**VIDEO** Awesome Animation! A Must See!

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Futher

Golden Member
Jan 18, 2002
1,362
0
0
Awesome movie. Too bad they got some interlacing problems when they compressed it =/
 

Ornery

Lifer
Oct 9, 1999
20,022
17
81
Originally posted by: Shockwave
Originally posted by: Brutuskend
It crashed IE for me...

Your browser, like you, is Old and Busted. You need to upgrade to the New Hotness. Well, at least upgrade the browser anyways.... :p ;)

:D
:roll:

Oh brother. Runs fine on my PIII Celeron with Win98 and IE6

Edit: Oh yeah, it was cool too, thanks warcrow!
 

Shockwave

Banned
Sep 16, 2000
9,059
0
0
Originally posted by: Ornery
Originally posted by: Shockwave
Originally posted by: Brutuskend
It crashed IE for me...

Your browser, like you, is Old and Busted. You need to upgrade to the New Hotness. Well, at least upgrade the browser anyways.... :p ;)

:D
:roll:

Oh brother. Runs fine on my PIII Celeron with Win98 and IE6

Edit: Oh yeah, it was cool too, thanks warcrow!

No it doesnt
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: Ornery
Originally posted by: Shockwave
Originally posted by: Brutuskend
It crashed IE for me...

Your browser, like you, is Old and Busted. You need to upgrade to the New Hotness. Well, at least upgrade the browser anyways.... :p ;)

:D
:roll:

Oh brother. Runs fine on my PIII Celeron with Win98 and IE6

Edit: Oh yeah, it was cool too, thanks warcrow!

NP!
 

TommyVercetti

Diamond Member
Jan 4, 2003
7,623
1
0
So how long does it take to make something like this? What is this though, I mean is this part of a bigger plot?
 

TechnoKid

Diamond Member
Feb 12, 2001
5,575
0
0
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.

Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.
 

TechnoKid

Diamond Member
Feb 12, 2001
5,575
0
0
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.

Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.

my guess is that there is enough pixels as is, adding this extra step would require many many more pixels and perhaps even triple the rendering time.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.

Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.

my guess is that there is enough pixels as is, adding this extra step would require many many more pixels and perhaps even triple the rendering time.

Nah, I disagree. It has to do with the animation. The animation applied to the models represents the movement whether is running, walking, talking....
 

TechnoKid

Diamond Member
Feb 12, 2001
5,575
0
0
Originally posted by: warcrow
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.

Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.

my guess is that there is enough pixels as is, adding this extra step would require many many more pixels and perhaps even triple the rendering time.

Nah, I disagree. It has to do with the animation. The animation applied to the models represents the movement whether is running, walking, talking....

ahh i now see what you are talking about. like say how there should be a "slight" vibration/motion blur/jitter of the say, moving foot across the ground to make the step more realisitic? shrek and some other CG movies seemed to get this stepping on the ground thing pretty good.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
Originally posted by: warcrow
Originally posted by: TechnoKid
nice CG, but one thing i've always noticed about [any] CG is that the footsteps ALWAYS look like they are "floating" on the ground instead of atcually stepping on the ground.

Yea, this is also common in video games as well. It seems like its a little tough to represent "weight" in most comupter generated imageing.

my guess is that there is enough pixels as is, adding this extra step would require many many more pixels and perhaps even triple the rendering time.

Nah, I disagree. It has to do with the animation. The animation applied to the models represents the movement whether is running, walking, talking....

ahh i now see what you are talking about. like say how there should be a "slight" vibration/motion blur/jitter of the say, moving foot across the ground to make the step more realisitic? shrek and some other CG movies seemed to get this stepping on the ground thing pretty good.

I want to see it in games, though. When you hit someone with a rocket, they fly back, hit a wall....I want to see them *BOOM* hit, arms flight up...legs jet foward a bit...body josle (sp?)....you know? Its not really convinceing yet.