Two PS3 annoyances

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Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Originally posted by: fatpat268
PS1 Dualshock: Same controller, just with two analog sticks tacked on and rumble.
PS2: Same as the Dualshock, but now you have pressure sensitive buttons. A feature that isn't important in most games.
PS3 Sixaxis: Largely the same as before. No rumble now, but has a tacked on motion sensing support. L2 and R2 are more trigger like, but is largely slippery when you have sweaty hands.
PS3 Dualshock: Same as above, just with rumble...again.

Wow... could you be any more biased? You called one of the most important console controller advancements, dual analog, "tacked" on. That's absurd. That was a very important evolution for consoles that everyone else copied afterward. The first dual shock also introduced rumble that was powered by the console instead instead of being forced to use batteries. Compared to the SNES controller the Sony line of controllers added dual analog, four shoulder buttons, analog buttons, dual analog, buttons under the sticks (L3, R3), better grips, console power rumble, and motion detection... yet you actually state, "Sony has taken the basic design from the SNES and did nothing with it". WOW. Some of the ideas are obviously derivatives of existing ideas, but that's pretty much true of any technology at this point. Even MS beat Nintendo to motion control years ago with one of the PC Sidewinder game pads. The bottom line is the PS controllers are clearly far and away different than SNES controller.

 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71

Biased? No. If anything, I've stepped away from being a fanboy. I've stated before and I'll say it again: I've always like sony's hardware and their set of games. There, that's done.


You called one of the most important console controller advancements, dual analog, "tacked" on. That's absurd.

It is tacked on. I find it hard to call it one of the most important controller advancements when nintendo released their analog controller first. Sure, it was the first dual analog controller, but this happened more by chance than anything else. Sony wasn't going to put only one analog stick on their design, so they decided to tack on two analog sticks. This really wasn't an advancement at the time either, because it took forever it seemed for a game to utilize both analog sticks. In fact, Ape Escape was one of the first games that required it, and honestly not many used two analogs until the PS2 rolled around. Sure, dual analog became an industry standard, but sony got lucky with this one.

But yes, it was tacked on. They did not redesign the controller, all they did was add two analogs and rumble.

The first dual shock also introduced rumble that was powered by the console instead instead of being forced to use batteries.

So what? That was more of an evolutionary change than a revolutionary change. N64 did it first. Sure, N64's rumble pack was powered by batteries, but it would've been the next evolutionary step to have it powered by the console. Next you're gonna tell me that the DS3/Sixaxis is revolutionary because it's a wireless controller that has an internal battery? Even though they had the first effective wireless controller... the wavebird? As much as I dislike nintendo, you gotta give it to them, they're ahead of the curve when it comes to controllers.

Compared to the SNES controller the Sony line of controllers added dual analog, four shoulder buttons, analog buttons, dual analog, buttons under the sticks (L3, R3), better grips, console power rumble, and motion detection... yet you actually state, "Sony has taken the basic design from the SNES and did nothing with it". WOW. Some of the ideas are obviously derivatives of existing ideas, but that's pretty much true of any technology at this point. Even MS beat Nintendo to motion control years ago with one of the PC Sidewinder game pads. The bottom line is the PS controllers are clearly far and away different than SNES controller.

I can't disagree with you more on this statement.

Let's see-
SNES controller: 4 face buttons, dpad, Start/Select, 2 shoulder
PS1 (original controller): 4 face buttons, dpad, Start/Select, 4 shoulder, grips

So what did sony do here? Nothing as far as I'm concerned. They copied the layout and instead of letters they but shapes on the buttons. fine. They added two more shoulder buttons... cool. They also added a grip. Why? Because it'd be a pain in the ass to hold if it didn't have grips. Sony only did the minimum required here. It's still the same design.

PS1 dualshock: 4 face buttons, dpad, Start/Select, 4 shoulder, grips, two analog, rumble, L3,R3 (wow)

I've already express my opinion on how the analogs are tacked on. But I still find it funny how L3/R3 is such an improvement. So if I make a controller with 50 buttons on it, it must be the best controller ever? Sure. Fact is, to this day, not many games make use of L3/R3, and even most (maybe not all) that do, could've done without them.

PS2 dualshock: 4 pressure sensitive face buttons, dpad, Start/Select, 4 pressure sensitive shoulder, grips, two analog, rumble, L3,R3

They really thought out of the box for this one. While the Xbox was expanding on the Dreamcast's and their horrible first attempt (duke controller), sony added pressure sensitive buttons, made the controller black and called it a day. Wow.

PS3 sixaxis: 4 pressure sensitive face buttons, dpad, Start/Select, 4 pressure sensitive shoulder (2 *shitty* triggers), grips, two analog, L3,R3, motion sensing, wireless

So here, they make the controller wireless... which I approve of (good job sony! lol), drop rumble because they were cheap bastards, and tacked on motion sensing just because the wii did it. Here again, motion sensing, a tacked on feature. Why is it tacked on? Well, because the usage of it in most games is plain annoying. Nothing pisses me off more than a developer forcing sixaxis on me and making me aim grenades with the controller. Stupid feature. Triggers were nice, but they fucking sloped them down! Dumbasses.

PS3 Dualshock: 4 pressure sensitive face buttons, dpad, Start/Select, 4 pressure sensitive shoulder (2 *shitty* triggers), grips, two analog, L3,R3, motion sensing, wireless, rumble

So here, they decided to pay up and put rumble back in.... but again, they did nothing.

Sony could've done well if they kept the boomerang controller and tweaked it a little so it didn't look like a boomerang with a ball sack.

I'm getting pretty tired here of explaining the evolution of the Playstation controller to you, and I'd do it for the xbox and other systems, but at this point I don't feel like it. My point is, is while other manufacturers were update their ergonomics, sony became complacent and used the same fucking controller over and over again.

And because I know it got skipped over: I'm not a fanboy of any system. I've owned a PS1, Dreamcast, gamecube, ps2, xbox, 360, ps3, and wii (all of them I guess), and I have criticisms about them all... I'm just focusing on the controller right now. If you want to criticize some other aspect, be my guest, I'd be happy to argue with you. :D