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TXAA Anti-Aliasing Makes Its Debut In Latest Update For The Secret World

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Really? And how exactly does multi-sampling and transparency cure temporal aliasing? The quality I witnessed was like around x8 SSAA quality for around a x4 multi-sampling hit and around x4 SSAA quality for around a x2 multi-sampling hit. I have no clue how the hell they pulled this off.
 
Really bizarre interpretation of what innovation means is what I'm seeing. Creating a solution to something that already has solutions, but creating one with an inferior outcome...

Innovation right there, yup. That's actually the opposite of innovation, but hey, it's nvidia doing it.
nvidia thinks shady sales marketing is innovation when there FXAA sucks so does TXAA I rather use 0xAA than run these new quasi forms of poop smear.
 
Really? And how exactly does multi-sampling and transparency cure temporal aliasing? The quality I witnessed was like around x8 SSAA quality for around a x4 multi-sampling hit and around x4 SSAA quality for around a x2 multi-sampling hit. I have no clue how the hell they pulled this off.

It's funny when you can only see details vividly because of the aliasing but when you remove the aliasing and they're harder to see they're now "blurred" due to poor method.

LoL!!!!!!
 
Always been an advocate of quality with a moving screen and quite consistent since 1999.
nvidia "Supersample" kicks the crap out of any of these new quasi forms of filtering. 8x "Supersample" Please but to bad it's dependent on drivers and so do not work in every game.
 
That is some pretty ugly stuff, far too blurry compared to MSAA, and doesn't seem to offer much, if any advantage over it. How about some comparisons with MSAA + Transparency SS, or MSAA + SMAA, or even MSAA + FXAA, or really any combination of the previous. Of course it's no where near the quality of proper SSAA, or SGSSAA, especially with a subtle post sharpen, but I realize the performance isn't comparable either, so I'll leave that argument out of it.
 
That is some pretty ugly stuff, far too blurry compared to MSAA, and doesn't seem to offer much, if any advantage over it. How about some comparisons with MSAA + Transparency SS, or MSAA + SMAA, or even MSAA + FXAA, or really any combination of the previous. Of course it's no where near the quality of proper SSAA, or SGSSAA, especially with a subtle post sharpen, but I realize the performance isn't comparable either, so I'll leave that argument out of it.

imho,

Actually, it's very comparable to SSAA quality without, maybe, the lod adjustments. There is just FXAA, FXAA HQ, TXAA x2, TXAA x4.

The amazement is the lack of performance hit for the quality of anti-aliasing. It's really like around x8 SSAA quality for the performance hit of x4 multi-sampling; and around x4 SSAA quality for the performance hit of x2 multi-sampling.
 
imho,

Actually, it's very comparable to SSAA quality without, maybe, the lod adjustments. There is just FXAA, FXAA HQ, TXAA x2, TXAA x4.
While I'd like to keep this discussion mature, I just find that opinion completely misinformed and based in nothing but hyperbole.

I would be very surprised if MSAA didn't work forced through Inspector, we have dozens of different compatibility bits these days. Not that I am asking you to search for a properly working one, but I imagine someone with the game will do it.
 
While I'd like to keep this discussion mature, I just find that opinion completely misinformed and based in nothing but hyperbole.

I would be very surprised if MSAA didn't work forced through Inspector, we have dozens of different compatibility bits these days. Not that I am asking you to search for a properly working one, but I imagine someone with the game will do it.

That's fine! Investigate for yourself and share your findings. Personally investigate in motion and would look forward to your findings.
 
Here's some more I just took:

FXAA HQ


TXAA x2


TXAA x4


--------------

FXAA HQ


TXAA 2


TXAA x4



TXAA x2 has a weird effect on my lighting that's intermittent.
 
imho,

Actually, it's very comparable to SSAA quality without, maybe, the lod adjustments. There is just FXAA, FXAA HQ, TXAA x2, TXAA x4.

The amazement is the lack of performance hit for the quality of anti-aliasing. It's really like around x8 SSAA quality for the performance hit of x4 multi-sampling; and around x4 SSAA quality for the performance hit of x2 multi-sampling.
To bad TXAA is a coercive form of AA sure it fixes alising but at the cost of overall image quality more so at the cost of image sharpness.
 
http://img254.imageshack.us/img254/5719/thesecretworlddx1120120.jpg

This shot taken with TXAA offers a clean image on the textures surrounding her to the road while moving. The white and yellow lines on the road textures are clean while moving. Without TXAA, there is very noticeable aliasing surrounding her to the road while moving. The white and yellow lines on the road offer very noticeable aliasing on the textures, without TXAA.


Clearly everyone else is playing one screen shot at a time, while noticing subtle differences in detail on distant objects instead of playing the game in motion.
 
My point is its not just edge aliasing where this shines but on aliasing on textures as well. It isn't hyperbole -- far from it.
 
Clearly everyone else is playing one screen shot at a time, while noticing subtle differences in detail on distant objects instead of playing the game in motion.

Personally try to understand the context of the feature -- softer image, while shining with movement. Posters mock the feature -- don't even raise the strength of the feature.

Compared it to super-sampled quality, which it clearly is cleaning -- misinformed hyperbole.

I have the ability to add x16 SSAA to titles, have modes like x16s, x8sQ, x8 SGSSAA, x4 SGSSAA for titles and this TXAA is comparable to super-sampled quality. Been playing games with SSAA or having SSAA Flexibility since 2000 - always had the flexibility. The trade-off is the blur and does the blur detract more than the quality with-in a moving screen? That is very subjective.
 
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I found SGSSAA blurs as well for me, either it's blurring the image, or the lack of white edges and aliasing on those edges makes me think they're contrasted more than they actually are.

Edit: At least in the few titles I've tried it anyways.
 
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It would be nice if things were ideal for all. Gaming has always been about trade-offs. Personally don't allow idealism to be the enemy of good. A softer image isn't for everyone.
 
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