Well thats why there is an "agressive" option. AFAIK the HSR uses an approximation of some sort and the more aggressive you place the setting the more likely this "approximation" runs into unacceptable errors and then stuff incorrectly gets cut away. Now its up to the user to decide how far he goes with this setting. AFAIK setting 1 and 2 create correct (cough, acceptable) results, 3 and 4 will cull away some stuff incorrect which is perceived as flickering (its gets cut, it doesn't get cut, it gets cut, etc... thats the flicker effect).
Btw, the guy who did the HSR has posted on this forum, bet nobody of you realised that...
(Kristof 3dfx)
He is somewhere at B3D forum (I dont know too but just look at the dude which has the best driver knowledge about V5 HSR!)
My guess its indeed Kristof 3dfx!
Btw, the guy who did the HSR has posted on this forum, bet nobody of you realised that...
(Kristof 3dfx)
He is somewhere at B3D forum (I dont know too but just look at the dude which has the best driver knowledge about V5 HSR!)
My guess its indeed Kristof 3dfx!