WhipperSnapper
Lifer
- Oct 30, 2004
- 11,442
- 32
- 91
Here are the take home messages that I came up with:
--- No Consoles! PC only!
--- "Free" but modders can sell content
--- No Consoles! PC only!
--- "Free" but modders can sell content
My only problem with this is that I have to pay $20 a month to develop for a free game. How about you let me develop for free, Epic? I mean really, you should be paying ME. But in the spirit of your program, I should be allowed to code for free. Open up Unreal Tournament 4's project on GitHub and we'll talk.
Since the announcement isn't clear about this, do we know if Epic is actually devoting a development team to this? I.E. coders, artists, designers, etc?
Because this description makes it sound like they're doing it completely ad-hoc. Which just strikes me as a terrible idea. No one in the history of mankind ever liked doing the "unfun" parts of development, and there's something to be said for having paid professionals working on thornier issues such as UIs, coherent art styles, and game balance. Least we end up with a UI done in Courier New by a development team that thinks Facing Worlds Instagib is the perfect model for all UT gameplay.
From the sounds of it, yes, but its a very small team.
My only problem with this is that I have to pay $20 a month to develop for a free game. How about you let me develop for free, Epic? I mean really, you should be paying ME. But in the spirit of your program, I should be allowed to code for free. Open up Unreal Tournament 4's project on GitHub and we'll talk.
Seems like a fantastic idea and I hope they do really well
Has any other big game been made this way and how did it turn out?
Koing
im excited but skeptical. I just want an arena shooter that harkens to the glory days of UT99 or even 2k4! I want there to be a huge playerbase so that those bots arent showing up on every server.
I'm skeptical. I think they realize that UT is a very risky gamble in today's game market and they simply aren't willing to take the risk, since they will likely get hammered if they develop a full game and charge the usual $50-60. So, they figure, "If you guys want it, then you make it. While you're at it, you pay us to develop it yourself!"
That's the only way they can make money on a game like this. Arena games are dead, face it. UT is also dead unless they take a very low risk approach.
The best news about this is when it fails, because I believe it will (the market for twitch shooters just isn't there anymore), they can't blame it on piracy and have to face the music that their game just wasn't good enough for the majority of people who buy games these days. Although, I'm sure we will hear another excuse somewhere.
That isn't how it is at all. They have a team, a dedicated but small dev team working on the core game. The people working on extra things are paying for UE4 assets, all the code and data in real time as it is released, and are allowed to sell their content they create for $20/mo.
That is hardly the statement you made about forcing the community to pay them to make the game. NO! That's incorrect...the game is being made anyway. They are just wanting the community to contribute what they can to make the game better and maybe make some cash for themselves by selling their mods, maps, models, etc.
Arena style shooter games are only dead if you want them to be. I personally think there is a real untapped market right now for a competitive shooter using the latest engine technology (sorry decade old CoD and Titanfall engines) with no loadouts and level ups but includes all the things the gaming community wants in the game. Instead of telling players "this is what the game looks and plays like" they are allowing the community to have a voice and get their hands dirty in the code so that things people really want in a shooter can actually be done.
I stand corrected. I hope its fun. We'll see I guess, in...how many years until its released? Probably like 3 years right? It takes like 3 years to make a game from scratch like they are doesn't it?
The best news about this is when it fails, because I believe it will (the market for twitch shooters just isn't there anymore), they can't blame it on piracy and have to face the music that their game just wasn't good enough for the majority of people who buy games these days. Although, I'm sure we will hear another excuse somewhere.
How can the market for twitch shooters be dead when CoD keeps selling? It is a twitch shooter...
What you said makes no sense when they keep selling
