Went ahead, bought Might & Magic X.

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Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Looks a lot like the Legend of Grimrock. I was into that for about a week before the nostalgia wore off and a remember how much better newer games are.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Will let you know how it turns out.


Based on the reviews its not a game that modern audiences are in to anymore.


My deluxe box edition has been despatched so should be here tomorrow or Monday,I let you know what I think of the game since I've played MM6,7,8,9 and have some great memories especially for 6 and 7.
 

you2

Diamond Member
Apr 2, 2002
7,120
2,166
136
I'm about 10 hours into the game and have mixed feelings. It could be a lot better. The graphics are fine but there are some real issues with the world layout (progression as you level) and annoyings bugs (no way to end combat even if the enemy can't reach you and no way to run away once combat has 'started'). They mentioned that sometime in the next 3 to 6 weeks they plan on a major patch so if the can fix the most glaring gameplay issues it will be a lot better (not sure they can do much about the world layout at this time).


My deluxe box edition has been despatched so should be here tomorrow or Monday,I let you know what I think of the game since I've played MM6,7,8,9 and have some great memories especially for 6 and 7.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Played a little last night, enough that one of my characters got poisoned by a stupid spider. Does the poison go away eventually or do I need to keep chugging health potions until I can find/buy a poison cure potion?

Also, doesn't seem to be any music or environmental sounds when roaming around. Is that just me or everyone else experiencing that?
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Played a little last night, enough that one of my characters got poisoned by a stupid spider. Does the poison go away eventually or do I need to keep chugging health potions until I can find/buy a poison cure potion?

Also, doesn't seem to be any music or environmental sounds when roaming around. Is that just me or everyone else experiencing that?


I found some good tips here http://forums.ubi.com/showthread.ph...-magic-and-other-simple-tips-before-I-started




Earth - It's a must have. It starts out the game with regeneration which is the best heal early on. Get cure poison too, will save a ton on antidotes.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Played a little last night, enough that one of my characters got poisoned by a stupid spider. Does the poison go away eventually or do I need to keep chugging health potions until I can find/buy a poison cure potion?

Also, doesn't seem to be any music or environmental sounds when roaming around. Is that just me or everyone else experiencing that?

Potions (the charm vendor will stock a selection) or a number of different spells will take care of it. Earth's Cure Poison probably being the easiest.
 

you2

Diamond Member
Apr 2, 2002
7,120
2,166
136
You won't die from poison; jus tgo unconcious so all is not lost; but as far as I can tell it never goes away without potion, spell or a visit to the church.

Played a little last night, enough that one of my characters got poisoned by a stupid spider. Does the poison go away eventually or do I need to keep chugging health potions until I can find/buy a poison cure potion?

Also, doesn't seem to be any music or environmental sounds when roaming around. Is that just me or everyone else experiencing that?
 

you2

Diamond Member
Apr 2, 2002
7,120
2,166
136
Also, doesn't seem to be any music or environmental sounds when roaming around. Is that just me or everyone else experiencing that?



I get environmental sound but it is a lot softer than when i am in the cities.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I'm about 10 hours into the game and have mixed feelings. It could be a lot better. The graphics are fine but there are some real issues with the world layout (progression as you level) and annoyings bugs (no way to end combat even if the enemy can't reach you and no way to run away once combat has 'started'). They mentioned that sometime in the next 3 to 6 weeks they plan on a major patch so if the can fix the most glaring gameplay issues it will be a lot better (not sure they can do much about the world layout at this time).

8 gig update this morning. Either that or Ubisoft is redownloading the whole friggin game again.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
Sure does look old school. I can't remember the last one I played, I think whichever title came out prior to heroes of might and magic maybe around 96 or 97 but who knows.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
8 gig update this morning. Either that or Ubisoft is redownloading the whole friggin game again.


My deluxe box arrived this morning,opened it up and it all seems to be there,now do I wait for the next patch or get playing later at some point.


Also does the patch effect save files?
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
I don't see any patches for me, or in the news on the site so guessing it got redownloaded for you?
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Sorry all, not an update. As it happens from time to time, one of my harddrives "disappeared". Happened to be the drive the game was installed on. Had to reboot, drive showed up and all is fine.

Sorry for the false alarm.
 

you2

Diamond Member
Apr 2, 2002
7,120
2,166
136
There is a day one patch you need to download after you install the box version and this patch does impact save files.

My deluxe box arrived this morning,opened it up and it all seems to be there,now do I wait for the next patch or get playing later at some point.


Also does the patch effect save files?
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Installed the game via Uplay and played a bit,took me awhile to find the garrison and the town spider well lol,so far it's ok and I was surprised how well it runs (using Win8.1 pro x64 here)considering the forum moans about performance etc...

I went with custom built class of Crusader,Druid,Runepriest and Ranger,no crashes or bugs found so far but early days.
I did get poisoned by a spider but it dropped a poison antidote after death,I also went and purchased a cure poison spell so should be very handy down the road or well :) .

It's going to take me awhile to finish this game because I like to take my time and explore all possible areas,however so far no issues in my case.
:)
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,990
1,283
126
This game seems a lot longer than I thought. I expected it would be ~20 hours but it seems more like 40.
 

you2

Diamond Member
Apr 2, 2002
7,120
2,166
136
At least for me I think it is longer than 40. Maybe it quickly accelerates near the end but there are areas you can only go if you have a blessing and I've only gotten the first two so far...
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Also perhaps a mistake but i played warrior the first time and there are a huge number of areas that are insta death. Given that there is no flee or indication of appropriate direction per level I've gone through a lot of oops reload cycles. Kind of annoying but that is a different issue.

This game seems a lot longer than I thought. I expected it would be ~20 hours but it seems more like 40.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I restarted my game since I went with a more magic group ie Crusader,Druid,RunePriest,Shaman which seems easier with this build so far, as long as you keep an eye on mana usage.


I did notice a cyclops cave near start town but have a feeling that's for higher levels right?
 

ahdaniels76

Member
Nov 30, 2010
75
0
0
I'm loving the game so far, but I don't feel like I'm that far into it (just made it to Karthal) after spending quite a bit of time on it. I see a lot of the same scenery, though, because there is a lot of backtracking. As you start to make some progress, it becomes clear that unless you take the proper path, you will run into enemies that are too powerful to defeat. This can get frustrating as you explore all the different paths out there only to find that 1 out of 20 will work.

I'm running blademaster/crusader/freemage/shaman and finding it to be a good mix of melee and spells. I tried with only one mage earlier and it felt squishy. 3 mages felt like too many, but it seems like it could work if you are stingy with potions and rest a lot. The crusader gives you light magic but still feels like melee.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I restarted my game since I went with a more magic group ie Crusader,Druid,RunePriest,Shaman which seems easier with this build so far, as long as you keep an eye on mana usage.


I did notice a cyclops cave near start town but have a feeling that's for higher levels right?

How high? I beat it last night at around level 9-10, with no expert spells or enhanced weapons.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I'm loving the game so far, but I don't feel like I'm that far into it (just made it to Karthal) after spending quite a bit of time on it. I see a lot of the same scenery, though, because there is a lot of backtracking. As you start to make some progress, it becomes clear that unless you take the proper path, you will run into enemies that are too powerful to defeat. This can get frustrating as you explore all the different paths out there only to find that 1 out of 20 will work.

I'm running blademaster/crusader/freemage/shaman and finding it to be a good mix of melee and spells. I tried with only one mage earlier and it felt squishy. 3 mages felt like too many, but it seems like it could work if you are stingy with potions and rest a lot. The crusader gives you light magic but still feels like melee.

The one thing that is really aggravating me is the limit on camp supplies. It's just not enough, so I have to go back and forth between the town and my current quest. Also, can stand that any item with buffs must be identified before being used. Means I can't instantly take advantage of some of the loot I find. I need to go back to town and pay to have the item identified (I don't have a spell yet).
 

you2

Diamond Member
Apr 2, 2002
7,120
2,166
136
On warriror I wasn't able to do it till level 14 or 15.

I restarted my game since I went with a more magic group ie Crusader,Druid,RunePriest,Shaman which seems easier with this build so far, as long as you keep an eye on mana usage.


I did notice a cyclops cave near start town but have a feeling that's for higher levels right?
 

you2

Diamond Member
Apr 2, 2002
7,120
2,166
136
What do you consider limit on camp supplies ? You know that there is a place near the start of the game that gives you 9; and later on it will grow to 12 and then 18.

Also identify spell is not too high a level so perhaps that issue will resolve itself ?

The one thing that is really aggravating me is the limit on camp supplies. It's just not enough, so I have to go back and forth between the town and my current quest. Also, can stand that any item with buffs must be identified before being used. Means I can't instantly take advantage of some of the loot I find. I need to go back to town and pay to have the item identified (I don't have a spell yet).
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
What do you consider limit on camp supplies ? You know that there is a place near the start of the game that gives you 9; and later on it will grow to 12 and then 18.

Also identify spell is not too high a level so perhaps that issue will resolve itself ?

This. Get the Identify spell ASAP, otherwise you'll be spending a fortune on identify services. Take the money you save and just always buy mana pots every time you are in town. You'll never need to rest until your chars get fatigued.
 
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