ok before anyone start bashing me, yes I know what your thinking. Why the heck did this guy make a topic on such an old game engine lol. I was never good at this kind of stuff so I need all the gurus and techs to tell me what UE2 introduced that made it so unique from other game engines. Like what kind of unified shader it used, pixel/vertex shaders etc? thx for any input anyone can give. thx for all the inputs!