Correct. I've said this several times but there is a difference between GPU particle acceleration (this REQUIRES nvidia hardware) and just a mere physics API (which, for example, is used by Dragon Age Origins - with no GPU physx)
The latter can be used on any hardware be it AMD, intel, or via. It does not require dedicated hardware, it is only used for physics collision detection and similar things - it also doesn't give you any fancy special effects. That said, nvidia is still making an effort to get physx out there; they're getting it in Witcher 3 and it is already in planetside 2. The major stumbling block is that the major publishers are AMD GE now so they're locked out from future EA, 2k games, square enix, and ubisoft games indefinitely, so I believe nvidia is targetting Activision-Blizzard, independent devs and mostly PC exclusives now. ARMA3 also will be using physx if i'm not mistaken - and I believe rocksteady also is still using TWIMTBP, so if there are any future Batman games they may use physx still. So 2013 will have some physx goodness for us, I just question the long term viability of the closed model since as mentioned major publishers can't use physx for particle acceleration. We'll see I guess.
I could be wrong on the last part. Who knows! Physx particle acceleration does some really cool stuff, would like to see it in even more games. In any case, 2013 will definitely have some big physx titles so it is not an immediate concern I guess.