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Discussion [WCCFTech] What’s Up With The Missing NVIDIA DLSS Support In AMD Sponsored FSR Titles?

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  • Added Full Ray Tracing (Path Tracing) feature on supported NVIDIA video cards. A minimum of 12GB VRAM is required to make use of this feature. Please note that we’re also working to support AMD FSR in a future game update.
 
That's normal/typical for a sponsored game going back decades.There is nothing to see here. It's what makes this thread stand out as an example of Rollo/paid shill viral marketing. Tech tubers being part of it is worse yet. Pushing the narrative loudly and pervasively, that it is bad when AMD does it. Yet crickets chirping when Nvidia does it.

The defense that DLSS is better is garbage. It's only better for gamers that paid the RTX tax. RTX, GTX, AMD, and Intel gamers can all use FSR. Now, I see someone claim AMD powered consoles are responsible for hardware RT being a requirement in a game lacking FSR support and sponsored by Nv? GTFO
 
That's normal/typical for a sponsored game going back decades.There is nothing to see here. It's what makes this thread stand out as an example of Rollo/paid shill viral marketing. Tech tubers being part of it is worse yet. Pushing the narrative loudly and pervasively, that it is bad when AMD does it. Yet crickets chirping when Nvidia does it.

The defense that DLSS is better is garbage. It's only better for gamers that paid the RTX tax. RTX, GTX, AMD, and Intel gamers can all use FSR. Now, I see someone claim AMD powered consoles are responsible for hardware RT being a requirement in a game lacking FSR support and sponsored by Nv? GTFO


Hot take: if other media creators like youtubers are obligated to disclose paid sponsorships, then so should all games that are doing the same.

You want to put only DLSS in your game because Nvidia dictated it in return of sending in their engineers for optimizations? Sure, go ahead. But your customers need to know that you did it, so you need to disclose it for everyone to see it clearly.

Free market is a beautiful thing, as long as it's transparent.
 
Hot take: if other media creators like youtubers are obligated to disclose paid sponsorships, then so should all games that are doing the same.

You want to put only DLSS in your game because Nvidia dictated it in return of sending in their engineers for optimizations? Sure, go ahead. But your customers need to know that you did it, so you need to disclose it for everyone to see it clearly.

Free market is a beautiful thing, as long as it's transparent.
It used to be that way, i.e. The Way You're It's Meant to Be Played program.
 
I mean, if you have DLSS, FSR is kind of redundant.
And if you have FSR, which everyone has, DLSS is a whim. This is the reasoning cesspool where subjective arguments take you.

The whole premise of this thread, at the time it was created, was to decry the state of sponsored titles where exclusive tech support would needlessly lock some gamers out of performance/IQ features. If locking people out of DLSS is not acceptable, locking people out of FSR or XeSS is not acceptable either, no matter who has the performance crown. The fact that grown adults have trouble computing this argument is saddening.
 
And if you have FSR, which everyone has, DLSS is a whim. This is the reasoning cesspool where subjective arguments take you.

The whole premise of this thread, at the time it was created, was to decry the state of sponsored titles where exclusive tech support would needlessly lock some gamers out of performance/IQ features. If locking people out of DLSS is not acceptable, locking people out of FSR or XeSS is not acceptable either, no matter who has the performance crown. The fact that grown adults have trouble computing this argument is saddening.
I agree although maybe publishing the game with the tech from your sponsor with the other techs following slightly later might be OK. Might.
Not supporting the other techs or using unjustified delays is completely unacceptable indeed.
 
Maybe the digital storefronts (Steam but especially Epic since Tim Sweeney is such a sucker for doing the right thing) should enforce a requirement for any new game to launch with upscaling support for all existing GPUs?
 
Hah okay, sure.



Nah, indie developers might find supporting any or all upscalar tech to be onerous.
So what we need is what Nvidia tried to do (even open sourced it) & Microsoft has done (in their DX only proprietary kind of way) with DirectSR, a one stop shop for adding upscaling tech to your game?
 
I am certain tech news outlets will produce rage bait about this, the way they did when it happened to team green. Any day now...any day...

They must be heavily back logged. They still haven't had a hit piece about a massively popular game in Pal World, not including FSR. Any day now...
 
I am certain tech news outlets will produce rage bait about this, the way they did when it happened to team green. Any day now...any day...

They must be heavily back logged. They still haven't had a hit piece about a massively popular game in Pal World, not including FSR. Any day now...

I didn't even realize they didn't have fsr in palworld. I've not played it in almost a year though. Not surprising given the game dev's history.
 
- The dozen or so RDNA 4 card owners are FURIOUS I tell ya! FURIOUS!
U wot m8

 
U wot m8


-Considering AMD sold about 6 RDNA3 cards, selling a couple dozen RDNA4 cards definitely shattered sales records!

I kid, I kid.

But seriously FSR4 is only supported by RDNA4 cards, which are still going to be a fraction of all AMD cards out there, which is an even smaller fraction of the total number of cards out there when AMD has an 8% market share.

So I understand a small dev focusing on DLSS especially if NV has a team that offers solid support.

That said, including XESS is definitely a head scratcher unless Intel literally sent people to code for the devs.
 
Well, we've been told that once you code for one of the upscalers, the others are easier.
Indeed, homie has lost the plot of this thread. I.E. manufactured outrage over DLSS missing from titles sponsored by a competitor.

But seriously FSR4 is only supported by RDNA4 cards, which are still going to be a fraction of all AMD cards out there, which is an even smaller fraction of the total number of cards out there when AMD has an 8% market share.
My dude, 8% shipments last Q does not translate to total percentage of AMD graphics users. Every poll by tech sites has 1 in 3 respondents using AMD. There are over 6 million Steam Decks sold, and millions of other AMD based handhelds out there. Millions and millions of mini PCs, notebooks, and desktops with AMD APUs.
So I understand a small dev focusing on DLSS especially if NV has a team that offers solid support.
You are almost there, you can do it, I believe in you! 😛 Good natured ribbing aside; That's why this thread is so disingenuous and cringe. Sponsorship and support in exchange for exclusivity has been going on for decades. That tech news outlets were joining in, demonstrates what moves the not so invisible hand of this particular market.
That said, including XESS is definitely a head scratcher unless Intel literally sent people to code for the devs.
I doubt it. Intel isn't exactly throwing around money and lending out its people anymore. The more likely explanation is because even the DP4a version of XeSS is almost always better than older FSR versions. I have no idea if the int24 fallback is still a thing? That might look worse than FSR, if that's possible LOL.
 
My dude, 8% shipments last Q does not translate to total percentage of AMD graphics users. Every poll by tech sites has 1 in 3 respondents using AMD. There are over 6 million Steam Decks sold, and millions of other AMD based handhelds out there. Millions and millions of mini PCs, notebooks, and desktops with AMD APUs.

- DLSS for NVIDIA owners who are the majority of the market with backwards compatibility thru the 2xxx line.

XESS for everyone else.

AMD definitively needs to do a better job getting FSR4 out there or come up with a DLL swap/intercept built into their drivers for DLSS games. Not enough market share for a small dev team to specifically target.
 
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