:roll:Originally posted by: Shockwave
Originally posted by: Brutuskend
It crashed IE for me...
Your browser, like you, is Old and Busted. You need to upgrade to the New Hotness. Well, at least upgrade the browser anyways....![]()
![]()
Originally posted by: Ornery
:roll:Originally posted by: Shockwave
Originally posted by: Brutuskend
It crashed IE for me...
Your browser, like you, is Old and Busted. You need to upgrade to the New Hotness. Well, at least upgrade the browser anyways....![]()
![]()
Oh brother. Runs fine on my PIII Celeron with Win98 and IE6
Edit: Oh yeah, it was cool too, thanks warcrow!
Originally posted by: Ornery
:roll:Originally posted by: Shockwave
Originally posted by: Brutuskend
It crashed IE for me...
Your browser, like you, is Old and Busted. You need to upgrade to the New Hotness. Well, at least upgrade the browser anyways....![]()
![]()
Oh brother. Runs fine on my PIII Celeron with Win98 and IE6
Edit: Oh yeah, it was cool too, thanks warcrow!
Originally posted by: Rudee
I could watch an entire movie on that.
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.
Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.
Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.
my guess is that there is enough pixels as is, adding this extra step would require many many more pixels and perhaps even triple the rendering time.
Originally posted by: warcrow
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.
Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.
my guess is that there is enough pixels as is, adding this extra step would require many many more pixels and perhaps even triple the rendering time.
Nah, I disagree. It has to do with the animation. The animation applied to the models represents the movement whether is running, walking, talking....
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.
Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.
my guess is that there is enough pixels as is, adding this extra step would require many many more pixels and perhaps even triple the rendering time.
Nah, I disagree. It has to do with the animation. The animation applied to the models represents the movement whether is running, walking, talking....
ahh i now see what you are talking about. like say how there should be a "slight" vibration/motion blur/jitter of the say, moving foot across the ground to make the step more realisitic? shrek and some other CG movies seemed to get this stepping on the ground thing pretty good.
