Vampirrella
Golden Member
- Apr 5, 2001
 
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1. By allowing a game to be available in pirated form from day one, no DRM causes piracy. By giving people "on the fence" an option to get the game for free. Die-hard pirates won't buy it anyway but at least they will need to get a crack - hence a good DRM won't give them day one gaming. And people wanting to game and seeing no other option apart from legal (due to impatience, convenience or a sudden change of heart) will cought the bucks for a legit copy. Add a huge buzz about the game and people will want to play this day 1
No crack available? Ohh well, might as well buy it.
2. If their internet goes out I'm sure they have other things they can do. Not to mention this should be very very rare. Unless you're a spoiled 5 year old that jumps and cries each time he doesn't get his toy or candy, this will be a non issue and the chance of it happening is slim at best for an even lower chance of reoccurring. If your local tower (for cell phones) has problems or you get a "No Service" message for a few minutes, do you scream bloody murder at your provider and swear to never use their services again?
3. Again, this seems to be a non-issue for people who have broadband. When was the last time you had an outage? And even then, how long was it? Surely those happen very very rarely. And Ubisoft will make sure their servers are up 100%e. If you have no power? You can't play anything else anyway. This doesn't install anything extra on your PC (like TAGES, SecuROM etc do). You just need to be online, that's it.
Simple CD checks or phone home each start won't stop anything and are borderline useless. A specially changed .exe is all that's required usually. So this doesn't delay pirated copies at all. You get that day 1 or even pre-release. Now those are useless.
So my take - hard to crack DRM + a lot of buzz = gained sales. People will want to play a game ASAP and no available pirated copy will force them into buying the game. Or not buy it at all - but those are die-hard pirates and nothing will change them (so they're not considered anyway).
EDIT (for AndroidVageta and mindcycle): My take is pirates are "gray" people for the most part. As in not totally rotten cheaters. If you inconvenience them enough (here: with a long wait for a working crack) and they want to play a particular game, they will buy it. This market isn't black (pirates forever) or white (legit users) imo. It's gray (pirates out of convenience - just download and play).
An excellent point. Basically, launching a game with no DRM these days means day one pirating will be huge. And some of that is lost sales. People have a nasty habit of doing things if they're easy and don't have any real punishment connected to them.
So the longer it will take for the DRM to be cracked, the longer the game will have time to be bought by people who may consider buying it (but would still pirate it if it's possible). And as I said, the newest Ubisoft DRM scheme doesn't really bother that many people I talked to (compared to activation limits for example).
Obviously people who consider only pirating games, won't buy it anyway. But at least they won't be playing the game until a working crack is available. And since that may take months, they can very well forget about it in the end.
All very valid points. And yes, I see the flaw of my example. This DRM will require a mental switch from dividing offline and online games into SP or MP only. And both require an online connection all the time. Obviously this might be seen as a steep requirement ("why do I need to be online if I play alone?") however given a choice, what would you have? Go back to the old DRM? SecuROM, Scandisk, TAGES, activation limits? Obviously those failed but for different reasons. But they need to put something in. This is a new approach.
Companies cannot police pirates themselves. They do not have the authority to do it. At best they can contact online law enforcement and ask for help. But there's really nothing like that for gaming and the witch hunts for music sharing isn't really effective...
In the end it's gamers doing it to gamers... As gamers pirating games force companies to try and stop them, somehow.
What I would do? Make the games huge - for example switch to BR. 40-50GBs will discourage some people for sure. Also actively fight the torrents somehow - close everything down for all I careHowever, a PC is a very open platform, so offline DRM will fail, always. Forcing the gamer to be online the whole time to game is a new approach that might be a bigger hindrance to pirates and only a slight annoyance (if any) to us, gamers. We will need to wait and see how Ubisoft handles it before we judge it.
Originally Posted by Qbah View Post
If your local tower (for cell phones) has problems or you get a "No Service" message for a few minutes, do you scream bloody murder at your provider and swear to never use their services again?
All very valid points. And yes, I see the flaw of my example. This DRM will require a mental switch from dividing offline and online games into SP or MP only. And both require an online connection all the time. Obviously this might be seen as a steep requirement ("why do I need to be online if I play alone?") however given a choice, what would you have? Go back to the old DRM? SecuROM, Scandisk, TAGES, activation limits? Obviously those failed but for different reasons. But they need to put something in. This is a new approach.
however given a choice, what would you have? Go back to the old DRM? SecuROM, Scandisk, TAGES, activation limits? Obviously those failed but for different reasons. But they need to put something in. This is a new approach.
Forcing the gamer to be online the whole time to game is a new approach that might be a bigger hindrance to pirates and only a slight annoyance (if any) to us, gamers.
First they raised the console game prices, but I did not speak, because I was a PC gamer.
Then they started using StarForce, TAGES, and SecuROM, but I did not speak, because I was not a software pirate.
Then, they made used game buyers pay for the free DLC, but I did not speak, because I buy my games new.
Then, they forced PC gamers to be constantly connected to the internet to play games, and there was nobody left to speak for me, because everybody was on hold with EA trying to get their Cerberus Network code to work.
It's useless to use the old DRM (CD checks etc) as they do absolutely nothing to prevent piracy.
You can see the online requirement as another part of system requirements. You need a DX9 card to run most modern games and a semi-decent CPU.
Also, as idealistic and great as it sounds, even the best game ever will be pirated to hell and back if there's no functional protection on it.
As for Stardock, yes, they don't have any DRM, see how big they are? How many games they sell? Not that many.
There's really no way to protect anything with it being offline only. It's people who write the protection, other people will crack it.
This Ubisoft approach may be the hardest one to crack to date - because your game is still kinda "controlled" by the creators. I bet they could use an even harsher approach and have the game download parts of it as you play - even very small chunks. Encrypted as to not know what is really missing. But let's wait and see first what the current DRM brings. If it's smooth and doesn't frustrate and will slow down a pirated copy - I'm all for it. If it will be a giant headache, constant disconnects, gameplay interruptions - I will be there in first row with my torch, screaming for justice![]()
I hate there's no multi-quoting... Anyway:
2. Why are you so eager to split a requirement into categories. It's a requirement, who cares if it's a technical one or not? Game requires this and that.
4. The piracy figures will be the same because the DRM used up until now is useless - every major game had day 1 pirated versions available. That might even suggest that a game's quality doesn't influence the level of piracy... Hence a game, no matter how good it is, won't defend itself with quality alone. Now here's something to think about...
5. I'm not saying it will succeed for sure, but the potential is there to at least severely delay pirated versions. This will give the game time to sell better as some of the pirates will buy it - for the reasons I mentioned in other posts.
That's so patently false it isn't even funny.This will give the game time to sell better as some of the pirates will buy it - for the reasons I mentioned in other posts.
I'd take that over this DRM by Ubisoft.6. The DRM on Riddick was so harsh, no sane person would buy it. It was basically a 3 installs license and then you can only buy a new game... no wonder it tanked.
I'm simply pointing out that you can't compare technical requirements to DRM requirements since they aren't the same thing. I do get your point, but IMO the argument falls flat because system specs are technical requirements which need to be met in order to run software at all, while DRM requirements are entirely arbitrary.
That argument doesn't hold water because there have actually been many major games that have avoided day one piracy. Recent ones I can think of off the top of my head would be Mass Effect and Riddick DA. Mass Effect sold very well and Riddick didn't.
Which again, even with a delayed pirated release (which has happened many times like I mention above), there has never been any solid evidence that suggests preventing piracy increases sales. Until that data exists, developers would be better off dropping the money spend on DRM into the gutter. Becasue at least then they wouldn't have people "not" buying the game due to the DRM used.
That's so patently false it isn't even funny.
I'd take that over this DRM by Ubisoft.
I didn't say there wouldn't possibly be pirates who will buy it instead. Sure, it's possible. But you're saying it'll sell better because of the DRM. I know several people, myself included, who now refuse to purchase this game because of the DRM. I know a few people who plan on pirating it, and this DRM is making them all the more assured in their decision to pirate the game. It's no big sweat to them if it takes a few months.So you want to tell me there's no way in hell a person will buy a game if there's no other means apart from buying it in the foreseeable future? How can you even think that?
Damn straight I would. There are no single player games I've ever installed three times. I play through them and then they get shelved. The really good ones don't even get uninstalled, since HD space is so cheap.So you'd take a 3 lifetime install limit over an online requirement with nothing else needed? Now you're just trolling.
I didn't say there wouldn't possibly be pirates who will buy it instead. Sure, it's possible. But you're saying it'll sell better because of the DRM. I know several people, myself included, who now refuse to purchase this game because of the DRM. I know a few people who plan on pirating it, and this DRM is making them all the more assured in their decision to pirate the game. It's no big sweat to them if it takes a few months.
Damn straight I would. There are no single player games I've ever installed three times. I play through them and then they get shelved. The really good ones don't even get uninstalled, since HD space is so cheap.
The fact that you're calling me a troll right now tends to make me think you've been trolling the thread this entire time.
So you want to tell me there's no way in hell a person will buy a game if there's no other means to play it apart from buying it in the foreseeable future? How can you even think that?
So you'd take a 3 lifetime install limit over an online requirement with nothing else needed? Now you're just trolling.
Or maybe, just maybe, people don't mind this DRM? You got like 5 million people playing WoW (I don't count the other 6 million Chinesee) that don't mind the constant online requirement. Looks like quite a few of them play other games too. Or people in general don't find it too restricting. And they just want to enjoy the game.
Btw I really don't like this DRM but it looks like I'm in the minority. Talked to a few friends and they don't mind it at all since they're online 100% of time anyway.
There's more going on here though. This crap has been going on almost since the PC began.
How many folks here remember putting your Floppy Disk in the Drive and having it sound like a Chainsaw or Machine Gun from whatever form of Disk Protection they had on it.
Yeah, there was no Internet then - I'm sure Piracy was even worse than it is today, so let's trash everyone's Drives![]()
I agree with you, we'll just have to wait and see. I have a feeling the outcome is going to be similar to what happened with Chronicles of Riddick: Assault on Dark Athena. Atari used a 3-install non-revocable DRM system via TAGES protection which actually took several weeks to crack. The end result was that no one bought the game then it was eventually cracked anyway..
