As to not pull another thread off topic, I'm posting the results here.
There was no noticed in game stutter while I ran around for 3 minutes in Prague while it recorded. I used PresentMon with 16.9.2 drivers and DX12 version of the game.
As you can see there is no additional spikes going from low to very high and the 4GB Fury handles it very well.
This is at 3440x1440.
Anyone else care to do their own testing? I just ran around prague for 3 minutes while recording with PresentMon and Afterburner.
PresentMon flags used: PresentMon64.exe -process_name dxmd.exe -timed 180 -scroll_toggle
Full settings:
DX12
3440x1440
Ultra / Low Textures
16xAF
Shadow Quality: High
AO: On
CHS: Off
POM: High
DOF: On
LOD: High
Volumetric Lighting: On
Screenscape Reflections: On
TAA - On
Motion Blur - Off
Sharpen - Off
Bloom - On
Lens Flares - On
Cloth Physics - On
Subsurface Scattering - On
Chromatic Aberration - Off
Tessellation - On
Edit: Same spikes are shown with medium + low textures (3.3GB VRAM)
There was no noticed in game stutter while I ran around for 3 minutes in Prague while it recorded. I used PresentMon with 16.9.2 drivers and DX12 version of the game.
As you can see there is no additional spikes going from low to very high and the 4GB Fury handles it very well.
This is at 3440x1440.
Anyone else care to do their own testing? I just ran around prague for 3 minutes while recording with PresentMon and Afterburner.
PresentMon flags used: PresentMon64.exe -process_name dxmd.exe -timed 180 -scroll_toggle
Full settings:
DX12
3440x1440
Ultra / Low Textures
16xAF
Shadow Quality: High
AO: On
CHS: Off
POM: High
DOF: On
LOD: High
Volumetric Lighting: On
Screenscape Reflections: On
TAA - On
Motion Blur - Off
Sharpen - Off
Bloom - On
Lens Flares - On
Cloth Physics - On
Subsurface Scattering - On
Chromatic Aberration - Off
Tessellation - On
Edit: Same spikes are shown with medium + low textures (3.3GB VRAM)
Last edited: