ... "Snake Oil".
I use a dedicated GPU for PhysX

But even so, the CPU will still be running all of the low level and destruction effects..
You still play games that have Physx ?