Originally posted by: CKent
Is a warrior going to sap one healer, blind another and stunlock a 3rd person to death? These are tools in the rogue arsenal but not the warrior toolbox. The reason rogues don't use them and suffer in arenas is a demographical one, as mentioned.
Sap one person, wait 1 second for global cooldown, blind the next person, sap is at 9 seconds, the person is at 5 energy (Sap = 65, Blind = 30, regen is 2 seconds). Person vanishes to start this uber imba stunlock that you speak off. Other person uses one of the many moves to stop the player. Warrior demo shout... priest fear... shaman earth binding... mage AE R1... warlock hellfire... etc.
You list situations that are either some complete surprise or the players are some complete garbage. Also, Rogues are not viable in Arena, because they don't bring anything. Any of those moves you mentioned before can be removed via trinket without a problem... did you forget about that fact? What's the point of a class that excels in control when control can be turned at the click of a trinket?
Originally posted by: CKent
It's sad that the class si being buffed because of the poor quality of its average player, but Blizzard seems to honestly be on a quest to screw up PvP as much as possible. Perhaps they hope a small PvP-oriented chunk of their playerbase will leave for War, letting them create their monthly raids in peace...
They're being buffed because they have viability issues. If you look at things enough, you'll notice that Blizzard has tried to take any situation and create a perfect counter for it, but will the person be prepared to meet the situation or simply fall to being unprepared? Paladins originally had their bubble, now a priest's mass dispel can remove it. Rogues had their CC's that only a few classes could counter before the fact and only one race during (druid and shaman and dwarf respectively for blind).
Originally posted by: CKent
I know you didn't mention MS warriors, but rogues typically do hold up this class/spec like a cross whenever someone mentions the obvious fact they're overpowered. "But... we can't kill MS warrs, so we're balanced! Lol...". And sure it can happen, I'm just going by averages - rogues are at a disadvantage vs. MS warrs (and nobody else).
Feral Druids? Frost Mages? Shadow priests? Soul Link Warlocks? Beast Mastery Hunters? Shall I go on?
If you want to see a class that has some overpowered abilities, just look at how many classes a Beast Mastery Hunter counters with The Beast Within. So many classes have to rely on a hunter's dead zone to effectively fight them, but TBW makes that impossible. Even rogues are useless in this situation, as they are immune to all forms of CC. The
ONLY classes in WoW that can sort of counter TBW are a Frost Mage with Ice Block and a Paladin with Divine Shield. Even these are not perfect as TBW lasts for 18 seconds where Ice Block and Divine Shield last for 10 and 12 respectively.
What do you have to say now?
Oh and you should've seen me earlier in WoW when I was PVPing in Arathi Basin on my mage. I beat a
rogue and a feral druid that were trying to kill my poor mage. It was fricken' epic of a fight!
I also made a save in WSG when I picked up the flag from a fallen comrade, some hunter shot me and proc'd Blazing Speed. I just laughed and ran away toward our base... TO SCORE THE FINAL GOAL! Alliance actually won something! /flex
EDIT: Fixed the Divine Shield duration.