blackened23
Diamond Member
- Jul 26, 2011
- 8,548
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Yeah right. Crysis 3 and Sleeping Dogs funny physics fail videos showed how awesome build-in physics engines are.
As for cancer, AMD fanboys really are stupid. D:
Yeah right. Crysis 3 and Sleeping Dogs funny physics fail videos showed how awesome build-in physics engines are.
As for cancer, AMD fanboys really are stupid. D:
Yes! It runs on every dx11 GPU.All?
So this runs on HD 5450 just dandy?
While TressFX is a good thing. Please dont pretend its something new or revolutionary. Its simply to offer the exact same as nVidia have offered for multiple years.
Even AMD evolved games uses PhysX, like it or not.
ATi/AMD have struggled to enter the physics realm since the x1000 cards.
http://www.dailytech.com/ATI+Says+It+Can+Do+Physics+Better+Than+AGEIA+and+NVIDIA/article1414.htm
So lets just be happy for what it is.
Post are made, even trying to suggest this is "A new frontier of realism in pc gaming", and suddenly hardware phsyics is the shizzle.
If it turns out to be as nice as it looks in the trailers, it will be fantastic. But I'll reserve judgement until I see PC gameplay in action. Either way the reviews for Tom Raider have been very positive I'll be picking up the game either way it looks like a lot of fun.FFS, we haven't even seen it yet.![]()
If it turns out to be as nice as it looks in the trailers, it will be fantastic. But I'll reserve judgement until I see PC gameplay in action. Either way the reviews for Tom Raider have been very positive I'll be picking up the game either way it looks like a lot of fun.
BTW, realistic rendering of hair was long sought after in the movie industry, it's old hat now but the fact that we are seeing it come down to the video game level is pretty exciting.
They haven't shown this is motion anywhere yet?
I could swear I saw it on Youtube but I can't seem to find it. I may be mistaken?
I believe you are correct, my bad I somehow confused something else I saw. Should see it tomorrow I believe. Could be a big letdown, that would be embarrassing for AMD and the Nvidia fanboys will shriek in delight lol.
If screens are any indication, it looks like the head will have better textures but the hair will be static, while the ponytail will have movement but nothing close to what I had hoped for.
As far as hair styles go I'm not really going to comment on that, art styles are completely different and Lara has always been a centerfold in an action situation.
Stuff like the bangs seem dynamic to me.
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Windows Vista, Windows 7 or Windows 8
DirectX 11 graphics card with 1GB Video RAM:
- AMD Radeon HD 4870
- nVidia GTX 480
Quad core CPU:
- AMD Phenom II X2 565
- Intel Core i5-750
4GB Memory
Very high resolution textures with up to 16x the amount of data
Detail Tessellation to enhance the detail on many surfaces in the game
Higher quality shadows
High quality bokeh depth of field with near-blur
Tessellation algorithms used to smooth out geometry
Improved cloth, SSAO, quality wetness effects, and post-filter effects.
LOD quality is adjustable for better quality on higher-end machines
Frack the middleware! Directcompute/OpenCL is exploding as you type these words! The beauty of it is no "middleware".. like you being the middleman that has to go!![]()
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PhsyX was the cancer preventing games from from having built-in physics gameplay based upon GPU-accelerated phsyics, because no developer was willing to make their game 100% UNPLAYABLE on Radeon cards.
The PC market isn't big enough for devs to make NV-exclusive games, like PS3-exclusives or Xbox-exclusives.
DC/OpenCL is the cure of cancer!!!!!!!!!!!!!!1
The start of a dying breed, most likely.
Metro Last Light will likely also be using PhysX as well..
What incentive is there for developers to drop PhysX? It's free, it has great support and the tools are easy to use, and it runs very well on CPUs when using the latest SDK..
OpenCL on the other hand is under developed and under supported..
the PC port was done by Nixxes, the same developer which handled the (nicely done) port for Deus Ex: Human Revolution.
More notably, they also handled the PC version of Hitman: Absolution, which was stunning. I have no doubt they've done a fine job on Tomb Raider.
Metro Last Light will likely also be using PhysX as well..
What incentive is there for developers to drop PhysX? It's free, it has great support and the tools are easy to use, and it runs very well on CPUs when using the latest SDK..
OpenCL on the other hand is under developed and under supported..
Because first person shooters, racing, RTS? doesn't need it. You simply can't see it. :hmm:
And why everyone should use this only for hair when Physx SDK has everything in one place?
Well one is using the DirectCompute standard.
The other is using proprietary PhysX.
I don't know why neither of them uses OpenCL so all games could be supported on all hardware.
