Just as a reminder guys, this is a fab thread. Please keep the Intel vs. ARM architecture discussion to the appropriate threads.
-ViRGE
Is this thread not also about Cortex-A57? I thought it being taped out for a test chip was significant in and of itself, regardless of manufacturing technology.. or was it already announced to have taped out on something else?
Completely agree, its never going to happen for general usage. It is just bragging.
But they are quite confident. If i look at the performance gains from my s3 to the s4 they are really big. Not like 3 times for the cpu, but nearly in that order for the gpu part. Its 3 years since my nokia e72 had on 600Mhz Arm11. Its stone age now!
Arm went from 90nm A11 to 28nm S800 with integrated LTE
What happened on the x86 stage at the same time?
- AMD missed 28nm for bobcat, and then just introduced bobcat++ on 28nm.
- Intel upgraded Atom to Atom and went from 45nm to 32nm with GPU integrated, with hardly any driver support. Whoooaaa.
The thing is, in the last few years the peak power budget of phones has raised. A lot. Mobile GPUs today are allowed to use vastly more power than they did a few years ago. Mind you, using an ARM11 in 2010 is like using a Cortex-A8 today, cutting edge it was not. You could already get 45nm ARM devices in 2010, including Cortex-A9 Tegra 2s. If you want to start with 90nm ARM11 go back to 2007.
The big increase in power consumption on phones is acceptable for two reasons. First, the phones have gotten a lot physically larger. A big part of facilitating this was the move to touch-only interfaces - you would not have flip phones with 5" screens. Larger phones means more thermal mass to take the heat and more space for higher capacity batteries, although it's partially offset by screens that use more power (mobile display technology seems to have been advancing perhaps more quickly than anything else but I don't know how much power consumption in particular has improved).
The other big reason is that a lot of improvement has been made in power management, meaning that the extra power consumption only happens when you really need it. In particular, a lot of software and hardware advancements have made basic tasks like talk, simple web browsing, video playback, and simple games sip power. These improvements happened across the board at the CPU, GPU, SoC, OS, etc levels. Really demanding stuff like high end 3D games will still kill a phone in a couple hours flat, much more quickly than anything less demanding.
But these improvements are starting to hit diminishing returns, and there's no signs that phones are going to keep getting larger. You can put in a CPU that only ramps up to a high clock speed for short bursts, therefore getting brief and intermittent tasks done quickly without impacting battery life - Intel is very big on this. But, there's a limit even to how much short term power consumption your cooling and power circuitry can take, and there are negative consequences for making a CPU that can clock really high but normally runs at a much lower clock speed (this is where I think ARM's big.LITTLE helps).
Bottom line, I think the days of huge increases in CPU and GPU power on phones are pretty much already over, and you can start getting used to much more modest increases that are driven by process improvements first and design upgrades second, while keeping similar peak power consumption. In other words, much like how things have been for desktop processors for the last several years. People talk about ARM quickly catching up, thinking they have a lot of easy wins to cover because their single threaded performance is way below. That isn't the point, it's about where they their power wall and since these devices are much smaller form factor they hit it at a much different place. ARM is pretty much already "caught up" in that regard (in that they compete decently with Intel who also caught up with power consumption with Atom)
You make it sound like Intel did nothing in the last several years because performance barely improved for Atom, but that's because they started well past the power wall. They just moved in a different direction and did a good job making the platform viable for mobile. There was a huge amount of work in that.