Went ahead, bought Might & Magic X.

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

ahdaniels76

Member
Nov 30, 2010
75
0
0
the "cart" in the woods is great for the early game since it offers 9 supplies, but yeah, it's a bit of a pain to always be stocking up on supplies. I find on Warrior mode part of the trick is to be stingy with potions and especially spells, and to cast long-lived buffs before camping to use up leftover mana (things like dark vision, the secret-finding spell, etc.). Not having to go back for more supplies is nice, as is not having to camp in the first place. When a weak enemy is left, I usually switch to simple melee attacks and take a little more damage in the process...

Identify is a pain on warrior, and pretty much requires you go Prime Expert early... but if you do it's fine since you don't really need ID for the first few trials.

It sucks that you need to know this stuff before party creation, otherwise the game could be really painful.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
The other games were very similar. Your first party was almost always imperfect. You had to play a while before you figured out which skills were really important. Your second party was usually much better as a result.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,973
1,276
126
The other games were very similar. Your first party was almost always imperfect. You had to play a while before you figured out which skills were really important. Your second party was usually much better as a result.

Yeah my party has a ranger in it, and let me tell you, the ranger is a useless character. Thankfully she's an Elf so she at least gets Earth magic to master which makes her bearable.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Even playing the early access which barely got you through the "starter zone" you realized pretty quick that ranged characters were almost useless. That's really something they should strive to fix.
 

Geosurface

Diamond Member
Mar 22, 2012
5,773
4
0
I'd like to try it out but I just don't know if I can justify the cost without having a clearer idea if I'll enjoy it... hmm.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
How high? I beat it last night at around level 9-10, with no expert spells or enhanced weapons.


I'm level 4 so still pretty low,I'll probably have a go at the lighthouse quest tonight.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Even playing the early access which barely got you through the "starter zone" you realized pretty quick that ranged characters were almost useless. That's really something they should strive to fix.


I did not like my ranger at all,happier with my new shaman replacement,some good offensive spells she has.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Even playing the early access which barely got you through the "starter zone" you realized pretty quick that ranged characters were almost useless. That's really something they should strive to fix.

Dedicated archers are useless, but when you first level up and get everyone at least one point in a ranged skill you will find the free hits on enemies (before they get close) is kinda nice.

By contrast, when going up AGAINST ranged enemies I generally find its best close the distance quickly and melee them right away.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Dedicated archers are useless, but when you first level up and get everyone at least one point in a ranged skill you will find the free hits on enemies (before they get close) is kinda nice.

By contrast, when going up AGAINST ranged enemies I generally find its best close the distance quickly and melee them right away.

Agree with all this. My Ranger was useless until I engaged earth magic and could use her to help heal.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
every M&M player (6 and up) knows the best party is Knight/Cleric/Sorcerer/Sorcerer. don't bother with pathetic "druids" and "rangers", and the knight is only there if anything gets close and survives the point-blank Sparks spell.
 
Last edited:

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Dedicated archers are useless, but when you first level up and get everyone at least one point in a ranged skill you will find the free hits on enemies (before they get close) is kinda nice.

By contrast, when going up AGAINST ranged enemies I generally find its best close the distance quickly and melee them right away.

Oh, I agree totally. During char creation I make sure every member has a point in some sort of ranged weapon. And then, that's all they ever get for the rest of the game is that one point.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,973
1,276
126
Yeah, so for my ranger I've pretty much turned her into a dagger wielding earth magic person with a large amount of mana so she can contine to buff the party with rengeration and other useful earth spells. Her ranged stuff is useless. SHe's actually more effective in melee with the daggers (which she can learn to GM skill level).

So basically for my ranger to be useful she's now not really a ranger. :biggrin:

I think part of the problem is that unlike MM6-8, there are no huge mobs of monsters with low hit points that you can kill off easily while ranged. You could thin the ranks very well with the bow, and a ranger was somewhat useful because they fired more often and fired two shots. Now the monsters in this game are less mobbed and more buffed so you only whittle them down a bit before they are on you, and then a specialized ranger is useless.

I think the bow skill tree never a total overhaul. It's way underpowered. Expert skill perk is that you can shoot at range 6, and master at range 7. Big deal, most monsters are on you before you know it anyway. IMO Master skill should let you use the bow twice in a round (only the bow).
 
Last edited:

laezyre

Senior member
Apr 19, 2008
200
3
45
So I downloaded the game and played for about 10 minutes. I fought the spider in the barrel, then realized that the combat is Not tactical. No moving around and positioning your party. What a disappointment. I should have checked this out beforehand.
 
Last edited:

laezyre

Senior member
Apr 19, 2008
200
3
45
So how do you level up your skills? I leveled up my stats, but don't see a way to get new skills.
 

you2

Diamond Member
Apr 2, 2002
6,884
1,961
136
There is a little button opposite side of the skill button (on the character picture) you can use; or there is a short cut to bring up the character stats.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
There is a little button opposite side of the skill button (on the character picture) you can use; or there is a short cut to bring up the character stats.

B is the short cut key.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
So I downloaded the game and played for about 10 minutes. I fought the spider in the barrel, then realized that the combat is Not tactical. No moving around and positioning your party. What a disappointment. I should have checked this out beforehand.

Its tactical in the sense of using skills effectively. But that doesnt matter until you level up a lot, put enough points into skills to get some techniques, AND find some buffing and attacking spells to purchase. It actually takes a little while for the game to get going.
 

you2

Diamond Member
Apr 2, 2002
6,884
1,961
136
The game never really becomes tactical in the group sense for rpg (ala nwn, toee, bg 2, wiz 8, ...); but combat can vary based on class you create your party with and skills you choose to level. However, the strong point seems to be in huge map (lots of exploration), many puzzles and varied quests (which are generaelly pretty decent).
-
My biggest gripe on the game so far (level 23, 30ish hours) is the mechanci of throwing high level mobs in whith low level mobs and providign no method of escape (i.e, if you have to accept reload as a base mechanic to this game).
-
I don't find combat awful but it is somewhat limited in options (at least for myself). One thing that I have discovered (esp with spells) is that resistance really matter and spell schools will perform radically different dependent on resitance of mobs (and most are logical). Likewise when you are getting globbered by spells your resitance also makes a big difference.

Its tactical in the sense of using skills effectively. But that doesnt matter until you level up a lot, put enough points into skills to get some techniques, AND find some buffing and attacking spells to purchase. It actually takes a little while for the game to get going.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
The game never really becomes tactical in the group sense for rpg (ala nwn, toee, bg 2, wiz 8, ...); but combat can vary based on class you create your party with and skills you choose to level. However, the strong point seems to be in huge map (lots of exploration), many puzzles and varied quests (which are generaelly pretty decent).
-
My biggest gripe on the game so far (level 23, 30ish hours) is the mechanci of throwing high level mobs in whith low level mobs and providign no method of escape (i.e, if you have to accept reload as a base mechanic to this game).
-
I don't find combat awful but it is somewhat limited in options (at least for myself). One thing that I have discovered (esp with spells) is that resistance really matter and spell schools will perform radically different dependent on resitance of mobs (and most are logical). Likewise when you are getting globbered by spells your resitance also makes a big difference.


It misses some of the old M&M elements like in your comment above.

I remember in the earlier M&M games each area had different levels so you did not really get into a bad situation of harder mobs with weaker ones,this game however it seems to be bit of everything,still not bad for their first attempt but it can be improved in the next game.

I'm at level 17 now and doing ok, I do miss some of the old school M&M like lockpicking skill and more terrain interaction.
 

laezyre

Senior member
Apr 19, 2008
200
3
45
Well, I gave the game a try, and am starting to enjoy it. I'm an old school guy that enjoyed the advanced D&D gold box series, Ultima series, and just about any other good turn based strategy game. There is strategy involved, just not as much combat strategy as I'd prefer. I'll probably try Blackguards too, since it's all about the turn based, strategic combat.
One thing I don't understand is how the heck is this game taxing my computer? It's so old school you'd think you could play it on an Apple II or something.
Anyway, I wanted to take back most of my initial disappointment. It's so old school, I'm starting to get into it.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
No it definitely falls short of the older games but I already said that and I stand by it.

However, as someone who finally grew bored with them and waited a long time, this is a fine substitute.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,973
1,276
126
I'm actually really enjoying this game. I'm surprised how fun it is for me. It's not quite as good as MM6-8, but it's a shit load better than the god awful 9 and a good effort for a first up game. I hope they sell enough to make another.

THey just need to work on the balancing and the performance. THere's no way this game should be performing so poorly. The graphics are ok but certainly no-frills and should run easily on my rig. But I get slow down from time to time.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
No it definitely falls short of the older games but I already said that and I stand by it.

However, as someone who finally grew bored with them and waited a long time, this is a fine substitute.

It's not bad at all,I do wish they got rid of the grid type movement.

I'm about to go into the lost city,any recommended level for that?...I'm at level 20 and stocked up on supplies.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Anyone figure out how to load up on more than 6 supplies?

Also, sucks that I have all of these skills ready to be trained at Expert Level, but have no trainer to do it.
 

ahdaniels76

Member
Nov 30, 2010
75
0
0
further into the game the suppliers will sell you more supplies (it is a function of the supplier, not your level)... I think you can get 12-13 in Seahaven pretty early on. The cart in the woods outside Sorpigal will get you to 9 and it's not too hard to get to (just a few wolves, spiders).

Finding trainers is part of the game... certain skills are hard to max out early because the expert and master trainers are hard to get to until you are higher level. But that shouldn't be a problem in limiting your ability to get through the game.