Did you watch the video? In the moving video, it's blurry. Think about it, if you apply TXAA, and you blur 1 frame ---> 1,000 frames moving together are 1,000 blurry frames. The marketing department can spin it all they want, the blurring is there and the colours are washed out until there is a video that disproves it. This is the same thing we heard from both camps regarding MLAA/FXAA. Both of those ended up far inferior in motion to classical MSAA and especially SSAA. TXAA looks like it is basically Temporal FXAA. If anti-aliasing blurs the image you are looking at, the added benefit of anti-aliasing is defeated. Why do people buy 2560x1440/1600 screens and IPS monitors? I presume to get more accurate colours and more detail due to higher resolution. By applying these AA methods, the textures wash out and blacks get less deep.
This is getting silly already...
For the 3rd time:
TXAA is not postprocessing AA.
If it was, it could be shader injected, and there would be no need for game to support it.
And stop saying FXAA/TXAA are being pushed onto us. No one prevents you from using old MSAA.
Games are not still screenshots. Pixel-crawling is by far the most annoying aliasing component.
If you don't agree with this, you are free to use MSAA.
Plus you get the bonus of shader and transparency aliasing
