Tressfx: A new frontier of realism in pc gaming

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BoFox

Senior member
May 10, 2008
689
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Sorry but this topic is specifically about what AMD/NV is giving to gamers, this is not movie makers forum or topic.

LOL, that was a good one! :biggrin:

I'm disappointed as well in the amount of titles but seems to be picking up with Borderlands2, Hawken, PlanetSide2 with possible titles like Star Trek, Warframe,
Metro: Last Light, Rise of the Triad, and hopefully Witcher.
"Hopefully"? How about hopefully all DX11 games start using Directcompute/OpenCL physics that can run on all GPUs? How about "hopefully" that games are built from the ground up to take advantage of such physics, that ACTUALLY AFFECT gameplay?
 
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BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
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"Hopefully"? How about hopefully all DX11 games start using Directcompute/OpenCL physics that can run on all GPUs? How about "hopefully" that games are built from the ground up to take advantage of such physics, that ACTUALLY AFFECT gameplay?

I'd rather they use the better version called PhysX from the ground up and exclude AMD users, over 60% market share, might as well go for it.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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I'd rather they use the better version called PhysX from the ground up and exclude AMD users, over 60% market share, might as well go for it.

Nvidia doesn't care about the other 40%, but PC/Console developers do. So Nvidia can either get PhysX to run on Direct Compute or OpenCL or watch as PhysX dies or is relegated to CPU only for any game changing effects that aren't just eye candy.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
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Of course it is. NVidiots forum wide are shedding tears...... over video game hair.

Do they not mod here anymore, is that why you act the way you do?

I don't see how you could possibly think anyone could be upset over hair in a single title, of which we know almost nothing about when everyone knows Nvidia will run it anyways.

No what I want is what everyone wants, games built from the ground up for physics. PhysX is great, but it's layered over a game designed to run without it.

I don't think even the most die-hard NVidiot would be stupid enough to worry over AMD attempting do something software side. Not with the PS4 reportedly using Havok on the GPU - Havok isn't even as good as PhysX, but it's worlds ahead of anything AMD has ever done software side. Chances are quite high that future console ports from these new consoles will often have Havok based GPU physics, so no matter the label you attempt to apply to people no tears were shed over a simple hair tech.

Nvidia doesn't care about the other 40%, but PC/Console developers do. So Nvidia can either get PhysX to run on Direct Compute or OpenCL or watch as PhysX dies or is relegated to CPU only for any game changing effects that aren't just eye candy.

Or they could use their $500 mid-range and $1000 high end, with K20 and K10 flying off the shelf with their 65% market share to get some major AAA titles a year that are exclusive, like M$ and Sony do.

If they could get it into the base game, they could do a lot more with immersion. However most likely Havok will end up running on GPU's and it will force Nvidia to open their tech up to everyone.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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Believe it may take a complete effort by the industry itself to redefine physics and game-play; as the powerful players are trying to position themselves for what I believe is the next frontier in gaming.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
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Believe it may take a complete effort by the industry itself to redefine physics and game-play; as the powerful players are trying to position themselves for what I believe is the next frontier in gaming.

Problem is AMD has nothing, while Nvidia has PhysX and Intel has Havok, both of which will be in the next gen consoles.

Anyone diluting themselves enough to turn this into a AMD vs Nvidia topic needs to take their silly pills.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
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It's not necessarily the physic middlewares but the compute API they're using -- that is the control battle, imho.
 
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SPBHM

Diamond Member
Sep 12, 2012
5,069
425
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GPU accelerated PhysX would get my :thumbsup:
if they added (decent) OpenCL or direct compute support
as long as it's CUDA only, I hope it fails.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
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GPU accelerated PhysX would get my :thumbsup:
if they added (decent) OpenCL or direct compute support
as long as it's CUDA only, I hope it fails.

Imho!

Personally desire more competition and open standards to mature so nVidia doesn't have a resource benefit from proprietary!
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
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It seem like a new additon as the latest TombRaider footage dosn't have the hair:
http://www.youtube.com/watch?v=Csi_NlQZz40&feature=share&list=UUKy1dAqELo0zrOtPkf0eTMw

That hair wasn't present in the dev interview either:
http://www.youtube.com/watch?v=j9i_U9y4BWI

You're like Sherlock Holmes. You've uncovered the conspiracy that this technology for DX11 will not be coming to the DX9 consoles.

You used an impressive array of evidence, including months old console only footage, and your impressive ability to completely ignore the information presented to you buy countless others. :hmm:

Elementary.
 
Jun 24, 2012
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PhysX is not meant to be widely used. It's meant to be a bulletpoint. It's a hypothetical advantage and you'll pry that from nVidia's cold, green dead hands.

They use it as a way to differentiate products they've helped develop and market from products they didn't have anything to do with.

If they wanted it to be widely used, they'd have given it a better CPU-based variant at the very least. You know, adding this thing called multithreading to it long, long ago. Or even redone it by now to be based around DirectCompute but with marketing speak!

No, friends, PhysX is meant to be like Truform. Only those that are paid to use it will use it and everyone else will ignore it exists.

I own a Geforce 670 and even I can't wait until DirectCompute is used more universally. I'm hoping it happens with this coming generation of console ports. Hell, I live in hope that developers will develop their games for PC first since it's the most generic device of all the "next gen" and then they'll make the few minor modifications to port to the new Xbox and new PS4 since those devices are now so close to PC's.

Especially when the platform they're developing these games on is PC's anyway. Wouldn't it be easier to just build the game for the PC you're already using, the cheaper device to maintain, and then use the Xbox and PS development kits after you've got the game mostly done?

I'm hoping that kicks PC gaming into overdrive. And yes, I'm hoping this leads to including DirectCompute that actually impacts gaming instead of, "Wow, look at that cloth flap!" or "Wow, her hair has so many split ends!"
 

blackened23

Diamond Member
Jul 26, 2011
8,548
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Especially when the platform they're developing these games on is PC's anyway. Wouldn't it be easier to just build the game for the PC you're already using, the cheaper device to maintain, and then use the Xbox and PS development kits after you've got the game mostly done?

I'm hoping that kicks PC gaming into overdrive. And yes, I'm hoping this leads to including DirectCompute that actually impacts gaming instead of, "Wow, look at that cloth flap!" or "Wow, her hair has so many split ends!"

What you're stating about physx is dead on - I suspect that longjerg will develop red face from reading this - but - physx is too exclusive, not enough games use it, it's a complete joke. For a feature that is so heavily vaunted you would expect more than a pathetic 1 game per 14 month tempo; needless to say physx (as a particle acceleration API) will not ever be used with consoles. Especially since the new consoles will be PC centric in design and centered on AMD hardware. Anyway, with regard to developing for PC first - What you're hoping is exactly what will happen when the PS4 hits. Several developers have stated that they will design for PC first, since the design is so similar to that of next generation consoles. I know in particular the new Ubisoft title is going to be PC first, and several other games as well. It just makes sense since both new consoles are using PC like architecture. Here's one such example: Watch dogs, being developed for PC first due to architectural similarties to the upcoming PS4:

Basically, PC features will be ubiquitous among all console games, I really feel like PC exclusives will be even more rare than they are now when PS4 hits - There will be a few outlier indie games, but for the most part this is going to be huge for the PC as a gaming platform.

http://techreport.com/news/24424/watch-dogs-being-developed-first-for-the-pc

http://kotaku.com/5986863/sony-aske...ubisoft-said-make-it-more-like-pcs-and-phones

We also expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. It is now easier. Previously, we developed first games on the Xbox 360 and which were then translated into the PS3. It took a lot of time and money to make that port. Now we develop from the PC and which versions are translated into a console like the PlayStation 4.

Look, Sony asked Ubisoft what they wanted for this new PlayStation: "Because we've been in the industry for a while, what happens generally—before creating the specs and creating the machine—the manufacturers come to us and say, 'What do you want on the next one?'" Guillemot told me right after Sony's show last week in New York City.

And they said?

"We want social, we want all the things that exist on PC to be possible on a console. We want the mobile capacities to play short-term and to play from anywhere you want."

Note what he didn't say: better graphics.

But that's important, too, Guillemot told me, when I noted the omission: "Actually you need both, because, in our world, the fact that you can be immersed in new worlds with NPCs who can be emotional will help you to get into those worlds and be immersed."
 
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Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
PhysX is not meant to be widely used. It's meant to be a bulletpoint. It's a hypothetical advantage and you'll pry that from nVidia's cold, green dead hands.

They use it as a way to differentiate products they've helped develop and market from products they didn't have anything to do with.

If they wanted it to be widely used, they'd have given it a better CPU-based variant at the very least. You know, adding this thing called multithreading to it long, long ago. Or even redone it by now to be based around DirectCompute but with marketing speak!

No, friends, PhysX is meant to be like Truform. Only those that are paid to use it will use it and everyone else will ignore it exists.

I own a Geforce 670 and even I can't wait until DirectCompute is used more universally. I'm hoping it happens with this coming generation of console ports. Hell, I live in hope that developers will develop their games for PC first since it's the most generic device of all the "next gen" and then they'll make the few minor modifications to port to the new Xbox and new PS4 since those devices are now so close to PC's.

Especially when the platform they're developing these games on is PC's anyway. Wouldn't it be easier to just build the game for the PC you're already using, the cheaper device to maintain, and then use the Xbox and PS development kits after you've got the game mostly done?

I'm hoping that kicks PC gaming into overdrive. And yes, I'm hoping this leads to including DirectCompute that actually impacts gaming instead of, "Wow, look at that cloth flap!" or "Wow, her hair has so many split ends!"

nVidia's cold, green dead hands. hahah,you damn dirty ape:p