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Trying to play Elder Scrolls III:Morrowind

WaitingForNehalem

Platinum Member
I basically beat Oblivion and its expansion and really enjoyed it. Everywhere I about Oblivion people talk about how Morrowind is a much deeper game and is way better than the "noobified" Oblivion. So I got the GOTY version with its expansions and quickly modded the graphics after seeing them. I used Better Heads, MGE for HDR, and Morrowind Visual Pack textures. So the game looks much better and I started it. After the guy falls from the sky I take his stuff and get an Iron Sword that is enchanted with Shock. There is a little grub in the way that attacks me so I keep on swinging at him and finally kill it. Just killing that grub took a while. Then I continue and if I go over the mountain a Cliff Racer kills me because no matter how many times I strike I never hit it. If I go straight there is a door on the right and I don't stand a chance against the humans inside the cavern as they just kill me. If I skip the door and go straight there is a tiny village and once I get out of it I am attacked and killed my bandits. The combat in this game is ridiculous and very frustrating. I really want to play this game but once I re-experience the combat I end up quitting. Is there any point in playing it after I already beat Oblivion because it seems like a much better game?
 
haha. Yeah the cliff racers are a bitch. I'd suggest not going that way to start out. It gets easier after you level up and get better equipment, but cliff racers will always be annoying. I think there is a mod somewhere that gets rid of them, so i'd suggest looking for that.

I'd stick with morrowind though, it will grow on you. IMO it's a much much better game than vanilla oblivion, but it did have it's problems. I'd suggest downloading some gameplay mods. Can't think of any good ones off the top of my head but definitely head over to http://planetelderscrolls.gamespy.com It's a great place to start looking.
 
If killing the grub took a while, you're the wrong class to be using the sword or you can't hit for shyte.

I've played both extensively. What I didn't like about Morrowind was that there's no indication of which direction to go for which quest. I refused to install any mods. You're a complete noob when you start the game, you can't just go around attacking experienced fighters and expecting to win when you can't even wield the sword correctly.

Oblivion is for simple minded inviduals who just want to hack and slash for a good time. Morrowind is for people who are more independant, MUCH more patient, and are keen on problem solving and planning.
 
Originally posted by: Nik
If killing the grub took a while, you're the wrong class to be using the sword or you can't hit for shyte.

I've played both extensively. What I didn't like about Morrowind was that there's no indication of which direction to go for which quest. I refused to install any mods. You're a complete noob when you start the game, you can't just go around attacking experienced fighters and expecting to win when you can't even wield the sword correctly.

Oblivion is for simple minded inviduals who just want to hack and slash for a good time. Morrowind is for people who are more independant, MUCH more patient, and are keen on problem solving and planning.

It took way longer than it did in Oblivion and the ratio of hitting to missing was way too low.

Race: Nord
Class: Battlemage
Sign: The Shadow

I'm not that much of an RPG fan so maybe Morrowind is too strong for my tastes.
 
Originally posted by: WaitingForNehalem
Originally posted by: Nik
If killing the grub took a while, you're the wrong class to be using the sword or you can't hit for shyte.

I've played both extensively. What I didn't like about Morrowind was that there's no indication of which direction to go for which quest. I refused to install any mods. You're a complete noob when you start the game, you can't just go around attacking experienced fighters and expecting to win when you can't even wield the sword correctly.

Oblivion is for simple minded inviduals who just want to hack and slash for a good time. Morrowind is for people who are more independant, MUCH more patient, and are keen on problem solving and planning.

It took way longer than it did in Oblivion and the ratio of hitting to missing was way too low.

Race: Nord
Class: Battlemage
Sign: The Shadow

I'm not that much of an RPG fan so maybe Morrowind is too strong for my tastes.

Probably.

No offense, but you would probably enjoy games with more action and less thinking, such as Dark Messiah of Might and Magic. It seems like Morrowind may be to much with you.

They did "noobify" Oblivion in pretty much everyway in that they took a lot of the thinking out of the game. There was no more worrying about running into a a bunch of high level mobs, as everything was scaled down to you. At the same time, there was no need to search every nook and cranny of every cave, as every item was scaled down to you. There was less focus on skills, as hits were based on physical swings rather than hit rolls. Therefore, you didn't have to plan your skills as much while leveling (the exception is the few perfectionists who want to max out their stats).

You are just in the beginning of Morrowind. You are a feeble, infantile baby and can get killed pretty easily (but usually not as easily as you make it sound. I ritually purge most of Seyda Neen). You have to be careful when exploring because things don't level down to you. You can't walk into a cave with a vampire clan in it and expect to Duke Nukem everybody's ass. I suggest simply following the main quest for a while and doing the beginning quests for the fighter's/mage's guild and such.

As far as that sword, is it a short sword or long sword? What are you skills in those areas?

If you don't like missing, try magic.

As far as the cliff racers go, I suggest downloading/making a mod that either deletes them or makes them friendly. They are my only major gripe with TES III.
 
A walkthrough might help, try GameFaqs

Also, a bit of alchemy in the first town will let you make stuff to sell, and help you level up by killing a few mudcrabs and such while you search for ingredients.

It's been years, but I seem to recall using my pitiful flame spell on wildlife more than a sword at first.

For fights, potions might help you die less often against strong opponents (alchemy to make them or to make junk potions to trade so you can afford buffing potions)

Don't leave the first n00b-friendly town right away, you're weak, helpless and broke.
 
Im actually really curious what your race/class combination was myself. It has been years since I played either game but if I remember right I played an Orc for Race and Made my class up from scratch. Neither game seemed as difficult as you are describing to me although I never beat either game. I always had too much fun doing side quests such as the arena champion line or the guilds quests and just never got around to the main story for either game. Had too much fun doing the side things and eventually got burned out.
 
Originally posted by: WaitingForNehalem
I basically beat Oblivion and its expansion and really enjoyed it. Everywhere I about Oblivion people talk about how Morrowind is a much deeper game and is way better than the "noobified" Oblivion.

I enjoyed both games but OB was SOO dumbed down. Stick with it for a while a save a lot, somewhere around level 5 you will stop being so squishy. Dont get me wrong you can still die at the drop of a hat if you stumble into the wrong area but the most common little things wont get you so bad.

As for the sword there is different skills between long and short blade. I believe that sword is a long blade (its been a while) which if you picked the built-in battlemage class is a minor skill so you are not going to be very proficient. As said before hits are determined by a roll of the dice not by physical proximity and aim. Also, there are 3 types of ?swings? you can perform depending on how you are moving when you attack. For a beginner (and in general) I would say turn on the option to ?always use best attack? (thrusting a blunt weapon is obviously pretty ineffective). Also I think the time you hold your swing will increase its damage, ie wild Diabloesque clicking will result in many bee sting equivalent hits, slower hold and release attacks will cause more damage. But you have to look at the weapon to figure out what is best, a weak dagger with a good damage enchant would serve better using as a clickfest where as a strong axe with a few additional fire damage points is more effective in big swings.

Spend some time on USEP(If you?ve played OB you have likely been here). Try to avoid the spoiler-ish areas because it can really ruin you long term enjoyment with the game but it will help you learn the rope and get you started out on the right foot. I also recommend downloading the hi-res interactive map. It lets you mark places and leave note (I find it a bit more useful that the in game map). Save before you enter a cave, then if you get your ass handed to you make a note to come back later. Likewise if you clear out an area leave a note so you know its empty.

Don?t give up, your in for an amazing game, you just have to shake off the training wheels that you have grown accustomed to from OB.

**As great as a game I say this is I do have some issues with it. For one I cant read the names worth shit. Ankigkejelkjaedw and Zibinafkjtgkljg just looks like someone had a seizure on the keyboard. Its really annoying when you have to find AsidAgkgirs but you accidentally stumble across AsidEgkgirs and spend an hour looking for <insert something> and not being able to find it.
 
It's been awhile since I played Morrowind, but I don't recall the Battlemage as much of a sword-wielder. Spellswords, yes. Battlemage, not so much. You might check your spells list and try a beginner offensive spell on that grub.
 
Ah, cliff racers, how I despised thee...
I remember spending a pretty good bit of time punching mudcrabs to death 😛
 
*****Possible Spoiler alert*******

Yes I think with TES:3 you just have to be more of a patient, rpg fan. I loved this game and even though Oblivion had more polish in some areas, I think Morrowind was a more adventurous game, which I enjoyed more. I liked going all the down in the bowels of that cavern to fight some demi-boss and then searching around and finding "those gaunlets" hiding behind one of the troughs. The artifact hunting became one of my favorite parts of Morrowind. And I liked just wandering around and finding something really cool, made me feel like I worked more for it and appreciated it that much more. Plus combining the BoBS with the resist magic spell and enchanting an item with levitate +1 indefinitely (flying) was just insane fun.
 
The best advice I can give for Morrowind (at least for your first playthrough) is "Stay on task" and "Roleplay".

It's such a huge game that I kept on getting sidetracked. When I forced myself to stick to the main quest it was more fun.

Also - play it real. Just think "Would I do this in real life?" eg. - don't immediately steal everything you see in the office at the dock you arrive at (unless you're roleplaying a klepto I guess).

Put yourself in the mindset of a convict arriving in a strange new world, rather than just somebody playing a PC game trying to loot up. It makes Morrowind pretty damn immersive.
 
Honestly, morrowind's weapon combat was fucking horrible. I realize some RPG purist will balk at this, but holding down the fire button while a die rolls is fucking boring. Oblivion was a huge step up here, as it was in archery. Its enemy AI was also terrible and limited. If things go to shit, just find the cell door and "ta-da" you're safe.

What Oblivion DID suck at was the way it handled leveling by default. I rather liked that you couldn't immediately trash everything in Morrowind and that I often had to use odd tricks to take out more powerful enemies. In Oblivion the world levels with you...which means...what's the point of leveling again? And why it my brand new level one noobtastic character tearing up daedric ass with his rusty iron sword? It sucks all the fun out of leveling up and getting new gear. You're never going to find mithril armor at level one, even by chance because the loot lists say "shit loot for shit characters". And on the other side, once you've leveled up every podunk bandit is decked out with supposedly rare stuff.
 
Originally posted by: PingSpike
Honestly, morrowind's weapon combat was fucking horrible. I realize some RPG purist will balk at this, but holding down the fire button while a die rolls is fucking boring. Oblivion was a huge step up here, as it was in archery. Its enemy AI was also terrible and limited. If things go to shit, just find the cell door and "ta-da" you're safe.

What Oblivion DID suck at was the way it handled leveling by default. I rather liked that you couldn't immediately trash everything in Morrowind and that I often had to use odd tricks to take out more powerful enemies. In Oblivion the world levels with you...which means...what's the point of leveling again? And why it my brand new level one noobtastic character tearing up daedric ass with his rusty iron sword? It sucks all the fun out of leveling up and getting new gear. You're never going to find mithril armor at level one, even by chance because the loot lists say "shit loot for shit characters". And on the other side, once you've leveled up every podunk bandit is decked out with supposedly rare stuff.

I don't think Morrowind's weapon combat system was that bad, I was just glad it wasn't turn based.

I totally agree on your other points here. Especially the podunk bandits with rare stuff comment. But it is a big reason why I actually started a new character and played a different type for the first time in a game in many years. Because I wanted to go back to everyone/thing else being low level again. Plus I downloaded a mod for Oblivion which makes the monsters have certain levels and harder monsters show up no matter what level you are. Kept me from wandering off the beaten path as much on my second play through.
 
Okay, I'm going to restart and give this game another shot but I need help on which race to pick.

Race: (I am mostly combat focused but would like to use magic)
Class: Crusader
Sign: The Tower
 
Oblivion outclasses Morrowind in every way except the mob leveling. I hated that they scaled with you, because a gamer like me abuses things like that 😛 I simply set my main skills as magics I'd never use, then made a bow character and could one shot everything with my super high bow skill, since I was still level 1.

Anyway, Oblivion >>>>>>>>>>>>>> Morrowind except for that one little thing.

Oh and dark elves are pretty good at magic, high elves too.
 
Originally posted by: WaitingForNehalem
Okay, I'm going to restart and give this game another shot but I need help on which race to pick.

Race: (I am mostly combat focused but would like to use magic)
Class: Crusader
Sign: The Tower

Have you thought about making your own custom class? It can be outfitted to exactly what you want.
 
Morrowind is only fun if you have a "roleplay" mindset as previously mentioned. Once you start thinking that way, the game is epic fun.
 
Originally posted by: Beev
Oblivion outclasses Morrowind in every way except the mob leveling. I hated that they scaled with you, because a gamer like me abuses things like that 😛 I simply set my main skills as magics I'd never use, then made a bow character and could one shot everything with my super high bow skill, since I was still level 1.

Anyway, Oblivion >>>>>>>>>>>>>> Morrowind except for that one little thing.

Oh and dark elves are pretty good at magic, high elves too.

Oblivion is for noobs that can't think 😉,at least with Morrowind it makes you use your brain ie find places without any GPS navigation auto finder,also storyline is a lot longer in Morrowind,best way to play the game is make a custom class like the other member posted,I played it right through to the end including all exp packs,same with Obilvion however its not as good IMHO.
 
Originally posted by: Beev
Oblivion outclasses Morrowind in every way except the mob leveling. I hated that they scaled with you, because a gamer like me abuses things like that 😛 I simply set my main skills as magics I'd never use, then made a bow character and could one shot everything with my super high bow skill, since I was still level 1.

Anyway, Oblivion >>>>>>>>>>>>>> Morrowind except for that one little thing.

Oh and dark elves are pretty good at magic, high elves too.

NO...you just prefered Oblivion to Morrowind. In my household, all four people played Morrowind for years, and Oblivion was out of play in two months. So....?

Morrowind's not nearly the twitch game that Oblivion is, so if that's your preference, you will certainly find OB preferable. OB felt more like a homogonized medieval fantasy, where Morrowind felt very much exotic, and otherly. I certainly liked that.

To the OP, it has been mentioned that you are relatively weak when you start out, and playing properly will involve a lot of running away. Until you start to develop your skills and come across some good items, you'll have to be careful. If you like the crafting aspect, Alchemy can be your best friend, especially later in the game. And while mods gave the game super long legs, for me, you might want to play it mostly vanilla, with just a few add ons (aside from the texture/graphics ones). There are great mods, but many change lots of aspects of the game. Getting a feel for the vanilla version first should probably give you an idea of what you want to change.
 
Originally posted by: Arglebargle
Originally posted by: Beev
Oblivion outclasses Morrowind in every way except the mob leveling. I hated that they scaled with you, because a gamer like me abuses things like that 😛 I simply set my main skills as magics I'd never use, then made a bow character and could one shot everything with my super high bow skill, since I was still level 1.

Anyway, Oblivion >>>>>>>>>>>>>> Morrowind except for that one little thing.

Oh and dark elves are pretty good at magic, high elves too.

NO...you just prefered Oblivion to Morrowind. In my household, all four people played Morrowind for years, and Oblivion was out of play in two months. So....?

Morrowind's not nearly the twitch game that Oblivion is, so if that's your preference, you will certainly find OB preferable. OB felt more like a homogonized medieval fantasy, where Morrowind felt very much exotic, and otherly. I certainly liked that.

To the OP, it has been mentioned that you are relatively weak when you start out, and playing properly will involve a lot of running away. Until you start to develop your skills and come across some good items, you'll have to be careful. If you like the crafting aspect, Alchemy can be your best friend, especially later in the game. And while mods gave the game super long legs, for me, you might want to play it mostly vanilla, with just a few add ons (aside from the texture/graphics ones). There are great mods, but many change lots of aspects of the game. Getting a feel for the vanilla version first should probably give you an idea of what you want to change.

The only mods I put in games on my first play through are graphical mods if it is really outdated, otherwise I don't change anything. When the last System Shock 2 patch allowed editing weapon degradation to a much more realistic time period or allowed turning it off completely, I didn't change it. I left it just how it was.
 
I restarted Morrowind and chose Redguard as my race. I made my own class and chose The Tower as my sign. I followed UESP's instructions and took the key off the shelf before you handover your papers. I gained access to the warehouse and got tons of weapons and armor. Everything is so much better now and with +15 in longsword and having it as one of my major skills combat is way better than before.
 
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