Go play Final Fantasy X, some of the most relistic trees I've ever seen (there's some smaller ones that you can count the leaves on when the camera passes by, it looks amazing)
polygon counts on trees are kept low so that you get a decent framerate. Its getting better though...in like two or three more generations of games you'll see multipolygon trees. Right now it just doesn't add enough to the gaming experience to justify a big framerate loss.
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