Valve calls pirates 'underserved customers'

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Good, tell them to release them cheaper, maybe not make crap, and demos are nice too.

Those are choices the publisher makes, not the developers. As far as making crap, most of the best games I have played on the PC in recent memory haven't sold well at all. If people would stop buying garbage and instead purchase quality games you would be surprised how the quality of titles would improve. Of course, if people just stopped pirating and bought all the games they were stealing there would be enough funding for all the types of games we would like to see.

No, piracy is copyright infringement.

It is also stealing-

2. to appropriate (ideas, credit, words, etc.) without right or acknowledgment.

To take (the property of another) without right or permission.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: BladeVenom
Originally posted by: datalink7
Pirating is stealing, no way around it.

No, piracy is copyright infringement.
No, its stealing by definition according to statutory law: NET Act

NET being an acronym for No Electronic THEFT Act
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: Bateluer
"We take all of our games day-and-date to Russia," Holtman said. "The reason people pirated things in Russia is because Russians are reading magazines and watching television. They say 'Man, I want to play that game so bad,' but the publishers respond 'you can play that game in six months...maybe.' "

To Holtman, the key is making sure that Valve products are available on the Moscow shelves, in Russian, when they hit America. After that, he said that "we found that our piracy rates dropped off significantly."

I didn't know Valve did that. My respect for them has just gone up.

I still don't understand why some regions have games come out on different dates. Some of them are just asinine. UK and Australia have the same language as the US, but they get games way down the line. Why?
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Originally posted by: chizow
Originally posted by: BladeVenom
Originally posted by: datalink7
Pirating is stealing, no way around it.

No, piracy is copyright infringement.
No, its stealing by definition according to statutory law: NET Act

NET being an acronym for No Electronic THEFT Act

Outside of USA what is it defined as?
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Originally posted by: Maximilian

Because you cant tell a game will suck, what do we have to rely on to tell if a game sucks, a non existant demo, backhanded review sites and a bunch of retards on forums hoo giv der opinyun on fings dey liek. Even on forums where the people seem civil you get people that dont like starcraft, that hate half life for some inexplicable reason. Bottom line is everyones different and its reasonable enough to find out if a games fun or not to for you by pirating it. If you disagree with this fair enough, but you wont be convincing anyone otherwise.

It's not reasonable at all. You can make an informed decision based on reviews, looks, company history, and other peoples opinions. You don't get to steal a game to see if it is a good fit and call that reasonable. How about go to the store, and having never eaten pinapple before, take a nice slice and try it? Don't like it, don't pay for it. Is that reasonable too?
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
Originally posted by: chizow
Originally posted by: BladeVenom
Originally posted by: datalink7
Pirating is stealing, no way around it.

No, piracy is copyright infringement.
No, its stealing by definition according to statutory law: NET Act

NET being an acronym for No Electronic THEFT Act

Bills are named for propaganda purposes. It's just a name. Did you even read the Wikipedia article you linked to?
"a federal law passed in 1997, provides for criminal prosecution of individuals who engage in copyright infringement"
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
underserved? there is no need to clasify "pirated" users. Its because its free and easily obtained. Simple as that.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: ShawnD1
I didn't know Valve did that. My respect for them has just gone up.

I still don't understand why some regions have games come out on different dates. Some of them are just asinine. UK and Australia have the same language as the US, but they get games way down the line. Why?
I know Australia has some very strict rating and content laws that may delay some game's releases. UK may be delayed due to proximity with EU countries that don't speak English, so they're released in an EU pack with English included.

Originally posted by: BassBomb

Originally posted by: chizow
NET being an acronym for No Electronic THEFT Act

Outside of USA what is it defined as?
Douchebaggery in whatever your local language is? I don't know, check your country's laws. They're certainly going to be different in different countries, most modernized countries have similar laws, but you'll also see that publishers simply do not localize and distribute in countries with high piracy rates. Even Stardock has mentioned this strategy as "ignoring China". I wouldn't be shocked honestly if Western media was the #1 reason for English's high adoption rate globally. You either learn English or you don't understand what it is that you pirated.
 

frostedflakes

Diamond Member
Mar 1, 2005
7,925
1
81
Originally posted by: chizow
Originally posted by: BladeVenom
Originally posted by: datalink7
Pirating is stealing, no way around it.

No, piracy is copyright infringement.
No, its stealing by definition according to statutory law: NET Act

NET being an acronym for No Electronic THEFT Act
No really, it's copyright infringement. Theft, although commonly used, is inaccurate. Look up Dowling v United States.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: datalink7
It's not reasonable at all. You can make an informed decision based on reviews, looks, company history, and other peoples opinions. You don't get to steal a game to see if it is a good fit and call that reasonable. How about go to the store, and having never eaten pinapple before, take a nice slice and try it? Don't like it, don't pay for it. Is that reasonable too?

What? No you can't. Critics gave GTA 4 an 8.9 but the users gave it 4.2. I played it on Xbox and it was good. Rockstar has a history of good games. I got it on release day and it was total garbage. There's no way I could have known that would happen.

Release demos god damn it!
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: BladeVenom
Bills are named for propaganda purposes. It's just a name. Did you even read the Wikipedia article you linked to?
"a federal law passed in 1997, provides for criminal prosecution of individuals who engage in copyright infringement"

US Legal Code

US CODE: TITLE 18,2319. CRIMINAL INFRINGEMENT OF A COPYRIGHT
TITLE 18 - CRIMES AND CRIMINAL PROCEDURE/PART I - CRIMES/CHAPTER 113 - STOLEN PROPERTY

And I guess Chapter titles in US Legal Code volumes are named for propaganda purposes too?

You're wrong on this, the extent you're willing to go to make the distinction just shows how important it is for some to justify piracy and stealing in their own minds.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Ok - so Valve is saying that most piracy happens in Russia? Does this mean they [Russians] are downloading the STEAM versions or the boxed shelf versions? And where did they get the data to back up their claim [did they have an on-line survey, knock on various doors in russia, implement spyware into their STEAM versions, etc?].

The price of pc games really hasn't changed much over the past 25 years. Classics such as Archon, Jumpman, Pinball Construction Set, etc were priced around $40.00 they day they hit store shelves. IMHO - people pirate games today because of high speed internet / ease of finding the games to download. Why pay for something when you can get it for free without any consequences for your actions?

Downloadable content for those who purchased a game? That's how I see PC gaming heading towards to help curb piracy. They [publishers] definitely need to curb their prices as well [digital copies should be cheaper than the boxed versions].
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: coloumb
Ok - so Valve is saying that most piracy happens in Russia?

Ars Technica
While the overall rate of piracy for the world remained static, the rate in high-piracy countries such as China and Russia dropped considerably. China's software piracy rate was as high as 92 percent in 2003 but, according to the 2006 data, has dropped to about 82 percent. Russia's piracy rate dropped seven percentage points over the last three years?from 87 percent in 2003 to 80 percent in 2006.

If you're asking why anyone gives a crap, it's because Russia's PPP is $15,000 per person while China is only $6,000. There is money to be made in Russia, not China.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
A tangible loss is a tangible loss no matter whether it's physical or digital. Someone is losing money, so you're stealing. Get over it.

Besides, do you think your insurance company gives a crap if your car is stolen and you can't get to work? Nope... the only thing they care about is the monetary value assigned to the car.

As far as the article goes, I think Valve is half right. The problem these days isn't so much being a have-not, but rather the notion of entitlement that everybody has now. Most people that pirate do so because they can with little fear of reprisal. Why spend your hard earned cash when you don't have to? Plus it's a faceless crime, and there's no notion of quantity involved. You're not walking into the store with the specter of people watching every move you make. People trust the anonymity of the internet. You don't walk away with anything stuffed in your pockets. There's just little risk in getting caught - hence why people do it. And even if publishers localize their content for release, it's not going to stop this "I am entitled to this game" notion that all you pirates have, no matter how you try to justify it - you are NOT entitled to a title without paying for it (unless of course it's free in the first place).
 

BassBomb

Diamond Member
Nov 25, 2005
8,390
1
81
Originally posted by: SunnyD
A tangible loss is a tangible loss no matter whether it's physical or digital. Someone is losing money, so you're stealing. Get over it.

Besides, do you think your insurance company gives a crap if your car is stolen and you can't get to work? Nope... the only thing they care about is the monetary value assigned to the car.

As far as the article goes, I think Valve is half right. The problem these days isn't so much being a have-not, but rather the notion of entitlement that everybody has now. Most people that pirate do so because they can with little fear of reprisal. Why spend your hard earned cash when you don't have to? Plus it's a faceless crime, and there's no notion of quantity involved. You're not walking into the store with the specter of people watching every move you make. People trust the anonymity of the internet. You don't walk away with anything stuffed in your pockets. There's just little risk in getting caught - hence why people do it. And even if publishers localize their content for release, it's not going to stop this "I am entitled to this game" notion that all you pirates have, no matter how you try to justify it - you are NOT entitled to a title without paying for it (unless of course it's free in the first place).

How do you lose what you didn't have? Some pirates will never spend money on a game, them continuing to pirate does not cause any LOST money, just lost potential money. If I pirate a game after I decide I will not buy it, how did you lose money as opposed to me not buying it w/o pirating?

 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Originally posted by: BassBomb
Originally posted by: SunnyD
A tangible loss is a tangible loss no matter whether it's physical or digital. Someone is losing money, so you're stealing. Get over it.

Besides, do you think your insurance company gives a crap if your car is stolen and you can't get to work? Nope... the only thing they care about is the monetary value assigned to the car.

As far as the article goes, I think Valve is half right. The problem these days isn't so much being a have-not, but rather the notion of entitlement that everybody has now. Most people that pirate do so because they can with little fear of reprisal. Why spend your hard earned cash when you don't have to? Plus it's a faceless crime, and there's no notion of quantity involved. You're not walking into the store with the specter of people watching every move you make. People trust the anonymity of the internet. You don't walk away with anything stuffed in your pockets. There's just little risk in getting caught - hence why people do it. And even if publishers localize their content for release, it's not going to stop this "I am entitled to this game" notion that all you pirates have, no matter how you try to justify it - you are NOT entitled to a title without paying for it (unless of course it's free in the first place).

How do you lose what you didn't have? Some pirates will never spend money on a game, them continuing to pirate does not cause any LOST money, just lost potential money. If I pirate a game after I decide I will not buy it, how did you lose money as opposed to me not buying it w/o pirating?

By your own words:

Originally posted by: BassBomb
Anyways for me I don't pirate because the games are too expensive, I pirate because most games are NOT worth the money they cost.

They lost money because you didn't pay for the right to play (yes even the sucky) game. Them not releasing a demo or solid trials is no justification for you to steal. YOU spent time with the title, whether you liked it or not.

I assume you would have no qualms walking into a movie theater without buying a ticket, sitting down to "screen" a movie, and walk out if you didn't like it. No harm, no foul, right? After all, you didn't enjoy the movie, so why bother paying! :roll:

Again, it's your sense of entitlement which is completely off base here. You are NOT entitled to play a game before you buy it (except though approved means - no matter how distasteful you may find them, if at all). If you don't like the way the publisher does it, stay the fuck away from the title. Plain and simple.
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Originally posted by: PingSpike
I don't really buy the "they're to expensive" arguement. With PC Games, you can usually find a hot deal on a recently released title for like $40. This isn't a vacation to the bahamas here, its more like dinner at chilis. Its a pretty cheap luxury item, and its not like some one is stealing bread to feed their starving family.

I used to copy games a lot when I was younger, mostly just to LAN with people. I did it because I was cheap and because I could. I didn't have a lot of money, but I could have afforded it. Hell, I spent more then that on a pair of jeans on more then one occasion.

There's some truth I think to the underserved customers thing though. If the only way you can get something is by downloading it, well then I guess thats what you're going to do.

$60 is too much.

Rather, $60 is too much to pay for the average game that comes out. It's just fine for the once-a-year boxful of awesome. I'd pay $60 for Mass Effect. I resent/regret paying more than about $20 for the other 99% of the games that come out per year.

$30 for games without a demo. $40 for games with a demo that's representative of the final game.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I pirate games that I'm not sure I want to buy (assuming there is no demo). If the game is enjoyable, I buy it. If not then I delete it. I'm sure I'm in the pirating minority, but that's how I handle my game purchases /shrug
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
We can all argue till the end of time about the ethics behind piracy, but let's face the facts. The only thing that is really going to benefit both devs and publishers when it comes to piracy is a solution that involves a clever way of profiting off of it.

For example, this idea is at least a good start and I am sure there are ways to reduce the abuse.

Originally posted by: ja1484

Most of the people I've known that have pirated titles has mainly been due to financial reasons - they want to play a game hella band, but just can't spare the scratch.

I think they could dent piracy again by giving a 20% discount with proof of fulltime student status or something like that. Only problem is potential for abuse.

 

WraithETC

Golden Member
May 15, 2005
1,464
1
81
I pirate games and then justify it because it pisses off the people who hate piracy. I will only stop if they embrace my piracy.
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Originally posted by: Beev
I pirate games that I'm not sure I want to buy (assuming there is no demo). If the game is enjoyable, I buy it. If not then I delete it. I'm sure I'm in the pirating minority, but that's how I handle my game purchases /shrug

This is me, exactly.

Funny thing, though. I haven't downloaded anything in a pretty long time - Mass Effect was the last one I recall, and I went and bought it the day after.
 

Oyeve

Lifer
Oct 18, 1999
22,066
883
126
Originally posted by: rivan
Originally posted by: PingSpike
I don't really buy the "they're to expensive" arguement. With PC Games, you can usually find a hot deal on a recently released title for like $40. This isn't a vacation to the bahamas here, its more like dinner at chilis. Its a pretty cheap luxury item, and its not like some one is stealing bread to feed their starving family.

I used to copy games a lot when I was younger, mostly just to LAN with people. I did it because I was cheap and because I could. I didn't have a lot of money, but I could have afforded it. Hell, I spent more then that on a pair of jeans on more then one occasion.

There's some truth I think to the underserved customers thing though. If the only way you can get something is by downloading it, well then I guess thats what you're going to do.

$60 is too much.

Rather, $60 is too much to pay for the average game that comes out. It's just fine for the once-a-year boxful of awesome. I'd pay $60 for Mass Effect. I resent/regret paying more than about $20 for the other 99% of the games that come out per year.

$30 for games without a demo. $40 for games with a demo that's representative of the final game.


When I got my first game system (Atari 2600) in 1979 games were 50 bucks a pop. And that was 30 years ago on a 2 bit system (literally 2 bits). 60 bucks 30 years later is fine considering hardware has come a long way and games are much more sophisticated. I pay 60 bucks for a game, but I never buy blindly. I either get a demo or wait for reputable reviews.
 

frostedflakes

Diamond Member
Mar 1, 2005
7,925
1
81
Originally posted by: Beev
I pirate games that I'm not sure I want to buy (assuming there is no demo). If the game is enjoyable, I buy it. If not then I delete it. I'm sure I'm in the pirating minority, but that's how I handle my game purchases /shrug
Unfortunately you probably are in the minority on this. I don't do this much for games, but I do for music. I really enjoy supporting artists and developers if the product is good.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: frostedflakes
Originally posted by: Beev
I pirate games that I'm not sure I want to buy (assuming there is no demo). If the game is enjoyable, I buy it. If not then I delete it. I'm sure I'm in the pirating minority, but that's how I handle my game purchases /shrug
Unfortunately you probably are in the minority on this. I don't do this much for games, but I do for music. I really enjoy supporting artists and developers if the product is good.

Count me in as part of the minority as well then. Although, as more time passes I do things this way less and less. I think it partially has to do with the fact that I don't buy as many games as I used to and I have been waiting longer to buy them so I get a better idea of what I am purchasing.