• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Use almost any Bluetooth controller with real NES! (Wii/U,PS3/4,etc)

Ichinisan

Lifer
Awwwwww yeah!

2016-05-22_retro_receiver_specs.jpg

2016-05-22_retro_receiver_qwd.jpg

2016-05-22_retro_receiver_qwqwq.jpg

2016-05-22_retro_receiver_wii.jpg


http://www.8bitdo.com/retro-receiver-nes/
http://www.play-asia.com/play-asia-...ceiver-experience-the-nes-wirelessly/5f/747m9

I ordered 3 of them and I can't wait for them to arrive.

I would suggest it should be made to look like an NES Satellite receiver.
2016-05-22_NES-Satellite.jpg


It would also be nice to have 2 pass-thru ports so one or both players could use real / original controllers if they want without removing it each time.

Though it only connects to a single controller port, the description says it supports 2 players. I suppose it's possible to do that through a single controller port (I believe this could also be done with the Famicom EXT port) -- but I wonder if the controller/system/receiver could be damaged by connecting a controller to port # 2? Makes me think of this freaky thing I experienced: https://www.youtube.com/watch?v=L1uiZQrm9JY


I'll post my impressions whenever it arrives...

[2016-05-24]
Mine have arrived. It came in a clamshell package that looks like a blister pack, but it opens and closes with no cutting.

I only had 2 minutes to test it this morning before I ran off to work. I used a Wii remote with built-in Motion Plus. Pressed the sync button in the remote's battery cover and the sync button on the Retro Receiver. It paired and I played through Super Mario Bros 3 stage 1-1. It felt great! I didn't notice any latency, but I wasn't doing anything crazy either. It didn't feel any different than playing on Wii virtual console. Now I can play ALL my NES games with a Wii remote on a real NES. I could play with various other controllers (PS3/PS4, Wii U Pro, etc), but the Wii remote's layout is perfect when all I care about is being wireless.
[/2016-05-24]
 
Last edited:
I think they mean it "supports" it because it doesn't prevent you from plugging in a second controller/dongle and doing so doesn't cause it to stop functioning.

Yes, the shift register supports daisy chaining but I don't think the console did this internally for 2P.
https://youtu.be/tKqDVi_JcOg
 
Mine have arrived. It came in a clamshell package that looks like a blister pack, but it opens and closes with no cutting.

I only had 2 minutes to test it this morning before I ran off to work. I used a Wii remote with built-in Motion Plus. Pressed the sync button in the remote's battery cover and the sync button on the Retro Receiver. It paired and I played through Super Mario Bros 3 stage 1-1. It felt great! I didn't notice any latency, but I wasn't doing anything crazy either. It didn't feel any different than playing on Wii virtual console. Now I can play ALL my NES games with a Wii remote on a real NES. I could play with various other controllers (PS3/PS4, Wii U Pro, etc), but the Wii remote's layout is perfect when all I care about is being wireless.
 
I think they mean it "supports" it because it doesn't prevent you from plugging in a second controller/dongle and doing so doesn't cause it to stop functioning.

Yes, the shift register supports daisy chaining but I don't think the console did this internally for 2P.
https://youtu.be/tKqDVi_JcOg

Well, they also said it supports 4 players, unless that's something lost in translation. I will test the other features after work.
 
Well, they also said it supports 4 players, unless that's something lost in translation. I will test the other features after work.

I think that means it will pair with that many other devices but they probably all simulate the same controller. I am curious to know because if it can do 4p through one port it would be a killer feature that they need to market better.
 
I believe it is probably using the same wiring output that the multi-tap used. The multi-tap simply connected via the same 2 controller ports and allowed 4 controllers to then connect via those same 2 ports. It would not surprise me if this was possible via this device.

Let us know how the range and latency are now that you have had them a little longer. I might have to order a couple. That said, I wonder if they work with the AnalogNT (as it already has a built-in 4 way system).
 
I believe it is probably using the same wiring output that the multi-tap used. The multi-tap simply connected via the same 2 controller ports and allowed 4 controllers to then connect via those same 2 ports. It would not surprise me if this was possible via this device.

Let us know how the range and latency are now that you have had them a little longer. I might have to order a couple. That said, I wonder if they work with the AnalogNT (as it already has a built-in 4 way system).

As far as I know, the Four Score and Satellite occupied both controller ports.

In my initial experimentation, pairing a device seemed to erase pairing for previous devices.

I paired a PS4 controller and something just felt better than the Wii remote. A little strangeness with the Wii remote seemed to be related to range or my body blocking the signal, but the experience was overall very enjoyable and it's definitely worth $20.

I couldn't pair a PS3 controller because it only pairs Bluetooth with a proprietary exchange over USB, and I've read that Win10 makes it very difficult to run the hacked drivers that allow it.

I could probably use an older PC to get a PS3 controller paired and try that. I really haven't been able to read anything about it so far (busy with moving stuff).

Theres also a feature to use the Wii remote and other Bluetooth controllers with a PS3 or PC (tiny USB-A to micro-B cord included), but I haven't tried that. I just used the cord to do a firmware update from my PC.
 
I believe it is probably using the same wiring output that the multi-tap used. The multi-tap simply connected via the same 2 controller ports and allowed 4 controllers to then connect via those same 2 ports. It would not surprise me if this was possible via this device.



Let us know how the range and latency are now that you have had them a little longer. I might have to order a couple. That said, I wonder if they work with the AnalogNT (as it already has a built-in 4 way system).

I'm going to go ahead and say that I think initial reports were wrong regarding a single Retro Receiver supporting 4 wireless controllers for 4p. It doesn't even look like it can maintain the data for four paired devices and now the statement on their site seems to suggest that you need multiple Retro Receivers for multiplayer games:
"Compatible with two-four Retro Receivers for multiplayer player games."

This is disappointing because performance seemed notably degraded when we tried two simultaneously (someone walks by and input gets stuck or doesn't register). Perhaps there were some abnormal circumstances when trying out multiple controllers so we'll have to test again.

I wonder if hey can add that with a future FW update. :hmm:
 
So how did you get yours so early/quickly?

Play-Asia had them available to order when the product announcement first made the rounds. I don't know if they are still available there but Arcade Works was still saying "Coming Soon!" or something like that the last time I checked. International shipping takes a while but it was affordable and there wasn't an unreasonable delay so I see no reason to wait for Arcade Works.
 
Last edited:
Yeah, Play-Asia lists them as a pre-order ever since I checked with them. That said I did put in an order for 2. I might pickup another 2 as well depending on how I like the first set.
 
While very cool, I would love a USB version with drivers for the PC. Not sure there is an easy way to connect a Wii U Pro controller to a PC without kludgy-ness.
 
While very cool, I would love a USB version with drivers for the PC. Not sure there is an easy way to connect a Wii U Pro controller to a PC without kludgy-ness.

This also does that. Comes with a super-short microUSB cord. Connect to PC and your paired Bluetooth device is detected as a standard USB game controller.
 
But why would you want to play on a real NES? On a real NES you cant save and reload in the spots where you get stuck. 😛
 
With a flashcart you can have save states on the real hardware 😛

Most can't. My Super Everdrive can't. My Naki Gamesaver+ I bought from Wal-Mart in the mid-90s saves states to RAM (requires power or batteries), but it isn't a flash cart. It has Bung chips inside and they made the Professor SF/Game Doctor backup devices for SNES. Those operated a bit like flash carts except they used RAM instead of flash. They also made the MGD flash cards (I had the MGD3 Bung GB Xchanger with a 64mbit Bung GB Card). My Bung Doctor V64 and Doctor V64 Jr N64 backup devices couldn't do save states but neither could the competition (Super UFO CD64, Mr. Backup Z64, etc). I imagine that a GameShark Pro with parallel port cable or an Action Replay with comms link PC Card could restore states but it would be slow and tedious.

The ability to save states has very little to do with using flash memory to simulate a ROM. You typically need software hooks running on the console alongside the game's programming which can interfere with normal operation of the game, reducing compatibility and making everything much less authentic.
 
Last edited:
Most can't. My Super Everdrive can't. My Naki Gamesaver+ I bought from Wal-Mart in the mid-90s saves states to RAM (requires power or batteries), but it isn't a flash cart. It has Bung chips inside and they made the Professor SF/Game Doctor backup devices for SNES. Those operated a bit like flash carts except they used RAM instead of flash. They also made the MGD flash cards (I had the MGD3 Bung GB Xchanger with a 64mbit Bung GB Card). My Bung Doctor V64 and Doctor V64 Jr N64 backup devices couldn't do save states but neither could the competition (Super UFO CD64, Mr. Backup Z64, etc). I imagine that a GameShark Pro with parallel port cable or an Action Replay with comms link PC Card could restore states but it would be slow and tedious.

The ability to save states has very little to do with using flash memory to simulate a ROM. You typically need software hooks running on the console alongside the game's programming which can interfere with normal operation of the game, reducing compatibility and making everything much less authentic.

You're right, most can't. Regarding the NES though, my Powerpak can with special mappers..

http://forums.nesdev.com/viewtopic.php?t=6024
 
I'll probably end up with the Famicom version of the EDN8 if Kevtris doesn't ever make a flash cart that blows them out of the water like he's been wanting to do (he and Jason GameTech-US don't seem terribly impressed by Krikzz's work). I like the Power Pak but I want something I can use in my Sharp twinFAMI.

I think it's silly that the Turbo ED and Super ED use flash or EEPROM when it would be so much easier and faster to use RAM. Seeing the problems caused by his using the wrong voltage in the TurboED makes me question all his other work. That's the main reason I wish the PP had a Famicom version. 🙁
 
Last edited:
Well personally I hope Kevtris looks at the SNES for his next project and tackles either a decent flash cart there or a similar upscaler+HDMI output. Personally I would prefer the flash cart as the existing ones leave a lot to be desired in terms of game compatibility due to non-implementation of many key expansion chips (can we say FX chip please)!

Back on topic, the Retro NES Receivers have been delayed. Right now Play-Asia has no real firm release date, but are tentatively saying end of August.
 
Really wish I had these... I have been delaying introducing my nephew to the NES because of the cords connected to the controllers (my niece who would be over at the same time would easily trip/pull/etc., the cords just to bother her older brother (she is only 4)).

He still needs to work on some of his reading skills to really play the NES (he is only 6), but there are quite a few games that you can play without needing to read. I would like to get him playing more of these games because being simpler to control, he will learn more of the basic control hand/eye coordination from these games than he ever would from modern games that cuddle you and hold your hand.
 
Makes me feel bad about giving our extra to a coworker at cost since I'm sure you'd appreciate that more. 🙁 I wonder what the hold up is.

Don't mean to rub it in, but this also arrived...
3fcf6c46bfbf902ab226c2846fe11f5f.jpg

😉
 
Back
Top