So much to reply to, probably not even worth it. First of all, there won't be a numberless mmorpg until 1000 people can play on a server with 30ms latency. Are you telling me the bandwidth is there? I highly doubt it. Did you try raiding in EQ, warring in Shadowbane, RVR in WoW? MOST players in mmorpgs hit latency issues regardless if you realize they are there or not. In fact, the blatant disregard for latency issues in some of these posts lead me to believe half of you don't even play mmorpgs. The fact is that that the infrastructure just isn't there yet to handle this kind of game. Latency and bandwidth aside, the machines processing all the hitboxes would most likely have to be a damned super computer. Every axe / sword swung or magic spell cast would have to have trajectory and hitbox calculations.
In regards to WoW communication. As an undead, I started with the common language learned, I am not sure if this was just for Stress Test or what not but it allowed me to talk to humans. Basically, you can't send private tells to humans (for whatever reasons) but if you are within the same zone as them, you can switch to common language and yell at them. By default, it sets you to orcish for the undead. I communicated just as much with people in WoW as I did in EQ, maybe more so. The difference was in down time, there is less time in WoW to sit around shooting sh!t about politics and real life. I don't think that is a bad thing, I mean thats why their is mIRC. WoW's minimal downtime makes it much easier for someone to stay in character, should they choose to. You spend more time talking about quests and the game than you do talking about what school you go to, what age you are irl, or where you live.
While, I agree with you Jiggle, in that WoW is a pretty easy game to play. I think it if you took PVP out of UO that it was a very easy game to play. What I mean by that is that WoW's difficulty will come from its PVP servers. And as far as I know, anyone who is anybody will be playing on the PVP servers. Although, I do not see how WoW took away interactivity. Instanced dungeons don't protect players, they allow for a more involved dungeon experience. They allow each party to battle the boss and all the minibosses. They allow for special NPCs to be present in the dungeon and spawned when you get to them. They allow for everything that lower guk would never allow for in EQ. You know, lower guk, the dungeon where newbie level 10 rogues would be sitting in random rooms of the dungeon.
Warcrow, of course WoW will have world events. AC2 wasn't the first to have a world event, nearly every mmorpg in existence has had them.
Oh and Malladine, I am not offended, I just think some of your suggestions were stupid. Please tell me what bias I hold? I've played more mmorpgs than you've probably played video games. I don't hold any bias towards WoW, I havn't even pre-ordered it yet. If something else comes out better, you can be damn sure I am getting it instead.
Originally posted by: HeroOfPellinor
UO 97-00
What GM Lumberjack would argue with that?

But the fact is, UXO got scrapped. I don't see anything even remotely close to a 3d UO coming out anytime soon. And that goes double for muds. I know somoene brought up muds and asked why mmorpgs are going backwards. Mmorpgs arn't going backwards, they are building up to muds. It is very easy to implement something in text as compared to graphically implementing it. That is why a mud can have a thousand items and emotions. It can have a world bigger than all the mmorpgs combined. It can have a million different skills. Because they are just text and it takes 1/5000th of the developement time. (<- 3x Realms of Despair Avatar)