Toyota, run 3dMark11 using a afterburner or presicion graph in the background to show temps, boost, power, and voltage.
I guarantee you are not holding 1300 during your entire run.
Repost from my thread:
Hey all - I have another update for you. This one is a closeup view of how 670 overclocking works, along with the highest 3dMark11 score I've achieved so far, running at a theoretical boost of 1110+150 = 1260, and 6600 on the memory:
There are a number of things to look at in this graph. First, note that 3dMark11 has 6 main tests - four graphics test, a physics test (where GPU load is very low), and a combined test. You can see the 4 high peaks, the one small peak, and then the final somewhat high peak on the graph. Here are the other things to look out for:
(1) I had the fan at maximum (80%), to keep the temperature under 70C, which is one key to full boost. The card averaged around 67-68C in this benchmark, and I don't believe it actually went above 69C. This should mean that voltage is maintained at max (1.175v).
(2) The other major limiter on boost is the power limiter. What you can see in the first two tests is that the power limiter is actually exceeded - it actually goes beyond 122% (the maximum), and then voltage is cut. What results is a decrease in core boost by up to 19MHz (I believe). There is nothing I (or anyone) can do to increase the power limiter beyond 122%, as far as I know, but maybe tweaks will come out later.
(3) Given that temps weren't a limiter, and for some reason power didn't exceed 122% in the second two graphics tests or the combined test, the core is at 1260 the entire time.
(4) Also, I've done some more testing on memory overclocks, and as far as I can tell, I get no additional benefits from exceeding 6600. I did this testing in BF3, which is the easiest way I've found to do it (using a singleplayer campaign). The memory keeps going up, but FPS does not (but I haven't seen it go down either), so rather than stress the memory unnecessarily, I'm leaving it at 6600MHz.