VS 3.0 Displacement mapping in action!

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Jun 14, 2003
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Originally posted by: McArra
It looks fantastic. Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D. Download this little demo here!


wow its doinf like 300FPS, this is OGL though isnt it?
 
Jun 14, 2003
10,442
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Originally posted by: McArra
I said Gforce 6 support it, not Nvidia! You people are sick! I'm really getting tired of how stupid people is. I'm not an English speaker, maybe I'm not the best writting things, but don't be fool.


yeah everyone seems blind on these forums....first thing the fanboys see is a SM2s vs SM3 fire fight, or more appropraitely a NV vs ATI fire fight

McArra hasnt forgetten anything. and can be let off for any grammatical errors on the basis that english isnt his native tongue. (its spanish right?)
 

imported_Noob

Senior member
Dec 4, 2004
812
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Originally posted by: McArra
Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D. Download this little demo

Will it still look the same while simulated in 2D? Will you be able to tell a difference if you say them in both versions? And is this the technology that will be used in Unreal 3?
 

imported_humey

Senior member
Nov 9, 2004
863
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dug777, Since when do i rant about nvidia all the time, sure i reply in the threads, im entitled to, i state IMO what i think is correct, i dont need you giving me sh1t, or others agreeing to your sh1t about the topic.

I was glad to go and look at that demo and so were others, anyone doesnt like dont read or reply, ignore it and dont download demo most of all.

I seriously doubt a PLAT member was bored so wanted to start a fight as it was put, in word to that affect, your the TROLL/FLAMMER in this thread.

Next time you do this im going to stick my COCK in your mouth till you choke. :p
 

bcoupland

Senior member
Jun 26, 2004
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*ON TOPIC*

As the title says, this is about VS3.0, not PS3.0. Anything that can be done in PS3.0 can be done in PS2.0, albeit sometimes with another pass or two. However, there are a few things that VS3.0 adds that cannot be exactly replicated in PS2.0, like the demo posted here. Also, in SPC:CT, the parallax mapping is just a form of normal mapping, and could be very closely replicated using a PS2.0 part. So, in summary, if the developers added full functionality for both codepaths, then the image quality/features would be the same. Obviously I cannot prove this, but developers have said time and time again that anything that can be done (image quality wise) in PS/VS3.0 can be done in PS/VS2.0. I don't have a preference for ATi nor Nvidia, but rather; I buy the card with the best price/performance in a given generation. It's also quite evident that the OP did not intend to start a flamewar. He was merely providing some information that showed some of the cool things that VS3.0 can do. BTW, I own a 9800Pro.

I hope this quells some of the incredibly misguided flamewars that have been going on lately.
 

imported_Noob

Senior member
Dec 4, 2004
812
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Originally posted by: bcoupland
*ON TOPIC*

However, there are a few things that VS3.0 adds that cannot be exactly replicated in PS2.0, like the demo posted here.

How would this look in 2.0? The same, or less 3d looking?
 

Rock Hydra

Diamond Member
Dec 13, 2004
6,466
1
0
Originally posted by: dug777
Originally posted by: xtknight
Originally posted by: Cheesetogo
Originally posted by: xtknight
that's pretty damn realistic. thanks for the link and keep them coming. this isn't a SM3.0 vs SM2.0 thread like some people want to believe. this is merely showing a demonstration app using VS3.0.

I think you need to read the post again:

It looks fantastic. Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D. Download this little demo here!

That sounds a lot like sm3 vs sm2 to me. Maybe if I replace ati and nvidia with sm2 and 3, it will help you.

It looks fantastic. Only SM3.0 users can enjoy it in full 3D while SM2.0 users will see the effect simulated in 2D. Download this little demo here!

That sounds like SM3 vs. SM2 to me.

It's a fact. The bold words are nothing but the truth. I don't see what's wrong with that statement.

i smell a troll ;)

or perhaps;

P&N called, they want their troll back :D

He isn't trolling and it isn't a SM3.0 vs SM2.0 thread. He said ATI doesn't have 3.0. Plain and simple. He didn't say one or the other was better. He only offered a video. :confused: People take things waaay out of context.
 

Pete

Diamond Member
Oct 10, 1999
4,953
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Originally posted by: Gstanfor
I posted an nvnews that demo in the Huge SM3.0 thread a while back
I checked out that thread. The demo looks decent on my 9800P, but the pics of it on a GF6 look great.
 

imported_Noob

Senior member
Dec 4, 2004
812
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0
Originally posted by: McArra
Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D.

So if you were to zoom at at horizontal eye level with the demo, would you see the actual bumps in the waves in SM 3.0?
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
Originally posted by: McArra
I said Gforce 6 support it, not Nvidia! You people are sick! I'm really getting tired of how stupid people is. I'm not an English speaker, maybe I'm not the best writting things, but don't be fool.

Thats a nice demo, Best of luck in your thread! I dont recommend using the word fool or things might turn for the worst.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
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Originally posted by: apoppin
Originally posted by: xtknight
Originally posted by: McArra
Originally posted by: Cheesetogo
Originally posted by: xtknight
that's pretty damn realistic. thanks for the link and keep them coming. this isn't a SM3.0 vs SM2.0 thread like some people want to believe. this is merely showing a demonstration app using VS3.0.

I think you need to read the post again:

It looks fantastic. Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D. Download this little demo here!

That sounds a lot like sm3 vs sm2 to me. Maybe if I replace ati and nvidia with sm2 and 3, it will help you.

It looks fantastic. Only SM3.0 users can enjoy it in full 3D while SM2.0 users will see the effect simulated in 2D. Download this little demo here!

That sounds like SM3 vs. SM2 to me.


I really hate people talking about sm3.0. I think everybody nows what it is, so is there really any reason that people have to keep posting this junk? I'm sick of people saying that nvidia cards are completly superior to ati ones becuase of sm3. It's just stupid.


What????? You man have some kind of problem. No way am I saying ATi will look horiible, or making a SM2.0vsSM3.0 thread. ATi cards will show it in 2D while Gforce 6 will do it in 3D, that's only what happens, what do you want me to say?? Not in 3d?? :|

Agreed...notice he didn't say "GeForce 6 will look better than ATI X because GF6 has SM3.0!one!1"
That would be an opinion and possibly a flame-war trigger. He's merely telling you a system requirement. If you have an ATI X card, it doesn't fulfill the requirements. The truth must be real hard to swallow for some, I guess. No, I don't have anything against ATI at all. It can probably do a good simulation just using SM2.0.

it DOES look nice in simulation.
Q:What the hell is wrong with this?
Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D
A: NOTHING!
And you guys missed the thread [yesterday] where lavaheadache called everyone that disagreed with him on SM3.0 being 'useful' - "idiots" - right in the topic's title.:p
:roll:

Video is to GH what P&N is to OT
:thumbsdown:

get a life, fanboys

me - i'm off to work - OUTside! Beautiful day.
:)

Hey dipsh!t, I said anyone who recommends a geforce 6 series over an X series card for the reasons of sm 3.0 and hdr are idiots because the features appear to make game play undesireable. Im not intending to start a fight in this thread, I just want to clarify things.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
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alienbabeltech.com
Originally posted by: lavaheadache
Originally posted by: apoppin
Originally posted by: xtknight
Originally posted by: McArra
Originally posted by: Cheesetogo
Originally posted by: xtknight
that's pretty damn realistic. thanks for the link and keep them coming. this isn't a SM3.0 vs SM2.0 thread like some people want to believe. this is merely showing a demonstration app using VS3.0.

I think you need to read the post again:

It looks fantastic. Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D. Download this little demo here!

That sounds a lot like sm3 vs sm2 to me. Maybe if I replace ati and nvidia with sm2 and 3, it will help you.

It looks fantastic. Only SM3.0 users can enjoy it in full 3D while SM2.0 users will see the effect simulated in 2D. Download this little demo here!

That sounds like SM3 vs. SM2 to me.


I really hate people talking about sm3.0. I think everybody nows what it is, so is there really any reason that people have to keep posting this junk? I'm sick of people saying that nvidia cards are completly superior to ati ones becuase of sm3. It's just stupid.


What????? You man have some kind of problem. No way am I saying ATi will look horiible, or making a SM2.0vsSM3.0 thread. ATi cards will show it in 2D while Gforce 6 will do it in 3D, that's only what happens, what do you want me to say?? Not in 3d?? :|

Agreed...notice he didn't say "GeForce 6 will look better than ATI X because GF6 has SM3.0!one!1"
That would be an opinion and possibly a flame-war trigger. He's merely telling you a system requirement. If you have an ATI X card, it doesn't fulfill the requirements. The truth must be real hard to swallow for some, I guess. No, I don't have anything against ATI at all. It can probably do a good simulation just using SM2.0.

it DOES look nice in simulation.
Q:What the hell is wrong with this?
Only Gforce 6 users can enjoy it in full 3D while ATi users will see the effect simulated in 2D
A: NOTHING!
And you guys missed the thread [yesterday] where lavaheadache called everyone that disagreed with him on SM3.0 being 'useful' - "idiots" - right in the topic's title.:p
:roll:

Video is to GH what P&N is to OT
:thumbsdown:

get a life, fanboys

me - i'm off to work - OUTside! Beautiful day.
:)

Hey dipsh!t, I said anyone who recommends a geforce 6 series over an X series card for the reasons of sm 3.0 and hdr are idiots because the features appear to make game play undesireable. Im not intending to start a fight in this thread, I just want to clarify things.

Clarify?!? . . . That you are a moron?

We already know.
:roll:

:thumbsdown:

EDIT: i am DONE talking to you.

If ANYone ELSE is interested in his flamebait "excuse" of a thread:
HDR, SM 3.0 and the other new gimmicks **Poll**/To all those idiots who recommend 6xxx series over X800 because of these features

This is the original UNedited title he later changed to:

Originally posted by: lavaheadache

**edited for little kids
and then changed again . . .
:thumbsdown:

He doesn't like being called exactly what he calls those who disagree with him. :p
:roll:
 

trinibwoy

Senior member
Apr 29, 2005
317
3
81
Originally posted by: Noob
So if you were to zoom at at horizontal eye level with the demo, would you see the actual bumps in the waves in SM 3.0?

Yeah you should. The actual geometry of the scene is being modified so if you were swimming in the water you should actually see the waves.

 

imported_Noob

Senior member
Dec 4, 2004
812
0
0
Originally posted by: trinibwoy
Originally posted by: Noob
So if you were to zoom at at horizontal eye level with the demo, would you see the actual bumps in the waves in SM 3.0?

Yeah you should. The actual geometry of the scene is being modified so if you were swimming in the water you should actually see the waves.

So really SM 3.0 does improve IQ over SM 2.0? Wouldn't the objects (via Unreal 3) look more bumpy with the use or Parallax, Diplacement, and Normal Mapping in SM3.0, rather then just Normal Mapping in SM 2.0b?
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
One more point, You think my thread is flamebait? Read what I have to say closely. At no point do I say that sm 3.0 and HDR are bad just not ready to be used by a gamer looking forward to experience those things at top notch rate. If I were to tell you that getting I was getting a 30 fps average in a game, would you think that it was running smoothly? At those kind of rates game play is very C-H-O-P-P-Y. And the reason why nobody should use hdr and sm 3.0 as a basis to get cards in this generation of hardware. Get the card cause you like ati/nvidia or maybe you want a glimpse of those new features. I say glimpse because most people would probably not want to be stuck with hdr and the likes on.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
Originally posted by: Noob
Originally posted by: trinibwoy
Originally posted by: Noob
So if you were to zoom at at horizontal eye level with the demo, would you see the actual bumps in the waves in SM 3.0?

Yeah you should. The actual geometry of the scene is being modified so if you were swimming in the water you should actually see the waves.

So really SM 3.0 does improve IQ over SM 2.0? Wouldn't the objects (via Unreal 3) look more bumpy with the use or Parallax, Diplacement, and Normal Mapping in SM3.0, rather then just Normal Mapping in SM 2.0b?


Yes I think it does improve image quality up a couple notches
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: lavaheadache
apoppin, you are probably the biggest Donkey I know of. It's funny how offended you get by seeing idiot in someones thread and take it personal. You ever hear of the sticks and stones ryhme when you were a kid? BTW, my points in that thread are valid in the fact that I tell the truth as I see it. Before I even joined this forum and was just a frequent visitor I noticed you amongst a few others who seem to continually "prance" around trying to force your opinion on people. I'm sorry you dont like me cause I called people who insist on recomending premature technology idiots. You must have realized that you are amongst this group of people and were drawn in like a fly on poop. I look forward to having future confrontations with my new found arch nemesis. Unless you want to try and rectify things like adults. Maybe your not an adult and thats why you started in on me like a raging school girl who lost her pompoms.


Please take this OUT of the topic. Send me a PM if you wish to really rectify things.

Calling someone a 'donkey', 'a raging school girl' is not a good way to start . . . . but anyway - even if we don't fix this, i won't continue to "confront" you - i just won't answer any of your posts anymore . . . . otherwise it just disrupts forum harmony.

EDIT: Resolved! . . . thanks, lavaheadache
:thumbsup:
 

Gamingphreek

Lifer
Mar 31, 2003
11,679
0
81
Ok this is out of control here.

No where in the title does it have any Nvidia or ATI bias. It simply states a fact. In reality if you twist it to make it appear to have a bias or take offense by it, then you seem to be the one with a bias.

As for the on topic discussion:
Many of you are getting confused here. This is NOT a SM3 v SM2 thread. VS3.0 is merely a component of SM3. PS3.0 has absolutely nothing to do with this other than it also is part of the SM3.0 spec. Im running a 5900XT so it probably wont do too hot here. Would someone with VS3 mind taking a screen of it. I would like to see it.

-Kevin
 

trinibwoy

Senior member
Apr 29, 2005
317
3
81
Originally posted by: lavaheadache
One more point, You think my thread is flamebait? Read what I have to say closely. At no point do I say that sm 3.0 and HDR are bad just not ready to be used by a gamer looking forward to experience those things at top notch rate. If I were to tell you that getting I was getting a 30 fps average in a game, would you think that it was running smoothly? At those kind of rates game play is very C-H-O-P-P-Y. And the reason why nobody should use hdr and sm 3.0 as a basis to get cards in this generation of hardware. Get the card cause you like ati/nvidia or maybe you want a glimpse of those new features. I say glimpse because most people would probably not want to be stuck with hdr and the likes on.

30fps is not choppy for every game. For example, Chaos Theory is a very slow paced game and gets >50fps in SM3.0 mode with HDR/Tone Mapping and Parallax Mapping enabled at 1024x768 on a 6800GT. Now you can argue that HDR disables AA or that you can't stand jaggies etc etc. But that is all subjective. For those willing to sacrifice AA for HDR and Parallax Mapping at least the choice is there. Chaos Theory, like Doom3 is also a dark game so there is less contrast and aliasing is not as pronounced. How you can argue that SM3.0 is useless when there is a shipping A-list title that makes great use of the features is beyond me - notwithstanding that HDR is not part of the SM3.0 standard but you get my drift :)
 

imported_Noob

Senior member
Dec 4, 2004
812
0
0
Originally posted by: trinibwoy
Originally posted by: lavaheadache
One more point, You think my thread is flamebait? Read what I have to say closely. At no point do I say that sm 3.0 and HDR are bad just not ready to be used by a gamer looking forward to experience those things at top notch rate. If I were to tell you that getting I was getting a 30 fps average in a game, would you think that it was running smoothly? At those kind of rates game play is very C-H-O-P-P-Y. And the reason why nobody should use hdr and sm 3.0 as a basis to get cards in this generation of hardware. Get the card cause you like ati/nvidia or maybe you want a glimpse of those new features. I say glimpse because most people would probably not want to be stuck with hdr and the likes on.

30fps is not choppy for every game. For example, Chaos Theory is a very slow paced game and gets >50fps in SM3.0 mode with HDR/Tone Mapping and Parallax Mapping enabled at 1024x768 on a 6800GT.

Even for SC3 30FPS is choppy. Maybe 40 or so is no big deal. But I get what you're meaning.
 

trinibwoy

Senior member
Apr 29, 2005
317
3
81
Originally posted by: Noob
So really SM 3.0 does improve IQ over SM 2.0? Wouldn't the objects (via Unreal 3) look more bumpy with the use or Parallax, Diplacement, and Normal Mapping in SM3.0, rather then just Normal Mapping in SM 2.0b?

There are a couple screenshots around the web that show the difference between Normal Mapping in PS1.1 and displacement mapping in SM3.0 in Chaos Theory. Surfaces pretty much just look more 'bumpy' and realistic like you said. They really have more detail instead of just the illusion of detail given by normal maps.